Skip to main content
Ryanality
Honored Contributor
February 1, 2024

Meta Quest build 62.0 release notes

These features and enhancements will gradually become available starting the week of February 7, 2024 and will be pushed to Meta Quest 3, Meta Quest Pro, and Meta Quest 2 headsets. Please note that you can find the most up to date release notes on our release notes article and you can check out our v62 blog as well for more details.

Spatial Video Gallery

If you have an iPhone 15 Pro or Pro Max, you can now upload spatial videos to your Quest headset using the Meta Quest mobile app. Sample spatial videos are available for viewing on your Quest headset in the Spatial videos section of the Files app.

  • Spatial video length is limited to 20 minutes.

Gamepad support

Meta Quest Browser now supports external gamepads, including PlayStation, Xbox, and many more. Connect via Bluetooth or USB-C and enjoy countless web-based games on a massive 2D VR screen.

Quest support for gamepads has also been enhanced to include PlayStation 5 DualSense Wireless Controllers and PlayStation 4 DualShock.

Safety Center

We’ve introduced a Safety Center within Privacy and Safety Settings, making it easier to view profile status details, any restrictions added to your profile for code of conduct violations, and your reports about others.

Simplified Quick Actions menu

We’ve streamlined the default Quick Actions when using hands. A quick pinch and release now opens the universal menu, and a pinch and hold recenters the headset view.

You can try out the new default Quick Actions or use the previous version of Quick Actions with more shortcuts. You can find this feature in Settings under Movement tracking, select Hand tracking, then select the toggle next to Expanded Quick Actions.

Set up multiple spaces

We've added support to save up to 15 total spaces in Space Setup. You can now scan, name and experience the magic of mixed reality in more than one room.

To manage your spaces, go to Settings, then Physical space and select Space setup.

Space Recall improvements

We continue to improve the headset’s ability to remember previously set up spaces. For situations when a previous space can’t be recalled, we’ve added the ability for you to look around the room and have the headset recall the space without having to rescan the area.

Anchors improvements and fixes

Anchors are foundational to support boundary and Space Setup and further allow you to position and persist virtual content in your apps.

To best support adaptive experiences, our improvements include:

  • Increased resilience powered by Meta Quest Point Clouds.
  • Increased accuracy across all Quest devices as well as larger space tracking for Quest 3.
  • Improved Scene Anchors to have fixed relative poses and walls stay fixed to improve roomscale experiences that involve physics.

Quest Link updates

We’ve made a number of updates and improvements for Meta Quest Link, including:

  • Oculus PC app is now the Meta Quest Link App.
  • Link now offers a 120Hz refresh rate with compatible PCVR titles
  • When USB Link Auto-Connect is turned on, Link will now automatically reconnect if there is a software crash or disconnection.
    • You can find this setting by going to Developer in System Settings. Make sure Enable custom settings is toggled on, then you can select the toggle next to USB Link Auto-Connect.
  • We introduced Spatial Data Permission to our headsets and are now also bringing it to Link. This gives you control over sharing spatial data over Link. You’ll need to enable Spatial Data sharing in Settings to use Scene API over Link.
  • Link now supports nVidia 4000 Series GPUs.
  • We’ve made improvements to Link stability, reliability and battery efficiency.
  • We resolved a number of known issues and bugs.

App continuity when multitasking

This feature allows you to pick up where you left off within apps and between apps as you transition across various experiences in VR, making it easier for you to continue your tasks without interruption.

Microphone quality enhancements

We’ve made a number of improvements to Quest microphone quality and usability, including:

  • Increased audio quality and improved audio/video synchronization for screen recordings.
  • Improved speech clarity with suppressed plosives or pop sounds like “P” and “T” and fine-tuned equalization to give your voice a more balanced and pleasant sound.
  • When making a party call on Quest, there is Improved discoverability of the Call bar, with the option to switch the microphone between Calls and App.
  • We fixed an issue where you could accidentally mute your microphone.
  • Added prompts to alert you when your microphone is muted, like when an app is trying to use your microphone so you can chat with other people.

Facebook livestreaming

First announced in v56, Facebook livestreaming is now available on Meta Quest, allowing you to livestream to your Facebook friends from Meta Quest.

