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Ryanality
Honored Contributor
January 19, 2022

Quest build v37 release notes

These features and enhancements will become available starting the week of January 17th, 2022.

App Library

  • Oculus first party apps are no longer pinned to the top of your App Library. Instead, you can control the order of your apps through your App Library’s sort + filter settings.

Link Sharpening+

  • If it looks like your view in VR with Link is a little bit clearer, you’re right. We’ve improved the Link Sharpening algorithm for better visual clarity.

Stationary Guardian

  • Stationary Guardian now uses Passthrough. When you move toward the edge of your Stationary Guardian, you won’t see the boundary outlines. Instead, Passthrough will fade in to show your real-life surroundings.

Horizon Home

  • To help you explore your Horizon Home, you can now teleport to different designated areas in your Home environment.
    • Simply hide the Universal Menu by pressing the Oculus button, and press your controller thumbstick forward to see a set of potential hotspots. Then aim at one of the hotspots and release the thumbstick to teleport.
    • With the Universal Menu hidden, you can also press the thumbstick left or right to rotate in place.

Diagonal Resize

  • To better control your VR workspace, you can now resize your app windows to different heights and widths. Initially, this will be supported in Browser, Oculus TV, and Files as well as some 2D multitasking apps currently available on Quest.

Display Bar

  • To provide more flexibility in how 2D apps are displayed, you can now change the distance, scale, and rotation of your 2D app panels by using the Display Bar to switch between Tablet and Desktop modes.
    • To switch between panel types select and hold the Display Bar under the center panel, then drag the bar up or down.
    • We’re also making Browser tabs a bit smarter as part of this update. When you move between Desktop and Tablet modes, your Browser tabs will now consolidate into a single window to help keep your workspace neat and organized.

Tracked Keyboard Selection

  • In v28, we made it possible to not just pair but see Logitech’s K830 keyboard in VR. Now we’re also adding support for the Apple Magic Keyboard on Quest 2.
  • You can pair your Apple Magic Keyboard with your headset under the Experimental Features panel in Settings. You’ll also need to enable hand tracking (if you haven’t already) which can be done under the Hands and Controllers settings menu.

Share to Headset

  • If you’ve ever been browsing a made-for-VR art gallery on your phone and wished for a more immersive experience, we have you covered. In our latest sharing enhancement you’ll now be able to send a link directly from your phone to your Quest via the Oculus App, making that 3D view actually feel like you’re there.
    • To do this, first make sure your headset is turned on and Bluetooth is enabled on your phone. Then, open a website on your phone, click Share, choose the Oculus App β†’ Open Now, select your headset, and it’ll automatically open in Browser when you put your headset on.
      • Please note: Currently this is only available on Android but will be coming to iOS soon.

Improved Quick Actions Menu

  • Accomplish the basics quicker without needing controllers. You can now use a pinch gesture with your hands to bring up a quick action menu. This allows you to quickly do things like take a screenshot, activate voice commands and more.
    • To bring up the quick action menu, position your palm in front of your face and pinch with your thumb and index finger.

Redesigned Explore Page

  • We’ve redesigned your Explore page to make it easier to find the experiences that you care about. To do this, we’ve made the following updates:
    • Adding cards that make it easier to find your friends.
    • Updating sections so you can discover the games, apps, and content that you care about.

Controller Settings

  • We’re adding the ability to adjust your Touch controller settings not only to give power users more options, but also to improve accessibility and address issues that may arise with wear and tear.
    • The most recent setting addition for v37 is the ability to adjust the thumbstick center dead zone, as well as the thumbstick range. You can make these adjustments from the Experimental Settings section within the settings panel.
This topic has been closed for replies.

198 replies

Inspiring
February 2, 2022

Oh, I notice there are diagonal resize & phone/desktop mode now. πŸ˜‚

 

And...

