Skip to main content
Ryanality
Honored Contributor
January 19, 2022

Quest build v37 release notes

These features and enhancements will become available starting the week of January 17th, 2022.

App Library

  • Oculus first party apps are no longer pinned to the top of your App Library. Instead, you can control the order of your apps through your App Library’s sort + filter settings.

Link Sharpening+

  • If it looks like your view in VR with Link is a little bit clearer, you’re right. We’ve improved the Link Sharpening algorithm for better visual clarity.

Stationary Guardian

  • Stationary Guardian now uses Passthrough. When you move toward the edge of your Stationary Guardian, you won’t see the boundary outlines. Instead, Passthrough will fade in to show your real-life surroundings.

Horizon Home

  • To help you explore your Horizon Home, you can now teleport to different designated areas in your Home environment.
    • Simply hide the Universal Menu by pressing the Oculus button, and press your controller thumbstick forward to see a set of potential hotspots. Then aim at one of the hotspots and release the thumbstick to teleport.
    • With the Universal Menu hidden, you can also press the thumbstick left or right to rotate in place.

Diagonal Resize

  • To better control your VR workspace, you can now resize your app windows to different heights and widths. Initially, this will be supported in Browser, Oculus TV, and Files as well as some 2D multitasking apps currently available on Quest.

Display Bar

  • To provide more flexibility in how 2D apps are displayed, you can now change the distance, scale, and rotation of your 2D app panels by using the Display Bar to switch between Tablet and Desktop modes.
    • To switch between panel types select and hold the Display Bar under the center panel, then drag the bar up or down.
    • We’re also making Browser tabs a bit smarter as part of this update. When you move between Desktop and Tablet modes, your Browser tabs will now consolidate into a single window to help keep your workspace neat and organized.

Tracked Keyboard Selection

  • In v28, we made it possible to not just pair but see Logitech’s K830 keyboard in VR. Now we’re also adding support for the Apple Magic Keyboard on Quest 2.
  • You can pair your Apple Magic Keyboard with your headset under the Experimental Features panel in Settings. You’ll also need to enable hand tracking (if you haven’t already) which can be done under the Hands and Controllers settings menu.

Share to Headset

  • If you’ve ever been browsing a made-for-VR art gallery on your phone and wished for a more immersive experience, we have you covered. In our latest sharing enhancement you’ll now be able to send a link directly from your phone to your Quest via the Oculus App, making that 3D view actually feel like you’re there.
    • To do this, first make sure your headset is turned on and Bluetooth is enabled on your phone. Then, open a website on your phone, click Share, choose the Oculus App → Open Now, select your headset, and it’ll automatically open in Browser when you put your headset on.
      • Please note: Currently this is only available on Android but will be coming to iOS soon.

Improved Quick Actions Menu

  • Accomplish the basics quicker without needing controllers. You can now use a pinch gesture with your hands to bring up a quick action menu. This allows you to quickly do things like take a screenshot, activate voice commands and more.
    • To bring up the quick action menu, position your palm in front of your face and pinch with your thumb and index finger.

Redesigned Explore Page

  • We’ve redesigned your Explore page to make it easier to find the experiences that you care about. To do this, we’ve made the following updates:
    • Adding cards that make it easier to find your friends.
    • Updating sections so you can discover the games, apps, and content that you care about.

Controller Settings

  • We’re adding the ability to adjust your Touch controller settings not only to give power users more options, but also to improve accessibility and address issues that may arise with wear and tear.
    • The most recent setting addition for v37 is the ability to adjust the thumbstick center dead zone, as well as the thumbstick range. You can make these adjustments from the Experimental Settings section within the settings panel.
This topic has been closed for replies.

198 replies

Dowatchagotado
New Participant
February 16, 2022

Help! My Oculus Quest 2 wasn't recording videos properly so i did a system reset. So i have the latest operating system. But now i can't get the browser screen to resize. The width can be changed but not the height. How can I fix this?

MetaStoreHelp
Community Manager
February 16, 2022

Hey there Dowatchagotado,

 

We know how important menu visibility can be for your comfort, and not being able to see your browser in comfort can be detrimental to your Oculus experience. Since patch v37  was released, diagonal resizing has been implemented, and you can use your trigger buttons on either controller to resize your app windows! Make sure you're pointing at the corner of the app window you wish to resize, and drag to your heart's content! If you're still having issues, you can contact our support team for further assistance, and one of our eccentric agents will gladly guide you! 

