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Inspiring
February 27, 2017

Oculus 1.12 Release Notes

  • Features:
    • In Oculus Store, you can now report user reviews as spam.
    • You'll no longer have to leave VR to finish installing new apps and games when they're done downloading if you have administrator privileges on your Windows User Account.
    • You can now mirror audio out of the Rift headset to your computer speakers, under Settings -> Devices in the Oculus app.
  • Bug-fixes:
    • Improved Oculus Home
      • Fixed issue with the appearance of Oculus Home on first launch.
    • Improved tracking quality with Oculus Rift and Touch.
      • Fixed several issues causing height and position to move while in VR. These issues were side effects of improvements made to recalibration in 1.11, especially in cases where one sensor was particularly far away. We improved that process to be smoother and more reliable. We will continue to work on further improvements in these areas.
    • Improved support for Unity content.
      • Fixed freezing and black-screen issues when switching back to an app or game from Universal Menu, or when un-pausing an app or game.
      • Fixed texture rendering and color rendering issues for certain types of overlays.
    • Improved support for Unreal Engine UE4 content.
      • Fixed flickering issue when Asynchronous SpaceWarp is active on lower-spec systems.
      • Fixed rendering efficiency issue with intermediate render targets.
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146 replies

Participant
February 28, 2017

licker1977 said:

Any idea when released in UK still waiting 


I'm in UK and still waiting too. I've noticed something though, My oculus Library service wont start, coming up with error code 18. Any one having/had this problem?

Running windows 10, Oculus home starts fine, apps open fine....still weird though...
Up and Coming
February 28, 2017
 

YoLolo69 said:

@rjay2b: I don't think the update wait is really deliberate to upset part of users base.


Presumably not, but that really does prompt the question - what *is* the point of it? - seeing as the only thing it can possibly achieve at this point is to irritate swathes of the user base who are sat here staring at a screen, who have gone to bed, gotten a full night's sleep, and have returned to discover that all they can do is *continue* to stare at a screen... reading posts from people who already have the patch, and for whom it's working perfectly... waiting, waiting to use the headset they haven't been able to use since they bought it a month ago.

Seems a staggeringly effective recipe for annoying the hell out of people for no good reason.
Honored Contributor
February 28, 2017
I agree it's could be irritating to know some received the update when we don't. I was like this for all previous patches waiting more than 24 hours before been upgraded. I can understand they don't have yet server infrastructure to support upgrading everybody at the same time and need to dispatch this process. During the 20 minutes "awful long' wait I had yesterday after the Nate post, I opened and closed OH around 5 times and suddenly the message appeared right after opening it. So possibly the check is when you open it and not if OH is already open. Also, I have the "Automatic Update" choice selected in parameters (worst checking in case it if it have some influence here).

Guys, be patient, the wait is nearly over and I hope all will work fine for everybody :)
“Dreams feel real while we are in them, it's only when we wake up that we realize something was strange.” - Dom Cobb " Be careful, if you are killed in real life you die in VR too. " - TD_4242 I7 10700K,  RTX 4070 TI Super, 64GB DDR4 3200Mhz, Oculus Rift CV1 and Quest 3
Up and Coming
February 28, 2017
Rift users are about 0.02% that of Facebook users. I really don't think they would have any problems with server infrastructure.
Inspiring
February 28, 2017


Rift users are about 0.02% that of Facebook users. I really don't think they would have any problems with server infrastructure.



Well it did falter during initial rift preorders and that was on the facebook infrastructure.
February 28, 2017
While certainly FB is huge with large resources, I imagine the Oculus Division has it's own P&L and needs to keep lower costs to show profits. They probably only allocate so much to Oculus.
Of course just speculation on my part.
Up and Coming
February 28, 2017
Well... that's a full 24 hours it's been in the wild, and I'm still waiting (along with plenty of others seemingly).

Remind me again... why can we arbitrarily not have this completed patch, which others have been using a full 24 hours apparently without significant issue?
February 28, 2017
Still waiting here as well - tick tock tick tock LOL.
Up and Coming
February 28, 2017
I'm still waiting patiently though getting frustrated now
Up and Coming
February 28, 2017
Still waiting... Please Oculus, you listened to us on release notes and beta testing last time, listen to us on this one. This method of releasing updates sucks balls. I've not been able to play properly for months, why am I always the last one to get any updates. At least mix it up a bit. Or just release them to everyone at the same time, like a normal tech company.