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Ryanality
Honored Contributor
February 1, 2024

Meta Quest build 62.0 release notes

These features and enhancements will gradually become available starting the week of February 7, 2024 and will be pushed to Meta Quest 3, Meta Quest Pro, and Meta Quest 2 headsets. Please note that you can find the most up to date release notes on our release notes article and you can check out our v62 blog as well for more details.

Spatial Video Gallery

If you have an iPhone 15 Pro or Pro Max, you can now upload spatial videos to your Quest headset using the Meta Quest mobile app. Sample spatial videos are available for viewing on your Quest headset in the Spatial videos section of the Files app.

  • Spatial video length is limited to 20 minutes.

Gamepad support

Meta Quest Browser now supports external gamepads, including PlayStation, Xbox, and many more. Connect via Bluetooth or USB-C and enjoy countless web-based games on a massive 2D VR screen.

Quest support for gamepads has also been enhanced to include PlayStation 5 DualSense Wireless Controllers and PlayStation 4 DualShock.

Safety Center

We’ve introduced a Safety Center within Privacy and Safety Settings, making it easier to view profile status details, any restrictions added to your profile for code of conduct violations, and your reports about others.

Simplified Quick Actions menu

We’ve streamlined the default Quick Actions when using hands. A quick pinch and release now opens the universal menu, and a pinch and hold recenters the headset view.

You can try out the new default Quick Actions or use the previous version of Quick Actions with more shortcuts. You can find this feature in Settings under Movement tracking, select Hand tracking, then select the toggle next to Expanded Quick Actions.

Set up multiple spaces

We've added support to save up to 15 total spaces in Space Setup. You can now scan, name and experience the magic of mixed reality in more than one room.

To manage your spaces, go to Settings, then Physical space and select Space setup.

Space Recall improvements

We continue to improve the headset’s ability to remember previously set up spaces. For situations when a previous space can’t be recalled, we’ve added the ability for you to look around the room and have the headset recall the space without having to rescan the area.

Anchors improvements and fixes

Anchors are foundational to support boundary and Space Setup and further allow you to position and persist virtual content in your apps.

To best support adaptive experiences, our improvements include:

  • Increased resilience powered by Meta Quest Point Clouds.
  • Increased accuracy across all Quest devices as well as larger space tracking for Quest 3.
  • Improved Scene Anchors to have fixed relative poses and walls stay fixed to improve roomscale experiences that involve physics.

Quest Link updates

We’ve made a number of updates and improvements for Meta Quest Link, including:

  • Oculus PC app is now the Meta Quest Link App.
  • Link now offers a 120Hz refresh rate with compatible PCVR titles
  • When USB Link Auto-Connect is turned on, Link will now automatically reconnect if there is a software crash or disconnection.
    • You can find this setting by going to Developer in System Settings. Make sure Enable custom settings is toggled on, then you can select the toggle next to USB Link Auto-Connect.
  • We introduced Spatial Data Permission to our headsets and are now also bringing it to Link. This gives you control over sharing spatial data over Link. You’ll need to enable Spatial Data sharing in Settings to use Scene API over Link.
  • Link now supports nVidia 4000 Series GPUs.
  • We’ve made improvements to Link stability, reliability and battery efficiency.
  • We resolved a number of known issues and bugs.

App continuity when multitasking

This feature allows you to pick up where you left off within apps and between apps as you transition across various experiences in VR, making it easier for you to continue your tasks without interruption.

Microphone quality enhancements

We’ve made a number of improvements to Quest microphone quality and usability, including:

  • Increased audio quality and improved audio/video synchronization for screen recordings.
  • Improved speech clarity with suppressed plosives or pop sounds like β€œP” and β€œT” and fine-tuned equalization to give your voice a more balanced and pleasant sound.
  • When making a party call on Quest, there is Improved discoverability of the Call bar, with the option to switch the microphone between Calls and App.
  • We fixed an issue where you could accidentally mute your microphone.
  • Added prompts to alert you when your microphone is muted, like when an app is trying to use your microphone so you can chat with other people.

Facebook livestreaming

First announced in v56, Facebook livestreaming is now available on Meta Quest, allowing you to livestream to your Facebook friends from Meta Quest.

Once you add your Facebook account to the same Accounts Center as your Meta account, you will be able to livestream from Quest to Facebook by selecting Camera from the universal menu, and then selecting Go Live.

YouTube livestreaming and chat

We are introducing a new way for YouTube livestreamers to engage with their community in real time. YouTube streamers can now see their YouTube live chats while fully immersed in VR. YouTube livestreaming requires casting to desktop and using stream companion desktop software, such as OBS.

Note: This feature works for public live streams only and will not work for private or unlisted streams.

