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Ryanality
Honored Contributor
December 6, 2023

Meta Quest build v60 release notes

These features and enhancements will gradually become available starting the week of December 4, 2023 and will be pushed to Meta Quest 3, Meta Quest Pro and Meta Quest 2 headsets.  Please note that you can find the most up to date release notes on our release notes article and you can check out our v60 blog as well for more details.

New Horizon Home environments

There are 3 new Horizon Home environments for you to download and explore: Blue Hill Gold Mine, Storybook, and Lakeside Peak. Learn more about how to change your virtual environment and how to invite people to join you in your Horizon Home.

Layout utility app

Layout is a new utility app that helps you spatially measure, align and visualize real world objects directly in your physical space. Some things you can do with Layout include:

  • Measure the square footage of a living room.
  • Visualize the size and placement of a 72” TV on the wall.
  • Visualize furniture in your living room.
  • Measure the height and depth of a kitchen counter.

You can find Layout in your App Library.

Profile updates

Now when you view someone’s profile you’ll be able to see things you have in common, such as apps and connections, if they choose to share this information.

Bluetooth settings improvements

We’ve made a number of fixes and improvements to Bluetooth settings, making it easier to search for and connect Bluetooth devices to your headset.

Quest 3 Public Test Channel

We’re opening up the Public Test Channel (PTC) for Quest 3. PTC is an early access program for Meta Quest version software. By signing up, you can get early access to the unreleased software version ahead of the public release. Learn more about PTC including how to sign up.

Phone notifications discontinued

The phone notification feature, which allows you to receive notifications from your mobile phone on your headset, will be discontinued.

Passthrough during app loading

When you’re using Passthrough in Horizon Home and you launch an app that has enabled this feature, you’ll continue to see your surroundings while the app loads.

More ways to visit Meta Horizon Worlds

We’re making it easier to visit and revisit your favorite worlds. You can now access worlds from the Worlds tab in your App Library.

Safe Browsing enhancements

We’ve made some enhancements to Safe Browsing on Meta Quest Browser by integrating Meta's secure website database. Safe Browsing currently uses Google Safe Browsing to protect you from deceptive websites, phishing attempts, malware distribution, and social engineering attacks. Meta’s secure website database provides an additional layer of security to help keep you safe while using Meta Quest Browser.

Boundary improvements

We are introducing cloud computing capabilities that improve your headset's ability to remember more boundaries using point cloud data, so you can spend less time redrawing boundaries.

Quest Pro performance upgrades

As part of our effort to continue bringing improvements to our in-market products, in v60 we are enabling higher clock speeds for Quest Pro CPU and GPU when running MR applications, giving you a smoother MR app experience and a more responsive UI. This update also adds more power for developers to take advantage of for both existing and upcoming apps.

These performance improvements include (when compared to Quest Pro at launch):

  • Up to 34% increase in CPU
  • Up to 19% increase in GPU when Dynamic Resolution is turned on

End-to-end encryption for cloud backup

If you have cloud backup turned on, you can now secure your backups with your own pin for end-to-end encryption. You’ll need to create an end-to-end encryption PIN which will let you restore your backups after a factory reset or when you set up a new device. You can manage cloud backup and end-to-end encryption from Backup in System Settings and also from the Meta Quest mobile app.

75 replies

Inspiring
December 21, 2023
New Participant
December 21, 2023

I updated my Oculus Quest 2 to Meta Quest 2 Version 60 this week. After updating, it always shows "Create a new boundary" and hangs there. No response on clicking the button. It was working well before updating. Is there a solution except Factory Reset?

Participant
December 23, 2023

Quest link/Air link is so blurry compare to Virtual Desktop with Godlike resolution (3072*3216)

Please remove the limitation of "Encode resolution width" in OculusDebugTool and make higher resolution

for quest 3

 

Thanks

 

PrimiaVR
Participant
December 23, 2023

I agree with @GetMess very much. Meta needs to lift this restriction as soon as possible. This is something we desperately need.

