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Ryanality
Honored Contributor
May 19, 2022

Quest build v40 release notes

These features and enhancements will start rolling out during the week of May 16th, 2022.

Tracked Keyboard Support

We’ve added support for additional tracked keyboards. We’ve also added the ability to manage your saved keyboards in the Settings menu.

3DS payment Support

We’re adding support for 3DS credit cards for the Meta Quest app store in VR. This additional security protocol adds a layer of protection in online payment transactions when you make a purchase.

  • App developers have to opt-in to enable 3DS credit cards for in-app purchases.

Unlock Pattern for Apps

We’ve added a new capability to our existing unlock pattern allowing you to lock individual apps on your Meta Quest headset. This allows you to use your device unlock pattern to control access to existing apps in your library.

End-to-end encryption for Messenger in VR

We’re transitioning all 1:1 communication (messaging and calling) on Messenger in VR to use end-to-end encryption. This provides an additional layer of security when using Messenger in VR.

  • Keep in mind, to use end-to-end encryption, both you and the person you’re chatting with will need to have the latest version of Messenger on your respective devices.

Audio Accessibility Settings

We’ve added additional audio features to help everyone hear every sound in VR. These include:

  • Ability to adjust the left-right audio balance.
  • Option to switch between stereo and mono system audio.

You can find these settings in the Accessibility section of your in-VR settings panel.

Controller Settings

With this release, we’re moving controller settings out of experimental status and into the settings panel to make it avaliable for everyone.

  • Controller Settings were added to your adjustable settings to give power users more options, improve accessibility, and address issues that may arise with wear and tear.
  • The setting that you can adjust include Thumbstick angle, and Thumbstick Range and Deadzone.

You can always find our release notes up to date on our support page here as well.

This topic has been closed for replies.

41 replies

New Participant
June 6, 2022

Since V40:

- Need to set up a Guardian EVERY SINGLE TIME I put my headset on (in the same room I've been using it for months).

- Experience tracking lost error in middle of games twice a day.

Told about it to pop1 teammates and they were experiencing the same issue since v40 as well.

Up and Coming
June 7, 2022

Oh great, there are still performance issues with Windows 11 and tracking is a mess.

Honored Contributor
June 7, 2022

AlexiTQ  All's fine with Win10.  Just saying......

 

i9 13900K water cooled, RTX4090, Z790 MB w/wifi6e, 64Gb 6400 ram, 2x2TB SSD, 1000W PSU, Win 11, QPro, Q3, w/Link and Air Link, Vive Pro1 with 2x2.0 base stations, Etsy lens mod and Index Controllers
Up and Coming
June 8, 2022

Nothing is ever fine with Oculus. Not managing proper support for the latest Windows after more than a year since preview builds were released, is just disgraceful. 

michaelcawood
Up and Coming
June 11, 2022

Thank you for all the amazing updates. But since the v40 update I’ve noticed “tracking lost” and needing to recreate the guardian way more often. Frequently interrupting during a play session and destroying unsaved progress. It’s enough to have to stop all social events centered around using the Quests due to the frustration it’s causing.

MetaStoreHelp
Community Manager
June 11, 2022

Hey michaelcawood! We have a couple of questions to ask to see if we can identify the culprit of the issue, please get back to us in a private message with answers to the following:

  • Has your play area changed recently? New lights or possibly less lights? Any string lights or strip lights?
  • Are there any reflective surfaces in your play area? 
  • Are you able to try other play areas to see if the issue still occurs?

Please attempt to clean your headset's cameras to see if the tracking lost error goes away! We look forward to hearing from you via private message!

If you're the author of a thread, remember to mark a reply as the Accepted Solution to help others find answers!
michaelcawood
Up and Coming
June 11, 2022

I'm a heavy VR user so yes everything has been explored. I've tried multiple Quest 2 headsets in multiple environments and various lighting conditions. Interestingly using a Quest 1 was more reliable, when I tried that recently. Could have been a fluke though. I'll try hiding the small reflective surfaces I have, but they've been there all along, before the issue started.

michaelcawood
Up and Coming
June 11, 2022

Removing reflective surfaces made no difference. So I probably just remade the guardian at least ten times in a short first time session trying to play In Death: Unchained. Eventually I was booted out of the game entirely twice losing progress. Giving up on the Quest is becoming common. Is there a way to choose what version of the firmware you want, so you don't have to put up with this?

Honored Contributor
June 11, 2022

michaelcawood  I haven't noticed any similar tracking issues with v40 (standalone or with Air Link).  In fact, v40 is the first update I haven't needed to clear my guardian and experimental history and redo these.  Pretty hard to say what the cause of your problem is so you are probably best to work with Oculus Support to try to sort this out. 

 

Have you tried a factory reset with your Q2?  I know it's a pain to do (even with cloud saves) but it does often fix a peck of problems.  I've needed to do a couple of these in the last year I've had my Q2 and in both cases my issues got resolved (in one case this was a tracking issue btw).  In any case I hope you get this sorted out.  Good luck mate and cheers.

 

Aside; Not sure if this will help but here's a link with some 'tracking loss' info;

https://uploadvr.com/tracking-lost-quest-2/

 

i9 13900K water cooled, RTX4090, Z790 MB w/wifi6e, 64Gb 6400 ram, 2x2TB SSD, 1000W PSU, Win 11, QPro, Q3, w/Link and Air Link, Vive Pro1 with 2x2.0 base stations, Etsy lens mod and Index Controllers
michaelcawood
Up and Coming
June 12, 2022

Thanks TomCgcmfc. A factory reset is on my to-do list at some point but it's a commitment and could cause other issues, so might not be immediate. It's good to see that list of fixes on UploadVR... just to know what people think helps. But it's bemusing to see 50/60hz tracking on there. The Quest 2 runs on battery... it should have no baring at all what country you're in and what the mains power frequency is. I have to assume that's a setting left over from non standalone headsets and maintaining compatibility with software designed for those.

 

FYI, I've already fired of a support ticket for this. It's that important!

Honored Contributor
June 13, 2022

Ryanality  There currently is a Quest home Browser bug.  I'm not sure if this is related to the v40 update or just a recent Quest browser update?

 

If you use the Quest browser to watch anything like YouTube vids and put your controllers aside (since you do not need them) when they go into standby (~5-10 minutes) a white dot appears in the screen centre and this moves when you move your headset.  So it becomes headset tracked.  To get rid of it you need to wake up one controller but as soon as it goes into standby again the same will happen.

 

This does not happen within any Quest games, nor does it happen anywhere within the Rift home using Link or Air Link.  I have lodged a bug report within Quest home reporting on all this.  Cheers.

i9 13900K water cooled, RTX4090, Z790 MB w/wifi6e, 64Gb 6400 ram, 2x2TB SSD, 1000W PSU, Win 11, QPro, Q3, w/Link and Air Link, Vive Pro1 with 2x2.0 base stations, Etsy lens mod and Index Controllers