Skip to main content
Inspiring
February 3, 2017

Rift 1.11 Release Notes

Features

  • You can now choose to skip updating the firmware on your controllers when repeating Oculus setup.

  • Improved visibility of Guardian System boundaries with better hand animations.

  • Improved instructions for Oculus sensor positioning during setup.


Bug-fixes

The following key user-facing issues have been addressed in the 1.11 release:

  • Improved experimental roomscale and experimental 360º support.

    • Fixed calibration issues for multi-sensor configurations and Guardian System setup.

    • Fixed tracking issues with Touch controllers that resulted in tracking judder or loss of hand location or hand orientation in VR.

    • Fixed sensor issue which prevented Touch controllers from being detected.

    • Fixed stability issues with floor height in VR.

  • Improved Guardian System.

    • Fixed stability issue with Guardian System boundaries moving when the Rift headset wasn’t in use.

    • Fixed tracking issue where Touch controllers weren’t detected by Guardian System.

    • Fixed reliability issue with Guardian System boundaries triggering too soon.

  • Improved Oculus Rift and Touch setup.

    • Fixed visibility issues with VR screen for adjusting Rift headset lens position.

  • Fixed search issue with Oculus Store and Oculus Library in the Oculus software.

    This topic has been closed for replies.

    164 replies

    February 17, 2017
    Perhaps it is the small hotfix mentioned in the thread below...
    https://forums.oculus.com/community/discussion/49777/update-on-1-11-tracking-issues-and-the-upcoming-1-12-release

    From the above:
    "Finally, I wanted to mention that we’re going to be rolling out a small hotfix soon related to Oculus matchmaking services to continue to improve multiplayer experiences. This won't include any of the upcoming 1.12 tracking updates – this is a much smaller, more focused fix"

    Just a guess, but maybe.
    Inspiring
    February 18, 2017
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
    Honored Contributor
    February 18, 2017
    That it's possibly the small update Nate Mitchell talked about : "A small hotfix for online experiences is also on the way very soon, though it won’t have any updates to tracking included. "
    “Dreams feel real while we are in them, it's only when we wake up that we realize something was strange.” - Dom Cobb " Be careful, if you are killed in real life you die in VR too. " - TD_4242 I7 10700K,  RTX 4070 TI Super, 64GB DDR4 3200Mhz, Oculus Rift CV1 and Quest 3
    Up and Coming
    February 18, 2017

    Wildt said:

    Mine just updated..  1.11.0.335615 (1.11.0.343615)  

    Release notes?


    This is presumably the hot fix for online matchmaking that was mentioned by Nate earlier this week.

    https://forums.oculus.com/community/discussion/49777/update-on-1-11-tracking-issues-and-the-upcoming-1-12-release

    Participant
    February 18, 2017
    I've updated mine last week. Instead of getting stuffs fixed, I've encountered an issue. My guardian system activated on its own. But everything's cool now. Thank you for the update.
    Participant
    February 19, 2017
    @Wildt @harryinthesoup It is the matchmaking update mentioned here: https://forums.oculus.com/community/discussion/49777/update-on-1-11-tracking-issues-and-the-upcoming-1-12-release.
    Up and Coming
    February 20, 2017
    here also
    Up and Coming
    February 21, 2017
    yeah, I still have IMU delay/drift when not using the sensor...

    it's almost like I'm drunk when using the headset....
    Up and Coming
    February 22, 2017

    mazpri said:

    Not sure if there was another patch in between first 1.10 and this 1.11.
    At least for my config the client doesn't loop crash anymore. The loop crashes were caused because my Phenom II X6 can't do SSE4.1 - now ASW works also with my CPU and AMD RX480.
    Thanks for that - it was a pain. Unfortunately your release notes said nothing about fixes in ASW?


    I am surprised you can play it on w/ that.
    Up and Coming
    February 22, 2017
    Update: Other users are reporting that at exactly the same day as my tracking stopped working again, they received an Oculus Home update (3 days ago approx). Can anyone confirm this on their systems?: NOTE: i just checked my long and there was a firmware update! Going through my system logs i had:

    ver: 1.11.0.335772 - from Jan 31st (worked perfectly after USB balancing).
    THEN updated to 1.11.0.343615 - On Feb 16th - NOW BROKEN TRACKING.