 

  • When can we set "installded" as default in library? What's the difficulty of that?
  • I hope graphics engineers rebuild Link Sharpening. Current Link Sharpening looks like unsharp mask. I don't know the technical details, but Virtual Desktop's sharpening (AMD's contrast adaptive sharpening?) is sharper & cleaner. And need controlable Link Sharpening. Only ON/OFF is bad. TBH, they need to rebuild Link itself though. Link uses much much much more VRAM than VD. VD uses only 500MB even on ultra setting. But Link uses over 2.5GB. Zero optimization? πŸ€”πŸ˜©
matthiasbuehlmann
Up and Coming
February 2, 2022

Does that VRAM always get allocated, even when running a standalone app? How did you trace that VRAM allocation of Link?

Participant
February 2, 2022

Sort by Dedicated GPU memory in Task Manager (Add column by right mouse click)

By the way it really uses too much VRAM even with minimized Dash (screenshot was made blindly via hotkey)

Ryanality
RyanalityAuthor
Honored Contributor
February 2, 2022

Hey matthias_buehlmann, I'll also let the developer support folks know. What's the name of the App that you're working with? You can PM me directly if you'd prefer not to say publicly on the board here.

Help others find great discussions and answers by adding kudos and marking solutions to your questions.
New Participant
February 5, 2022

Hello,

Before I had a problem when updating to Windows 11 that games played with Air link and Steam VR was stuttering. It worked fine on Windows 10. Then the solution was to open Oculus debug tool and click "Toogle console window visibility" as is explained in this video:
https://www.youtube.com/watch?v=cZsyR6iIJ-4&t=0s

I did what was shown in the video and the problem was fixed and my experience was smooth again with no stuttering when playing Steam VR games. The problem is now I think Facebook have updated the Oculus app or firmware because the solution doesnΒ΄t work anymore and the stuttering is back. The solution to open Oculus debug tool and click "Toogle console window visibility" doesnΒ΄t work anymore. There was also a solution that you could change audio from Oculus Headset to another Audio source that worked before but doesnΒ΄t work anymore either.

Another video where you could change audio to fix stuttering problem:
https://www.youtube.com/watch?v=tGPcsT0EDSU&ab_channel=shmoky

I also tested downgrade to Windows 10 and the stuttering is still happening so it isnΒ΄t a Windows 11 related problem anymore. There is something that changed in the latest firmware or software that made Airlink start to stutter. Can you please look into it so it is fixed. I have talked to several people with the same problem and urge you to send these videos and problem forward to the oculus team so they can fix them once and for all.

My computer specs are:
OS: Windows 11 (Also tested downgrade to Windows 10 stuttering was still happening)
CPU: AMD 5900X
Ram: 64 gb ram
Motherboard: B550 Rog Strix Wifi
Graphic card: Asus TUF 3080
Router: ASUS RT-AX82U

Thanks!

Honored Contributor
February 5, 2022

sandrenso  You really should have stuck with win10 and sorted out your problems then and there.  You probably should have reinstalled the Oculus desktop app and updated your nvidia driver and win10 updates.  My Q2/rtx3090 is flawless with Air Link (ethernet wired to my 1gig router and dedicated 5Ghz wifi) and so it is for most imho.  Of course you can always find complaints but this does not mean it's widespread or you would see a lot more of these.  Also, don't assume the same fixes will work for everyone since there are sooo many different PC systems out there and sooo many people who don't have a good working knowledge of their PC's to begin with.  PCVR isn't plug-and-play so it takes time and effort to get the best results. 

 

Going back to win11 was a big mistake and you're unlikely to sort out anything until Oculus and Steam both officially support win11.  If you are not prepared to put in the effort to sort out your issues with win10 then maybe you are best to just enjoy your Q2's standalone mobile VR.

i9 13900K water cooled, RTX4090, Z790 MB w/wifi6e, 64Gb 6400 ram, 2x2TB SSD, 1000W PSU, Win 11, QPro, Q3, w/Link and Air Link, Vive Pro1 with 2x2.0 base stations, Etsy lens mod and Index Controllers
Inspiring
February 5, 2022

Need a progress report of patch. Blurring & ghosting aren't solved. And I see many users are getting problem on Link after v37 (Link always has problem for many users 😩 but much more now).

