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Inspiring
February 3, 2017

Rift 1.11 Release Notes

Features

  • You can now choose to skip updating the firmware on your controllers when repeating Oculus setup.

  • Improved visibility of Guardian System boundaries with better hand animations.

  • Improved instructions for Oculus sensor positioning during setup.


Bug-fixes

The following key user-facing issues have been addressed in the 1.11 release:

  • Improved experimental roomscale and experimental 360º support.

    • Fixed calibration issues for multi-sensor configurations and Guardian System setup.

    • Fixed tracking issues with Touch controllers that resulted in tracking judder or loss of hand location or hand orientation in VR.

    • Fixed sensor issue which prevented Touch controllers from being detected.

    • Fixed stability issues with floor height in VR.

  • Improved Guardian System.

    • Fixed stability issue with Guardian System boundaries moving when the Rift headset wasn’t in use.

    • Fixed tracking issue where Touch controllers weren’t detected by Guardian System.

    • Fixed reliability issue with Guardian System boundaries triggering too soon.

  • Improved Oculus Rift and Touch setup.

    • Fixed visibility issues with VR screen for adjusting Rift headset lens position.

  • Fixed search issue with Oculus Store and Oculus Library in the Oculus software.

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    164 replies

    New Participant
    February 5, 2017
    I just got my first Oculus Rifl with the touch set up about a week ago and i have the same problem.when I go into home or any app, my sensors jumps here and there and after 15 to 20 min of playing i get a Headset error saying Headset HDMI no connected and i get a black screan that i cant get off until i restart oculus.  i have tried reinstall, uninstall and install again, i have try reparing with the new install, i have tried 1 sensor in 2.0 and 2 in 3.0, 1 in 3.0 and 2 in 2.0...any combination u can think of i have done it and nothing works. i have a Z170 A motherboard, an i7 6700k processor, a GTX 1080 Video card and 16GB of RAM and am running all of this on Windows 10. i also just got an extra sensor because i though that was the problem and it is still doing it. PLEASE HELP!
    Participant
    February 5, 2017
    Futher info..... started again today trying to figure it out as I had this very low fps issue too (I'm talking under 45fps average in Assetto Corsa with everything turned right down and running HMD at lower res too) I wondered if the poor sensor and poor hand tracking were to do with that.

    Monitoring my GPU's, I noticed the second one was sitting at max non boosted core clock and max mem clock all the time and the 1st gpu doing what you would expect, going up and down as required. This only arrose after opening Oculus home.

    I have played around a bit and made it do various different things, both gpu's maxed in desktop with only oculus home running was the worst.

    Anyway I returned everything to default again by reinstalling Oculus and defaulting all graphics settings in NCP.
    Still no joy, so tried taking off Oculus again, then DDU, then reinstalling graphics drivers and Oculus Home.

    Now again in desktop with only Oculus open I have GPU2 sitting at low power state (9%) as it should be and GPU1 at a mid (41%) although mem is still maxed out on clock speed and core is sitting at 900mhz (max non boost is 1139mhz).
    While this doesn't seem right to me still, I tried the rift headset and touch controllers.

    The shakey hands had gone, perfectly smooth again, as they were before this update.
    So plugged in the previously "poor performing, possibly damaged" sensor as Oculus Home was telling me, perfect working order again.

    All that remains is to see if my fps problem is resolved too, will report back as soon as I can test.

    <EDIT>
    Scratch that, as I was sat here having a coffee after writing the above GPU2 spiked to 40% too and both GPU's went to max clocks too, just for a second.
    At the same time the 3rd sensor reverted to "poor tracking quality" again.

    <EDIT2>
    In game performance seems to be back where it was, at least in AC.
    After reboot sensor came back and has not gone off yet.

    <EDIT3>
    A futher hour playing and watching, FPS good still and sensor has not gone off again.
    Up and Coming
    February 5, 2017
    Dang.  Appears I spoke too soon.  I had no issues playing Knockout League but this morning I played Dead&Buried and saw the height issue others spoke of.  I kept having to reset my view to put my feet on the ground (meanwhile giving the opposing team an easy kill).  I tried turning my sensors upside-right since that solved this issue before the patch but the problem persists.  So I guess I am now joining the rising voices to ask for a way to revert back to the previous version.
    "I'm not crazy about reality, but it's still the only place to get a decent meal." -Groucho Marx
    February 5, 2017


    @shortie115 I'm seeing some access denied errors in your log. Maybe anti-virus or security software causing a conflict. Can you try disabling your anti-virus? If that doesn't work, try the Oculus repair install.