Once you add your Facebook account to the same Accounts Center as your Meta account, you will be able to livestream from Quest to Facebook by selecting Camera from the universal menu, and then selecting Go Live.

YouTube livestreaming and chat

We are introducing a new way for YouTube livestreamers to engage with their community in real time. YouTube streamers can now see their YouTube live chats while fully immersed in VR. YouTube livestreaming requires casting to desktop and using stream companion desktop software, such as OBS.

Note: This feature works for public live streams only and will not work for private or unlisted streams.

91 replies

New Participant
February 18, 2024

I think there is a bug with the new update. When I switch my Meta Quest 3 to standby/take it off for some time the anchors in AR move and all objects are not at their place anymore. Anyone can reproduce that bug? Or may there be a work-around?

New Participant
February 19, 2024

Wow I must say I don't know if it was this but I just joined the ptb and noticed the distortion happens way less since when I got it and I rescanned my room(love the multiple room option now) and when I did it was faster looked better more accurate,you guys are really doing a great job

New Participant
February 19, 2024

I used to be able to listen to youtube music while using other apps. I did this by starting the other app and then going to the browser and selecting a youtube music video to play. I would get a notification about the music video in the notifications list and when i clicked on it 3 vertical dots would appear on the right side of the notification. Clicking on the dots would produce a drop down menu that would have a "play" option. When I clicked on "play" the music would start and then I would go to the other app and hit resume.... then the music would play while using that app. A few days ago I no longer get browser notifications, so the option to play the youtube music is no longer there. Is anyone else having this problem and if so is there a work around.

New Participant
February 20, 2024

I and others can no longer play music while in apps aver the v62 update. One used to be able to open an app and then pause it,  go to the browser and select a tune. One would get a browser notification in notifications about that song and then by clicking on that notification three dots would appear on the right side of the notification. After clicking on the three dots a drop down menu would appear with the option to "play". Clicking on it would start the music playing and then one would go to the original app and hit resume and the music would play while using that app. Well, after v62 was installed no more browser notifications appear and no option to play the music. There are no work arounds and contacting Meta only yields the "bot runaround" from support... they are honestly useless.  

New Participant
February 20, 2024

After upgrading to version v62 I'm having a lot of problems with the hand tracking and click detection. It detects "clicks" everywhere and with a very low accuracy, to the point of being an almost unusable mode. Also, this causes me to be constantly dragging windows all over the place, which is very annoying btw. Finally, when I use the keyboard with my hands, my virtual fingers get stuck/frozen too long on each letter, which makes me unsure of where my fingers really are.

New Participant
February 20, 2024

In the past 5 years, I have never successfully accessed the Oculus client. Every time, I stopped at the startup interface. Today, I bought the latest Quest 3 and installed the latest Windows 11, and it didn't disappoint me. I still didn't get into it. This bug is very good. This is the sixth year, and I love you all😂

 

UrbanMrWiggly
Inspiring
February 21, 2024

why does the game unpause now when i take it off my head??????. I keep getting killed when i take it off and its supposed to be paused!

Honored Contributor
February 22, 2024

Nice, an enhancement I requested seems to have been implemented.

When you exit an immersive app the you return to the what was opened before. That is, say you had the app library or settings screen open and you launch an immersive app like a game. When you exit the game the library or setting screen will still be open. Before you had to bring up the Universal Menu then open either the library or settings to get back to where you were.

The only little tweak would be if the settings like height or whatever are restored as well. Example: suppose you were leaning back in a chair and long pressed the Meta/Oculus button to reorient library screen to a better angle/height.

I guess this is:

"App continuity when multitasking

This feature allows you to pick up where you left off within apps and between apps as you transition across various experiences in VR, making it easier for you to continue your tasks without interruption."

Up and Coming
February 22, 2024

Are you going to fix the glaring issue of Remote desktop needing to use the Keyboard/Mouse connected to the remote desktop, or use, the frankly excellent pairing of select bluetooth keyboards and mice. I have a Magic Keyboard and Mouse. (Do I need to explain what remote means?)

I want to use this professionaly but every solution out on Quest, that I have tested, drops the ball on at least one two points and makes them unusable.

I am not a gamer, do I have to move to Apple to do work?

 

 

Steve Jones iMica ltd https://checkmate1500plus.com/
New Participant
February 23, 2024

Can't wait to see what the future holds for VR with these advancements!