If you're the author of a thread, remember to mark a reply as the Accepted Solution to help others find answers!
Participant
February 17, 2022
    • The most recent setting addition for v37 is the ability to adjust the thumbstick center dead zone, as well as the thumbstick range. You can make these adjustments from the Experimental Settings section within the settings panel.

 

This was a God send for me because in VTOL VR to lock onto a target you have to push the thumbstick down, but it would almost always involve a slight x/y axis movement of the thumbstick as well, which would prevent you from locking on.

 

The blurry thing I've managed to improve a little through playing around with the halo head strap adjustment, but the FOV actually in focus is still tiny. I've also noticed that there's quite a lot of fresnel effect now.

 

Looking forward to the next update. I've opted in for beta ones but had no luck.

February 18, 2022

Apps Manager!

Participant
February 18, 2022

I had ONE simple thing I wanted from this update and it's been a month and hasn't been fixed and that is to have SHARKS WITH FREAKING LAZER BEAMS ATTACHED TO THEIR HEADS!!! now evedently the Meta/Oculus workers have informed me that walking around in your home room by teleporting to different spots can not be done... IT'S BEEN A MONTH HERE!!! I mean honestly what do we even pay you people for😂😂😂

 
I don't expect a response to this, as I never get any response so far about bugs...😅
 
A little humor... But seriously only one or 2 things in this update worked... All else is a lie and/or broken.
February 18, 2022

KUDOS to v38!

NoctemCreations
Participant
February 19, 2022

so im guessing still noone can move around in their home enviroments? even though oculus talk crap saying you can... nice false info oculus staff

February 20, 2022

Notificate latest v37 ptc or v38 release when available. Have previously manual checked hundreds of times at no updates available. Include an Latest Update Release text log in Settings. DO IT DO IT NOW!

February 21, 2022

They all got fired, and hired upgrades...

Honored Contributor
February 23, 2022

OK, Quest v37 features still seem to be rolling out automatically, no need to check for updates.  I got the Horizon Home feature today (refer to the description on the 1st post in this thread).  Actually lots of fun to be able to move around your home environment.  Don't worry about finding your home centre again because when you do a restart it takes you back there.

 

I also got a small update on the Oculus Desktop app today and it actually has a nice description of 'what's new' for a change, lol!  It says the version is 1.39.1 but it is still reported as v37...79.109 on the bottom of the general settings tab.  I have not seen too many of these new features like the option to have passthrough stay on when you are just in the Void with the dashboard menu.  Probably like the Quest updates these things get rolled out over time.

 

Best thing with all this is that Link and Air Link continue to work very well with my Q2/rtx3090 with win10.  Thanks for all that Meta!

i9 13900K water cooled, RTX4090, Z790 MB w/wifi6e, 64Gb 6400 ram, 2x2TB SSD, 1000W PSU, Win 11, QPro, Q3, w/Link and Air Link, Vive Pro1 with 2x2.0 base stations, Etsy lens mod and Index Controllers
Honored Contributor
February 25, 2022

I have a Q1 and a Q2 and both have different 'updates' and versiions.

Q1 which always got updates before my Q2 is now behind but it has the home movement working.

Q2 is now on latest but no home movement but now just got the new UI after several months of waiting.

Q1 is terrible in airlink but great in VD

Antec Quattro ~ Asrock Taichi X399 ~ Threadripper 1920X ~ 32gb 3200mhz GSkill ~ RTX3060ti ~ m.2 970evo
nalex66
Honored Contributor
February 23, 2022

I’m not sure if this was a stealth feature addition, or if it’s been there for a while and I never noticed, but I discovered the other day that when you’re setting your Guardian floor height, you can raise and lower it with the thumbstick. It even lets you push it down below the real floor level, which should help with playing “standing only” games while seated. I like this better than the experimental “raise height” feature, which just gave you a fixed height offset with no fine tuning.

DK2, CV1, Go, Quest, Quest 2, Quest 3. Try my game: Cyclops Island Demo