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Inspiring
February 3, 2017

Rift 1.11 Release Notes

Features

  • You can now choose to skip updating the firmware on your controllers when repeating Oculus setup.

  • Improved visibility of Guardian System boundaries with better hand animations.

  • Improved instructions for Oculus sensor positioning during setup.


Bug-fixes

The following key user-facing issues have been addressed in the 1.11 release:

  • Improved experimental roomscale and experimental 360º support.

    • Fixed calibration issues for multi-sensor configurations and Guardian System setup.

    • Fixed tracking issues with Touch controllers that resulted in tracking judder or loss of hand location or hand orientation in VR.

    • Fixed sensor issue which prevented Touch controllers from being detected.

    • Fixed stability issues with floor height in VR.

  • Improved Guardian System.

    • Fixed stability issue with Guardian System boundaries moving when the Rift headset wasn’t in use.

    • Fixed tracking issue where Touch controllers weren’t detected by Guardian System.

    • Fixed reliability issue with Guardian System boundaries triggering too soon.

  • Improved Oculus Rift and Touch setup.

    • Fixed visibility issues with VR screen for adjusting Rift headset lens position.

  • Fixed search issue with Oculus Store and Oculus Library in the Oculus software.

    This topic has been closed for replies.

    164 replies

    Participant
    February 9, 2017




    Turning my head in Oculus Home alone makes me Sick. (The IMU Tracking seems to be delayed, and drifts unless I keep my head completely still



    Docsteel said:

    a slight "swimmingness" to the HMD 


    I noitced that while being in Oculus home after the previous update already. But I wasnt sure if something had changed or if it was just me... It was just a sick feeling from looking around in home, I had never experienced before.

    Maybe I got used to it, maybe it is gone for me. I wouldnt notice it anymore, at least not without looking for it.


    I've been noticing this lately too.  Even a few weeks before the patch I started getting that swimmy feeling.  Looking around with the HMD used to feel spot-on, but now it feels sluggish.  
    Participant
    February 9, 2017

    JesseDeya said:

    Thanks for these, looking forward to getting the patch rolled out in my area. Any idea what the release schedule is by region?



    SuperTuck said:

    Regional release or staggered is fine as long as the customer has the option to force update or enroll in the software Beta. I usually have to wait days for any update, which is currently frustrating when I am having issues this patch may resolve.



    dougchism said:

    Want to try this out tonight but haven't received it yet! 



    GibStorm said:

    A few days, seriously? :(



    jukesters said:

    why not put the update out on a torrent so we can share it?


    You hearing this Oculus?


    Please keep in mind the update may take a few days to propagate to everyone. If you haven't received the update yet, nothing is wrong. Please hang tight and wait a bit longer. Thanks.


    We respectfully disagree.

    It's Saturday morning here and 24hrs since the patch first started rolling out. Not even sure if I'll be able to use my Rift this weekend because Oculus chooses the ridiculous release method. If it wasn't such an important update (fixing basic functionality issues) we wouldn't be so vocal, but Oculus should be bending over backwards to get this out to everyone as soon as possible.

    Yeah, it's not a matter of life and death, it's not going to save the world, but at the same time you can't tell me your servers can't handle the load the 3-4 million Oculus owner out there - you're owned by Facebook for crying out loud.
    Up and Coming
    February 9, 2017

    JesseDeya said:

    We respectfully disagree.

    It's Saturday morning here and 24hrs since the patch first started rolling out. Not even sure if I'll be able to use my Rift this weekend because Oculus chooses the ridiculous release method. If it wasn't such an important update (fixing basic functionality issues) we wouldn't be so vocal, but Oculus should be bending over backwards to get this out to everyone as soon as possible.

    Yeah, it's not a matter of life and death, it's not going to save the world, but at the same time you can't tell me your servers can't handle the load the 3-4 million Oculus owner out there - you're owned by Facebook for crying out loud.


    You DO NOT want THIS update. It's not good. Be glad you're not on 1.11 yet
    February 9, 2017

    JesseDeya said:


    JesseDeya said:

    Thanks for these, looking forward to getting the patch rolled out in my area. Any idea what the release schedule is by region?



    SuperTuck said:

    Regional release or staggered is fine as long as the customer has the option to force update or enroll in the software Beta. I usually have to wait days for any update, which is currently frustrating when I am having issues this patch may resolve.



    dougchism said:

    Want to try this out tonight but haven't received it yet! 



    GibStorm said:

    A few days, seriously? :(



    jukesters said:

    why not put the update out on a torrent so we can share it?


    You hearing this Oculus?


    Please keep in mind the update may take a few days to propagate to everyone. If you haven't received the update yet, nothing is wrong. Please hang tight and wait a bit longer. Thanks.


    We respectfully disagree.

    It's Saturday morning here and 24hrs since the patch first started rolling out. Not even sure if I'll be able to use my Rift this weekend because Oculus chooses the ridiculous release method. If it wasn't such an important update (fixing basic functionality issues) we wouldn't be so vocal, but Oculus should be bending over backwards to get this out to everyone as soon as possible.

    Yeah, it's not a matter of life and death, it's not going to save the world, but at the same time you can't tell me your servers can't handle the load the 3-4 million Oculus owner out there - you're owned by Facebook for crying out loud.


    The dude likes to cry idk xD
    Up and Coming
    February 11, 2017
    in first i thought the patch improved alot of things.. like the annoying height shifting  glitch.. that is totaly gone..
    but like always there is a but... ;-)
    I now am supertall in games..so i am at the cieling.. or i am super small in games.. like 10cm on the floor..
    so some games or experiences are totaly unplayable.. today i had some friends over..en wanted to show them some vr.. most of the things were unplayable..  only thing was working correct was superhot.. 
    Up and Coming
    February 11, 2017
    i did the setup again.. but the problem persist.. i am on 3 sensor set up..  i have the rift from the start.. but i have more problems then fun with it..  when it works it is a blast.. but when it doesnt.. it is al frustration..  i think i am back to console gaming for now..till they sort this shit out...
    Up and Coming
    February 11, 2017
    I purchased that new racket game today & its really good apart from my touch completely glitching out & ruining the experience. Yesterday the guardian system shifted to the ride several feet &  I also ended up too high in home so had to set it all up for the millionth time. I'm just amazed at the state of affairs, just endless issues I'm fed up with it. 
    Up and Coming
    February 13, 2017
    I am actually having the height glitch now and having to reset the height, though it only takes a min and solved but still annoying that almost everyday I have to do it again.  FYI you don't have to redo setup completely to fix height. just go to devices and hit the drop down and there it is :smile:
    New Participant
    February 13, 2017

    Unbelievable, first the right hand tracking
    issues giving me a headache for months. I even stopped defending oculus when
    people came play and the issue occurred, ”Yeah if you want perfect tracking you
    will need a vive, this more like PSVR”.  Simply cba to defend Oculus anymore. And now
    the height issue.



    Should have bought a vive a year ago!!!! Would have
    had a flawless experience since than

    February 13, 2017
    I am still getting the sensor disconnects, so aggravating. Running a 1 sensor stock setup in an Innatech PCIe 3.0 card. I disable the power management after every boot.


    Seems to happen to me after opening the Oculus software the second or third time throughout the course of the day. First time is always good to go.
    I can tell when it is going to show disconnected, as there will appear in my notification tray a message  that I can safely remove the sensor. Always I have to reboot the PC to get it back.