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Inspiring
February 3, 2017

Rift 1.11 Release Notes

Features

  • You can now choose to skip updating the firmware on your controllers when repeating Oculus setup.

  • Improved visibility of Guardian System boundaries with better hand animations.

  • Improved instructions for Oculus sensor positioning during setup.


Bug-fixes

The following key user-facing issues have been addressed in the 1.11 release:

  • Improved experimental roomscale and experimental 360º support.

    • Fixed calibration issues for multi-sensor configurations and Guardian System setup.

    • Fixed tracking issues with Touch controllers that resulted in tracking judder or loss of hand location or hand orientation in VR.

    • Fixed sensor issue which prevented Touch controllers from being detected.

    • Fixed stability issues with floor height in VR.

  • Improved Guardian System.

    • Fixed stability issue with Guardian System boundaries moving when the Rift headset wasn’t in use.

    • Fixed tracking issue where Touch controllers weren’t detected by Guardian System.

    • Fixed reliability issue with Guardian System boundaries triggering too soon.

  • Improved Oculus Rift and Touch setup.

    • Fixed visibility issues with VR screen for adjusting Rift headset lens position.

  • Fixed search issue with Oculus Store and Oculus Library in the Oculus software.

    This topic has been closed for replies.

    164 replies

    February 22, 2017

    Mradr said:


    JesseDeya said:


    JesseDeya said:

    Thanks for these, looking forward to getting the patch rolled out in my area. Any idea what the release schedule is by region?



    SuperTuck said:

    Regional release or staggered is fine as long as the customer has the option to force update or enroll in the software Beta. I usually have to wait days for any update, which is currently frustrating when I am having issues this patch may resolve.



    dougchism said:

    Want to try this out tonight but haven't received it yet! 



    GibStorm said:

    A few days, seriously? :(



    jukesters said:

    why not put the update out on a torrent so we can share it?


    You hearing this Oculus?


    Please keep in mind the update may take a few days to propagate to everyone. If you haven't received the update yet, nothing is wrong. Please hang tight and wait a bit longer. Thanks.


    We respectfully disagree.

    It's Saturday morning here and 24hrs since the patch first started rolling out. Not even sure if I'll be able to use my Rift this weekend because Oculus chooses the ridiculous release method. If it wasn't such an important update (fixing basic functionality issues) we wouldn't be so vocal, but Oculus should be bending over backwards to get this out to everyone as soon as possible.

    Yeah, it's not a matter of life and death, it's not going to save the world, but at the same time you can't tell me your servers can't handle the load the 3-4 million Oculus owner out there - you're owned by Facebook for crying out loud.


    The dude likes to cry idk xD


    I think he has a point, especially consider that there aren't 3-4 million Oculus owners, there's maybe 400,000...
    Participant
    February 23, 2017
    Still getting the height bug, but after getting 3 sensors tracking is near perfect now.
    February 24, 2017
    3 weeks since the dreaded 1.11 update was released today. The next update had better drop soon!
    Participant
    February 24, 2017
    Its starting to roll out to testers/users now, and reports are looking good :D