 

TBH, I sympathize with the support team. If software engineers make decent software or if Meta had built a good update system with users in mind, you guys wouldn't have any trouble. No matter when or where we look, we'll find countless similar problems. It hasn't changed over the years. 😫

Participant
February 6, 2022

I would like to know this too. The oculus is already covered in dust, waiting for the right patch.

Inspiring
February 7, 2022

Link Sharpening became sharper again.

 

When I install v37.0.0.135, I felt sharper Link Sharpening. But after v37.0.0.147, it became a bit blurry (like v35?). Now, completely same version, but becomes sharper again. I can't understand at all. I think Link Shapening getting random bug same as CA or ghosting.

February 8, 2022

Awesome!

 

Where's v38?

ashmanmedia
Up and Coming
February 9, 2022

Thank you for the updates. Any status on Windows 11 Link Cable Issues to be fixed?

MetaStoreHelp
Community Manager
February 9, 2022

Hey Ashman! We're glad you're excited about these new updates. For now, Windows 11 is not supported to run Oculus Link or Air Link. To enjoy Oculus Link with no issues, please use the latest version of Windows 10. Stay tuned on our social media and blog pages for updates on Windows 11 support.

 

Keep on gaming!

If you're the author of a thread, remember to mark a reply as the Accepted Solution to help others find answers!
Participant
February 9, 2022

Hello!

When will you be able to see the announced features installed in version 37? Because I've tried to see if it works to move in the home with the hot spots but they don't appear yet (and also all the other functions don't appear).
thanks!

Participant
February 9, 2022

Just remembered own tickets to support, and there is maaaany text:
1. Regarding request 2738655 (if you have access ofc you can review it manually), but shortly, Quest 2 is messing with colors system-widely and it's still not fixed at all:

2. Since factory reset on v32 I am no longer able to make full-panel screenshots with VolumeDown+Power hotkey those are saved in /sdcard/Pictures/Screenshot

3. Since v35 I am no longer able to make "common" screenshots with Oculus+Trigger hotkey

4. Oculus service on PC consumes really too much VRAM. (1.7 GB service, 240 MB Dash and 130 MB PC app, more than 2 gigs in total) Why?

5. Native Link interface when? Oculus Dash is in constant reprojections no matter what resolution and refresh rate are set, since Dash 2.0 release

6. Why is Link (cable) mode using sliced encoding (5 horizontal stripes) with H.264 codec, while Air Link is using full frame encoding with H.265? Sliced encoding can cause stripes desync or corruption with artifacts while nvenc is used by other apps (OBS, Discord, etc) - https://www.youtube.com/watch?v=20OvtMt91YE and similar to https://forums.oculusvr.com/t5/Oculus-Quest-2-and-Quest/White-horizontal-stripe-across-screen-while-using-link/td-p/848398

7. Where is screenshot button in new hand tracking menu?

8. Why is thumb rest pad touch sensor still not used in Link? On original Rift it was pretty handy as it was possible to assign extra bindings

9. Fun meme made by one guy from russian community after series of screenshots of chat with support πŸ˜„

Of course we respect your efforts on making such valuable and affordable VR, but what's wrong with QA? Bugs leak to release builds even after they were reported in PTC, A/B feature rollout model is kinda sweden roulette, for example, I still don't have new settings menu design and Tablet mode and etc. v23 was the last totally stable version without any performance issues and noticable bugs...

New Participant
February 10, 2022

Just  because a bug is reported in PTC for any product doesn’t mean it should delay the launch. Some fixes would have to wait for the next release to fix since they would push back the launch and it’s considered more important to get out the new features. Heck we would still be on Windows 95 if we waited for Microsoft to make Windows 98 reported bug free.

Participant
February 10, 2022

So first it'd like to say it was nice actually getting this update officially on day two instead of day 30 and having to force the update myself, but Im still missing half the features... And it's been almost a month now? Why are these updates always chaos? 

New Participant
February 12, 2022

Can the next update include a fix to reset pattern password without having to factory reset the device??