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Inspiring
February 3, 2017

Rift 1.11 Release Notes

Features

  • You can now choose to skip updating the firmware on your controllers when repeating Oculus setup.

  • Improved visibility of Guardian System boundaries with better hand animations.

  • Improved instructions for Oculus sensor positioning during setup.


Bug-fixes

The following key user-facing issues have been addressed in the 1.11 release:

  • Improved experimental roomscale and experimental 360º support.

    • Fixed calibration issues for multi-sensor configurations and Guardian System setup.

    • Fixed tracking issues with Touch controllers that resulted in tracking judder or loss of hand location or hand orientation in VR.

    • Fixed sensor issue which prevented Touch controllers from being detected.

    • Fixed stability issues with floor height in VR.

  • Improved Guardian System.

    • Fixed stability issue with Guardian System boundaries moving when the Rift headset wasn’t in use.

    • Fixed tracking issue where Touch controllers weren’t detected by Guardian System.

    • Fixed reliability issue with Guardian System boundaries triggering too soon.

  • Improved Oculus Rift and Touch setup.

    • Fixed visibility issues with VR screen for adjusting Rift headset lens position.

  • Fixed search issue with Oculus Store and Oculus Library in the Oculus software.

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    164 replies

    Up and Coming
    February 6, 2017
    Btw maybe unrelated, but can we change the carpet so it curls up again after straigtening it? I liked the curled effect
    AlehandoroVR
    Up and Coming
    February 6, 2017
    I also have the problem of height when you play for a while, or you get very big and you do not get to the ground, or you become very small and you cross the ground.

    I have sent all of this to oculus support via the web.
    Up and Coming
    February 6, 2017
    ^ looks very similar to my issue. 
    Up and Coming
    February 6, 2017
    this sux my tracking is shit too and my 3rd sensor is not showing anymore ?
    Inspiring
    February 6, 2017


    Btw maybe unrelated, but can we change the carpet so it curls up again after straigtening it? I liked the curled effect


    Just point and click it :smile:
    Participant
    February 6, 2017

    lovethis said:


    jsondag said:

    Here is a video of what happens to me now.

    https://www.youtube.com/watch?v=AKFIxy4KQHo

    My hands are pressed together as I'm moving, and I'm making smooth deliberate movements. The hands are bouncing around at random times and not tracking well with each other. Sometimes one hand even stops moving.

    This didn't happen before the update. It was perfectly smooth, and they tracked together perfectly. With 4 sensors I had great coverage in my 2.5mX2.5m area, and even outside of it. Now it's glitchy which really breaks immersion. I want the old version back.

    I'm perfectly willing to work with oculus on resolving this, if there is any information you need, or if you'd like to use me as a tester or anything, I'm willing to help. I'm a systems engineer myself, so I'm pretty experienced troubleshooting software, and hardware.


    That is the exact same thing I am getting. 


    Same here!
    Honored Contributor
    February 6, 2017
    I'm not impacted yet, but I'm sad in advance as I'll be possibly (probably?) impacted when I'll receive my third sensor (my pessimistic side)...

    Those tracking glitch seems really to be a calculation error or an
    approximation in the calculations, added possibly to a logic approach
    mistake, nothing related to USB unless you have specific message saying it like "poor tracking".

    Currently
    each sensor seems to have its own references and values,
    and disagree each others, so we see differences (height glitches or
    Touch tracking glitch) when
    one sensor is selected as "Master" by the system, leading to this "quick-and-dirty"
    height fix you see.. This is pretty clear
    seeing Alehandoro video when he stay few seconds facing front or
    behind sensors... IMHO this "Master" sensor management don't
    seems to be the good logic approach...

    Instead of
    trying to patch all that
    Oculus devs should restart the configuration process from scratch IMO,
    possibly with new devs team to have a fresh point of view, and, for
    example,  asking users to keep one Touch depressed above head in
    all corners of the play area (instead of just the center), or just to
    walk slowly with the headset to cover all corners of the play area. That
    will allow them to compute one flat ground array used as reference for
    all sensors
    (deducing ground from our height number we entered).

    Yes, easy to say from this side of the monitor ;) I hope they will react accurately and quickly.

    “Dreams feel real while we are in them, it's only when we wake up that we realize something was strange.” - Dom Cobb " Be careful, if you are killed in real life you die in VR too. " - TD_4242 I7 10700K,  RTX 4070 TI Super, 64GB DDR4 3200Mhz, Oculus Rift CV1 and Quest 3
    Participant
    February 6, 2017
    Hello everybody,
    Since this update, with my dk2 i have problem. Always notification about my sensor not found but it work.
    Now in game, i have many lags and texture problem due to this problem, update early all work like a charm.

    I have repair, uninstall, reinstall but problem persist

    Any solution to solve it ?
    Inspiring
    February 6, 2017
    ok, so last night I ended up REALLY high up in Home.. was playing unspoken for about 20 minutes and when I finished and headed back to home I was looking down on the screens and could see eye to eye with my avatar in the top right hand corner.. slightly annoying but better than the nausea inducing flicker.. here's hoping that the next patch addresses this one.
    Though you are more than slightly incoherent, I agree with you Madam, a plum is a terrible thing to do to a nostril.
    Participant
    February 7, 2017
    Just wanted to say that I had major issues with the whole game jumping at least once a min if not more often and other general controllers tracking issues, but now I have have no tracking issues or scene jumping anymore! I do have the same issues others report with a slow growing taller over time. Overall I am really happy that this update proved to me there are some software issues that can be resolved, I was starting to think my PC had serious hardware issues or something before this update.