91 replies

New Participant
February 27, 2024

Ryanality 
I am seeing quite a few games have issues with missing DLC's on the v62 update. Is there any timeline for a fix of this pretty major bug?

Seeing reports on Walkabout Minigolf, RealVR Fishing (error linked) as well as SynthRiders (error linked)

 

Up and Coming
February 28, 2024

so i bought myself an nvidia 4070 super graphics card and the oculus software immediately said my pc doesn't meet vr expectations - it worked fine however. I note in 62 release it says it supports 4000 series gpu's - well i can tell you that having updated the software to 62 release - it still complains my pc doesn't meet vr expectations...

Inspiring
February 29, 2024

v62 brings spatial video to Meta Quest 3 from iPhone 15 Pro (or Max) ONLY if one owns that iPhone. Well, lots of us have friends and relatives who have those phones and can easily send spatial videos of our children and grandchildren to those of us with earlier iPhones. Those spatial videos DO show up in our old iPhones (mine is a 14 Pro) in an "official" Spatial folder.

The problem is that the Meta Quest iOS app does not recognize spatial videos in a Spatial folder on any phone but 15 Pros. So, we have to use a 3rd party app (Spatialify) to convert the videos to FSBS videos and THEN use another 3rd party app (SideQuest) to get those converted videos to my Meta Quest 3.

Why doesn't Meta fix this to allow recognition of Spatial media on older iPhones and why does Meta make it so hard to use MacOS?

Honored Contributor
March 1, 2024

Updated to v62 a couple weeks or so ago.. I regularly check the software updates in settings and if one is available I will install it.

However at times when I power down my Quest 2 I'll get the option to update and then power down. When I take this option I'll get the Keep charging and WiFi on Updating screen. Two or three hours later it says it is still updating. Checking my WiFi status light on the router it shows the headset is disconnected. Cancel the update, WiFi is off in the headset, cannot be turned back on. Restart headset, WiFi connected, settings - no updates. Power off, no updates. A few hours later when I switch off - update option - confirm. Update screen, router show WiFi connected and activity. Some time later WiFi status light shows disconnected. Checking the headset the Update Screen is still up. Blip the power switch - WiFi still disconnected. Hold the power switch until shut-down. Power up, no ROM Chip icon, normal startup.

It's been doing this since v62 has installed. I will not do a factory reset on the suspicion that the system software will fail to completely install bricking my headset. There are a number of reddit posts of headsets being bricked from factory resets.

Honored Contributor
March 2, 2024

Got another v62 update update yesterday, Version 62.0.0.273.343

All seems to be working fine with both my Q3 and QPro, standalone and PCVR with Link and Air Link. 

i9 13900K water cooled, RTX4090, Z790 MB w/wifi6e, 64Gb 6400 ram, 2x2TB SSD, 1000W PSU, Win 11, QPro, Q3, w/Link and Air Link, Vive Pro1 with 2x2.0 base stations, Etsy lens mod and Index Controllers
Participant
March 3, 2024

PC Link and Air Link still not working for me after the update on Quest 2. I have the sound but no video. I have the video on my main monitor and movements of the headset are tracked by the video on the monitor. Been over a year without the PC link function working.... 

Honored Contributor
March 8, 2024

Ryanality  v62 says it has improved battery efficiency with usb conected Link.  Does this also apply to Air Link as well?  Please ask your engineering team, thanks mate.

i9 13900K water cooled, RTX4090, Z790 MB w/wifi6e, 64Gb 6400 ram, 2x2TB SSD, 1000W PSU, Win 11, QPro, Q3, w/Link and Air Link, Vive Pro1 with 2x2.0 base stations, Etsy lens mod and Index Controllers
Ryanality
RyanalityAuthor
Honored Contributor
March 8, 2024

TomCgcmfc, just confirmed with the team that yes the improvements for battery life apply to both Link and Air Link.

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Participant
March 9, 2024

Ryanality Thank's for confirming this, I've wondered why CPU/GPU load was going down while Air Linking πŸ˜‰

drmillerkc It's the other way round...

Apple makes it "hard" fΓΌr 3rd party apps or other companies to work efficient with their envoronments.
So MacOS or iOS are the problem here, not the Meta implementation.

Aditionally you may play also spatial videos wireless - for example with Skybox VR Player.
There is no need to "reconvert" spatial videos... 

MetaStoreHelp
Community Manager
March 28, 2024

Hey again, SA08111227. We just wanted to follow up with you to see if you still needed assistance with your purchase issue. If so, please do not hesitate to let us know. Either way, we hope to hear from you soon!

If you're the author of a thread, remember to mark a reply as the Accepted Solution to help others find answers!