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Inspiring
February 27, 2017

Oculus 1.12 Release Notes

  • Features:
    • In Oculus Store, you can now report user reviews as spam.
    • You'll no longer have to leave VR to finish installing new apps and games when they're done downloading if you have administrator privileges on your Windows User Account.
    • You can now mirror audio out of the Rift headset to your computer speakers, under Settings -> Devices in the Oculus app.
  • Bug-fixes:
    • Improved Oculus Home
      • Fixed issue with the appearance of Oculus Home on first launch.
    • Improved tracking quality with Oculus Rift and Touch.
      • Fixed several issues causing height and position to move while in VR. These issues were side effects of improvements made to recalibration in 1.11, especially in cases where one sensor was particularly far away. We improved that process to be smoother and more reliable. We will continue to work on further improvements in these areas.
    • Improved support for Unity content.
      • Fixed freezing and black-screen issues when switching back to an app or game from Universal Menu, or when un-pausing an app or game.
      • Fixed texture rendering and color rendering issues for certain types of overlays.
    • Improved support for Unreal Engine UE4 content.
      • Fixed flickering issue when Asynchronous SpaceWarp is active on lower-spec systems.
      • Fixed rendering efficiency issue with intermediate render targets.
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146 replies

Inspiring
March 1, 2017

This is my forum signature. There are many others like it, but this is mine.
Up and Coming
March 1, 2017
cheers!
NizZ8
Participant
March 1, 2017
Just got the update and my 4 sensor config seems to be working smoothly.  Thanks Oculus team for pushing out this update!
10900K | RTX 3090
Participant
March 1, 2017
Just tested out on some Arizona Sunshine, everything seems OK so far. Man, I've missed being able to shoot zombies in the head.
Up and Coming
March 1, 2017
Did not had a lot of time to test but so far the 1.12 update seams so much better. Thanks oculus.
13900ks nvidia rtx 4090 32GB
Inspiring
March 1, 2017


Rift users are about 0.02% that of Facebook users. I really don't think they would have any problems with server infrastructure.


as a note, this isn't how it works... you can't just say "here are an additional 10 servers to deploy from" unless the system is actually designed to scale rapidly..

Plus the actual bottleneck for this sort of thing is rarely the backend server infrastructure that holds the content - it's the sheer overhead of having a large number of people downloading the same package from the same location. the solutions that allow for REALLY large numbers of people to download the same content are usually owned and run by the ISP you're using, and they only do that sort of thing for big players like Steam or Microsoft.

Ultimately there is no point in telling every client on the planet to start downloading the update at once if they only have a 2Gb link per source location and say 10 locations, and I can't see Oculus going through the hassle of arranging CDN's for what's effectively a single package (for those of you who know Infrastructure; yes, I'm simplifying things).

Though you are more than slightly incoherent, I agree with you Madam, a plum is a terrible thing to do to a nostril.
March 1, 2017
Still w8ing  :#
Up and Coming
March 1, 2017
Working sweet,vive back in the box there's a new kid in town.trackings awesome cheers oculus feels like xmas
Up and Coming
March 1, 2017
Still waiting in Greece...
Inspiring
March 1, 2017
Very good 1.12!! My issues with 4 sensors are 95% solved!!!
Only again i can move as fast as i can hand for throw a genade in onward for exemple, if movement too fast it's not seen, so my grenade fall on my foots :( maybee it's my usb or processor can hold the flow of information from sensor ...