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Ryanality
Honored Contributor
January 19, 2022

Quest build v37 release notes

These features and enhancements will become available starting the week of January 17th, 2022.

App Library

  • Oculus first party apps are no longer pinned to the top of your App Library. Instead, you can control the order of your apps through your App Library’s sort + filter settings.

Link Sharpening+

  • If it looks like your view in VR with Link is a little bit clearer, you’re right. We’ve improved the Link Sharpening algorithm for better visual clarity.

Stationary Guardian

  • Stationary Guardian now uses Passthrough. When you move toward the edge of your Stationary Guardian, you won’t see the boundary outlines. Instead, Passthrough will fade in to show your real-life surroundings.

Horizon Home

  • To help you explore your Horizon Home, you can now teleport to different designated areas in your Home environment.
    • Simply hide the Universal Menu by pressing the Oculus button, and press your controller thumbstick forward to see a set of potential hotspots. Then aim at one of the hotspots and release the thumbstick to teleport.
    • With the Universal Menu hidden, you can also press the thumbstick left or right to rotate in place.

Diagonal Resize

  • To better control your VR workspace, you can now resize your app windows to different heights and widths. Initially, this will be supported in Browser, Oculus TV, and Files as well as some 2D multitasking apps currently available on Quest.

Display Bar

  • To provide more flexibility in how 2D apps are displayed, you can now change the distance, scale, and rotation of your 2D app panels by using the Display Bar to switch between Tablet and Desktop modes.
    • To switch between panel types select and hold the Display Bar under the center panel, then drag the bar up or down.
    • We’re also making Browser tabs a bit smarter as part of this update. When you move between Desktop and Tablet modes, your Browser tabs will now consolidate into a single window to help keep your workspace neat and organized.

Tracked Keyboard Selection

  • In v28, we made it possible to not just pair but see Logitech’s K830 keyboard in VR. Now we’re also adding support for the Apple Magic Keyboard on Quest 2.
  • You can pair your Apple Magic Keyboard with your headset under the Experimental Features panel in Settings. You’ll also need to enable hand tracking (if you haven’t already) which can be done under the Hands and Controllers settings menu.

Share to Headset

  • If you’ve ever been browsing a made-for-VR art gallery on your phone and wished for a more immersive experience, we have you covered. In our latest sharing enhancement you’ll now be able to send a link directly from your phone to your Quest via the Oculus App, making that 3D view actually feel like you’re there.
    • To do this, first make sure your headset is turned on and Bluetooth is enabled on your phone. Then, open a website on your phone, click Share, choose the Oculus App → Open Now, select your headset, and it’ll automatically open in Browser when you put your headset on.
      • Please note: Currently this is only available on Android but will be coming to iOS soon.

Improved Quick Actions Menu

  • Accomplish the basics quicker without needing controllers. You can now use a pinch gesture with your hands to bring up a quick action menu. This allows you to quickly do things like take a screenshot, activate voice commands and more.
    • To bring up the quick action menu, position your palm in front of your face and pinch with your thumb and index finger.

Redesigned Explore Page

  • We’ve redesigned your Explore page to make it easier to find the experiences that you care about. To do this, we’ve made the following updates:
    • Adding cards that make it easier to find your friends.
    • Updating sections so you can discover the games, apps, and content that you care about.

Controller Settings

  • We’re adding the ability to adjust your Touch controller settings not only to give power users more options, but also to improve accessibility and address issues that may arise with wear and tear.
    • The most recent setting addition for v37 is the ability to adjust the thumbstick center dead zone, as well as the thumbstick range. You can make these adjustments from the Experimental Settings section within the settings panel.
This topic has been closed for replies.

198 replies

New Participant
January 23, 2022

I installed v37, but couldn't teleport in home environment ...

MetaStoreHelp
Community Manager
January 23, 2022

Hi there, we see that you're having troubles teleporting in your Oculus home environment. We know this could be dampening your Oculus experience. Have you tried attempted any troubleshooting steps? We'd recommend that you follow the steps we'll input below, this should change the outcome of not being able to teleport in your home environment. 

  • Restart Oculus Home
  • Restart the PC 
  • Repair Oculus Home
  • Manually re-install Oculus Home if unresolved

If after attempting these troubleshooting steps, and you're still having these issues. Please click here https://ocul.us/OculusCommunitySupport or on our name to get to our profile page, then click "Send a Message" to privately contact us. Please remember, you must be signed into the community first to send us a private message. That way, we can gather some more information from you. We're going to get this resolved, we're here to help. 

 

If you're the author of a thread, remember to mark a reply as the Accepted Solution to help others find answers!
Participant
January 24, 2022

I believe that this is actually referencing the Quest home environment, not Oculus Home on the PC.  The update says:

Horizon Home

  • To help you explore your Horizon Home, you can now teleport to different designated areas in your Home environment.
    • Simply hide the Universal Menu by pressing the Oculus button, and press your controller thumbstick forward to see a set of potential hotspots. Then aim at one of the hotspots and release the thumbstick to teleport.
    • With the Universal Menu hidden, you can also press the thumbstick left or right to rotate in place.

This does not seem to be working for anyone however.