Please remove the limitation of "Encode resolution width" in OculusDebugTool and make higher resolution

for quest 3

Honored Contributor
December 23, 2023

PrimiaVR  Really off topic and not relevant to v60 update.  Just set ODT res width to 0/default.  If you have a strong enough GPU (4089/4090) you can add some super sampling (pixel density) together with moving the res slider full right.  With my 4090 and Q3/QPro I can easily match VD so-called Godlike with Air Link at 200mbps Dynamic bitrate.  

Both wireless options work well if you know how to properly setup each of them.  It really comes down to personal preference as to which works best for you.  Saying one is significantly better than the other is nonsense.  If you really feel the need for 120Hz then obviously you currently need to use VD.  I’ve never seen any benefits to using 120Hz, but each to their own I guess.

Also, complaining that certain update features are not rolled out to you demonstrates a very poor understanding of the rollout process.

I really wish novice posted would learn to how and where to post comments in this forum.  Rant over, lol!

i9 13900K water cooled, RTX4090, Z790 MB w/wifi6e, 64Gb 6400 ram, 2x2TB SSD, 1000W PSU, Win 11, QPro, Q3, w/Link and Air Link, Vive Pro1 with 2x2.0 base stations, Etsy lens mod and Index Controllers
Participant
December 24, 2023

TomCgcmfc 

ODT is useless for now

My eyes are really sensitive and i do have 4090,Even the super sampling set to 1.5 in ODT,Maximize quest 3 resolution in Oculus Link

I tested some games like Alyx/Euro truck simulator/Pavlov/Micosoft Flight Simulator

I can see the image of the edge has more aliasing and the graphic details less than Virtual Desktop

Virtual desktop with Godlike resolution is way more sharp

If you can't tell the different.I think 4090 is not necessary for you,4060 might be good enough

Unfortunately,Virtual desktop has limit the bitrate to 500Mbps,I still see the artifact everywhere

But in airlink/link cable,the limit is 960.

The number of 960 means that really close to DP PCVR,almost no artifact

I have a decent 6E router,i can set it to 960 bitrate in airlink with low latency

That's why i need meta remove the limitation in ODT and if they do

It will be the best wireless pcvr experience for quest 3

 

Honored Contributor
December 24, 2023

GetMess  Sorry but I don’t see what you see. 

Please feel free to use whatever you think works best for you.  However also please post your complaints and suggestions to more appropriate forum subsections, like Get Help and Ideas.  Thanks.

i9 13900K water cooled, RTX4090, Z790 MB w/wifi6e, 64Gb 6400 ram, 2x2TB SSD, 1000W PSU, Win 11, QPro, Q3, w/Link and Air Link, Vive Pro1 with 2x2.0 base stations, Etsy lens mod and Index Controllers
PrimiaVR
Participant
December 24, 2023

TomCgcmfc 

To be honest, Meta supports recommending that we respond to this issue under the v60 update log to gain greater attention. We have already responded to this issue in the get help section, but it has not received much attention.
As GetMess  said, VD's encode resolution width is much higher than airlink/link, with VD being 3072 and airlink/link being up to 2000 (even if you set a higher value in ODT). This gap is significant.You cannot represent the views of all users, and we are also sharing the features we currently need, which does not conflict.
PrimiaVR
Participant
December 24, 2023
At the same time, the quest3 v60 still has compatibility issues with some WIFI 6E routers, which is also an urgent need for Meta to address. I think this is also a problem with the V60. Can't we always report the good news without the bad?Haha
Communities need feedback, not just praise.
Honored Contributor
December 24, 2023

PrimiaVR  Sorry but I don’t buy into your encoding resolution issue.  Starting a few months ago it was shown that the best thing to use in ODT was 0 (default).  With both my QPro and Q3 I set these to 0 and set the res slider full right.  Even without adding much super sampling I don’t see any difference compared to VD godlike.

If you do and think it improves things for you that’s great.  Just like my opinions aren’t gospel, neither are yours mate.

i9 13900K water cooled, RTX4090, Z790 MB w/wifi6e, 64Gb 6400 ram, 2x2TB SSD, 1000W PSU, Win 11, QPro, Q3, w/Link and Air Link, Vive Pro1 with 2x2.0 base stations, Etsy lens mod and Index Controllers