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Inspiring
February 27, 2017

Oculus 1.12 Release Notes

  • Features:
    • In Oculus Store, you can now report user reviews as spam.
    • You'll no longer have to leave VR to finish installing new apps and games when they're done downloading if you have administrator privileges on your Windows User Account.
    • You can now mirror audio out of the Rift headset to your computer speakers, under Settings -> Devices in the Oculus app.
  • Bug-fixes:
    • Improved Oculus Home
      • Fixed issue with the appearance of Oculus Home on first launch.
    • Improved tracking quality with Oculus Rift and Touch.
      • Fixed several issues causing height and position to move while in VR. These issues were side effects of improvements made to recalibration in 1.11, especially in cases where one sensor was particularly far away. We improved that process to be smoother and more reliable. We will continue to work on further improvements in these areas.
    • Improved support for Unity content.
      • Fixed freezing and black-screen issues when switching back to an app or game from Universal Menu, or when un-pausing an app or game.
      • Fixed texture rendering and color rendering issues for certain types of overlays.
    • Improved support for Unreal Engine UE4 content.
      • Fixed flickering issue when Asynchronous SpaceWarp is active on lower-spec systems.
      • Fixed rendering efficiency issue with intermediate render targets.
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146 replies

Up and Coming
February 28, 2017


Wasn't the last one a couple days getting out to everyone?


i think so like a wk for some.
Up and Coming
February 28, 2017
*groan*
Wonder if it's occured to anyone there that they might engender less irritation in the community if they skipped all this contrived "carefulness" and just cut to the chase with things.  I mean, if there's an issue with the patch that forces them to roll back, or stick with the release regardless, what difference does it make whether it's agonisingly drip-fed out in the first place or just released normally?  The end result is the same anyway.  If it's broke, it's broke, and it inconveniences everyone anyway... if it's not, then great.


For what it's worth - I just tried removing all Oculus software, and reinstalling fresh from the official setup file, to see if that might kick it into doing something.  It helpfully re-downloaded 1.11 for me.
... so yeah, don't bother doing that.  It involves deleting all local game content, so I'll have to redownload ~40GB.  Luckily I have fibre, so no big deal.

Would of course be far more straightforward if I could just make my own choice when to download, rather than wasting time and Oculus' bandwidth trying to work out a way to game their bizarrely awkward release policy.


I wonder if the rollout batches are assigned by IP address or something... maybe a VPN would be a way around it...
Up and Coming
February 28, 2017
Audio mirroring!!!! Hooray! No more VoiceMeeter!
-j www.julianbutler.com Love is a snowmobile racing across the tundra and then suddenly it flips over, pinning you underneath. At night, the ice weasels come.
Inspiring
February 28, 2017

JulianB said:

Audio mirroring!!!! Hooray! No more VoiceMeeter!


Holy Schnitzel! I hadn't even noticed that - FINALLY! :smiley:
Participant
February 28, 2017
Thanks for release notes! BTW yes, audio mirroring is very nice and anticipated feature - THANK YOU!
Up and Coming
February 28, 2017
Nothing here yet.  2:30AM/CST and nada.  

Select BS
New Participant
February 28, 2017
This is my first post to the forum.

I did not complain when 1.11 came out as a pig's breakfast. I did not complain when it took significant time to correct it. I just stopped using my Rift, and was patient. In return, I fully expected to get home from work today, re-run the room setup and start playing. How exceptionally amusing it is to find then that I am still sitting on 1.11.

Since this makes no sense to me, and since you have made no credible effort to explain the necessity of it, I can only conclude that you are actually deliberately trying to serially irritate portions of your userbase, perhaps as some kind of social / behavioural research experiment.

This is not a routine update, it is an urgent salvaging of reputation and trust.

On that basis, I would like to make a respectful suggestion: send someone to find the button which says "upload to all remaining users" and press it. Now. Facebook manages to serve data to half the population of the planet on a daily basis, it is reasonable to assume that you possess the capacity to simultaneously push an update to a few hundred thousand. If you lack the server capacity, then consider buying some more, or borrowing it from your parent company.

My second respectful suggestion is that you add a button to future versions of the software which says "check for updates now", so people like myself don't feel the need to post rants like this when you decide to stagger an important release - those who want it at once can get it. Those who are not seeking immediate access can safely be left in the queue.

My third respectful suggestion is that, if there is some exceptionally good reason why it simply must be done this way, consider the utility of conveying that reason before people feel the need to ask you out of irritation.






Participant
February 28, 2017
I didn't even realize how much the minor tracking errors affected my experience, it feels so much better now! Thanks for making things more awesome :)
New Participant
February 28, 2017

rjay2b said:


Since this makes no sense to me, and since you have made no credible effort to explain the necessity of it, I can only conclude that you are actually deliberately trying to serially irritate portions of your userbase, perhaps as some kind of social / behavioural research experiment.



For amusement value, this is what I had in mind:

https://www.youtube.com/watch?v=lKhAd0Tyny0

Even monkeys get it :blush:
February 28, 2017
I was just playing around the other day trying to get audio mirroring to work and had no luck! Awesome :)