    @cybereality Yes, disabling my antivirus fixed the problem! So what do I need to include on the whitelist to make sure it doesn't happen? Whenever I try adding anything Oculus to the excluded file/folder list, it says it's a critical folder to my computer and therefore can't be added. Thank you!
    February 5, 2017
    In Eleven Table Tennis I still get tracking problems, but instead of my right hand flying 20-30 cm away like it was before the update it's now small jitters (doesn't help much with table tennis). Oh and my floor also got lower on all apps for no reason, had to reset tracking.
    Up and Coming
    February 5, 2017

    jsondag said:

    Here is a video of what happens to me now.

    https://www.youtube.com/watch?v=AKFIxy4KQHo

    My hands are pressed together as I'm moving, and I'm making smooth deliberate movements. The hands are bouncing around at random times and not tracking well with each other. Sometimes one hand even stops moving.

    This didn't happen before the update. It was perfectly smooth, and they tracked together perfectly. With 4 sensors I had great coverage in my 2.5mX2.5m area, and even outside of it. Now it's glitchy which really breaks immersion. I want the old version back.

    I'm perfectly willing to work with oculus on resolving this, if there is any information you need, or if you'd like to use me as a tester or anything, I'm willing to help. I'm a systems engineer myself, so I'm pretty experienced troubleshooting software, and hardware.


    Exactly the same thing for me. Im also with 4 sensors and before the update tracking was great.
    13900ks nvidia rtx 4090 32GB
    Up and Coming
    February 5, 2017
    My feeling from this update is that the sensors now use more bandwidth than before the update (I might be wrong). My config was 2 sensors frontal, 1 on usb 3, 1 on usb 2. The setup gave now a warning for the usb 2 port and I noticed some (more) problems. I moved it to another usb 3 port and it was ok. That would also explain the worse problem of people with 4 sensors and people getting more sick as the headset also needs bandwidth.

    I still have the the problem that after playing eleven vr for a while (20 min), the table tennis bat is getting shaky. I need to remove the battery for 10 seconds and it's fixed. That's maybe because this game demands fast movements of my hand and the gyroscope get disoriented.
    Up and Coming
    February 5, 2017

    Ranlak said:


    jukesters said:

    why not put the update out on a torrent so we can share it?





    Because they're not 12 and eating a pizza pop?


    I resemble that!
    Up and Coming
    February 5, 2017

    danybonin said:


    jsondag said:

    Here is a video of what happens to me now.

    https://www.youtube.com/watch?v=AKFIxy4KQHo

    My hands are pressed together as I'm moving, and I'm making smooth deliberate movements. The hands are bouncing around at random times and not tracking well with each other. Sometimes one hand even stops moving.

    This didn't happen before the update. It was perfectly smooth, and they tracked together perfectly. With 4 sensors I had great coverage in my 2.5mX2.5m area, and even outside of it. Now it's glitchy which really breaks immersion. I want the old version back.

    I'm perfectly willing to work with oculus on resolving this, if there is any information you need, or if you'd like to use me as a tester or anything, I'm willing to help. I'm a systems engineer myself, so I'm pretty experienced troubleshooting software, and hardware.


    Exactly the same thing for me. Im also with 4 sensors and before the update tracking was great.


    Same here but maybe a little less than this. I have had this issue from day one, with 2 sensors & 3 sensors. replaced mobo, cpu gpu & memory. no change. This update made it a worse as i already mentioned. I also get what i describe as blinking hands if i move them quickly. How do you record your self in Oculus home?
    And does anyone genuinely have perfectly smooth tracking with out any glitching at all? 
    Participant
    February 6, 2017
    Huge height issue. I start off being able to touch the floor, but after 20 min Im about 20 CM above the floor. After that it keeps getting worse until I cant stand it any more then reset all senors and rerun the setup. This was never an issue before 1.11