Participant
January 23, 2022

I've had the update for a week, still haven't seen a single one of these features... Why do you guys do updates like this. If you guys aren't ready to push it these features why even have us update?

 

Edit: looks like the only feature I got was the most minimal, the thumbstick calibration. "Woooo". 

 

nalex66
Honored Contributor
January 25, 2022

I just had another update, to 37.0.0.147... It seems like maybe this is a fix for the chromatic aberration problem. I could see a slight colour fringe on white text with the previous version (37.0.0.135...), but now the edges look perfectly clean.

 

Still don't have the new v37 features (teleporting in Horizon Home and controller dead zone adjustment).

DK2, CV1, Go, Quest, Quest 2, Quest 3. Try my game: Cyclops Island Demo
Inspiring
January 25, 2022

It was auto update? or you press update button?

nalex66
Honored Contributor
January 26, 2022

tanubon wrote:

It was auto update? or you press update button?


I went to use my headset at lunchtime and found that the battery was dead. So, auto-update some time in the past 24 hours, and then the headset stayed on (due to my lens protector) until the battery ran down.

DK2, CV1, Go, Quest, Quest 2, Quest 3. Try my game: Cyclops Island Demo
nalex66
Honored Contributor
January 26, 2022

I’ll have to pop into AirLink and see how it is. I’ve been mostly using stand-alone lately. 

DK2, CV1, Go, Quest, Quest 2, Quest 3. Try my game: Cyclops Island Demo
Participant
January 26, 2022

When is the patch for Oculus Move going to roll out? 

Participant
January 26, 2022

I updated to v37.0.147, CA is down, but anti-aliasing is still missing. On the borders of objects ladders! Return, as it was in version 35! In version 35, I could read the text normally, the edges of the characters were clear, now they are blurry.

Up and Coming
January 26, 2022

I've had the Quest 2 draining battery while in use, despite being tethered, since V34 or V35. Pointed that out in the corresponding thread. Hah! Like Oculus cares about these things anyway.

Participant
January 27, 2022

Draining was always here, but not so significant. USB port gives less power (~4.5 W if 3.x) than headset consumes by itself (~7-12W) and that was enough for 5-7 hours of playtime while tethered. But now playtime is almost half the original. Something like 2-3 hours now on v37...

Inspiring
January 27, 2022

👍

New Participant
January 27, 2022

I've got the update to the 37.0.0.147 patch, but the problems I experienced since the v37 update hit my device when using the link cable are still unbearable.  I managed to get screenshots of what element of the UI and the edge of the screen look like at the moment, to show how impossible it's making using the device. I used the Oculus UI as the illustration of the problem, but it's happening to world elements, and in many different games, too.

 

The menu seems to be the worst affected, making it super hard to do anything:

With even slight motion certain parts of the UI turns into a glitchy mess, but not everything

The menu seems to be the worst affected

 

Hands and other parts of the scene can also turn into garbage, and you can see how the edge of the screen here is super jittery. It actually gets worse than this, but I couldn't catch it.

 

Hands and other parts of the scene can also turn into garbage, and you can see how the edge of the screen here is super jittery. It actually gets worse than this, but I couldn't catch it.

 

The tracking also seems to be out, even though it works fine when using standalone, so taking screenshots was a nightmare. Kept de-focusing the pop-up menu even when I was pointing right at it.

 

This is running on Windows 10, using an RTX 3090, 80Gb of RAM, and an i7-10700K CPU. With a third party link cable that runs at a perfectly acceptable 2.6gbs when tested in the Oculus app. Everything was working fine until I updated to the v37 OS via the in-headset update check.

Up and Coming
January 27, 2022

Can you use sidequest to manually increase the quest performance to level 4 and report back if that has improved the situation for you?

January 27, 2022

I'd like to use sidequest to do that but no matter what I do the quest 2 ADB drivers give error code 10 in device manager. Always have even on a fresh Windows 10 install

Participant
January 27, 2022

The headset was connected via USB 3x for a day. Charged only up to 78%. For 2 hours of work, it was discharged before a warning about the need for charging. On version 35, the headset from a PC via USB was fully charged in a day, the duration of the game via cable was 4-5 hours.

 

The micro-update partially improved the situation with the spacecraft. There is no image clarity, no long battery life as before.
Dear developers, please share your progress in troubleshooting version 37:
- Have you found the reasons for the decrease in clarity in some cases, the lack of smoothing in others?
- have the reasons been found - why on some devices everything is fine - on others - "pull out your eyes"?
Or tell us when to expect a rollback to the previous version. When I bought your device, I did not agree to experiments on my eyes.

Up and Coming
January 28, 2022

Same problem here, when using wired link it now almost acts as if it isn't getting any charge at all. Been working fine for months until it updated a couple days back, now wired link is basically useless.

NoctemCreations
Participant
January 28, 2022

Link wont have a positive rate of charge from a usb type a to usb type c since usb a cant provide the rate to keep it charge. Use a type c to type c into a c port can. Cause type c ports can provide up to 100w of of power if your psu can spare it. Quest 2 woth link uses about 17w of power since v37 cause of sharpening. Usb a ports cant provide enough wattage anywhere near this