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Inspiring
February 3, 2017

Rift 1.11 Release Notes

Features

  • You can now choose to skip updating the firmware on your controllers when repeating Oculus setup.

  • Improved visibility of Guardian System boundaries with better hand animations.

  • Improved instructions for Oculus sensor positioning during setup.


Bug-fixes

The following key user-facing issues have been addressed in the 1.11 release:

  • Improved experimental roomscale and experimental 360º support.

    • Fixed calibration issues for multi-sensor configurations and Guardian System setup.

    • Fixed tracking issues with Touch controllers that resulted in tracking judder or loss of hand location or hand orientation in VR.

    • Fixed sensor issue which prevented Touch controllers from being detected.

    • Fixed stability issues with floor height in VR.

  • Improved Guardian System.

    • Fixed stability issue with Guardian System boundaries moving when the Rift headset wasn’t in use.

    • Fixed tracking issue where Touch controllers weren’t detected by Guardian System.

    • Fixed reliability issue with Guardian System boundaries triggering too soon.

  • Improved Oculus Rift and Touch setup.

    • Fixed visibility issues with VR screen for adjusting Rift headset lens position.

  • Fixed search issue with Oculus Store and Oculus Library in the Oculus software.

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    164 replies

    New Participant
    February 4, 2017

    bgranorff said:


    Mace404 said:

    Thanks for the release notes. Now for a way to manually update.
    I always get updates around 3 days later which is very frustrating - especially when wanting these fixes.


    And what about choosing the option to repair your installation? I am doing it now.. and I assume the 1.57GB that I am forcing my system to download will include the latest and greatest. 

    Crossing my fingers at least. 



    Thanks for the tip. Easy way to force the update!!
    Inspiring
    February 4, 2017
    No, reinstalling won't force the update. You just have to wait. Thanks.
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
    Up and Coming
    February 4, 2017
    I guess I should feel lucky that I am not having the issues that apparently a lot of ppl are, hence a fix patch.  Setup my 3rd sensor w/o any issues as well today.
    Up and Coming
    February 4, 2017
    I'm seeing lots of complaints on here, so I thought I'd share my positive feedback.  

    First, the visibility fix to the guardian system is awesome!  Can't count how many times I've gotten too close to it playing Arizona Sunshine in a dark location and been blinded by the brightness of it lol.  I like the way it now blanks the guardian wall near your hands so that if you're aiming a gun it doesn't block your view.

    Second,  I haven't been able to play a lot of games yet, but I'm seeing a definite improvement in my 3-sensor tracking.  I have mine mounted on my ceiling in the corners of my room, and before the update, I predictably lost tracking every time I pointed the controllers towards the ground.  But now, they're way more stable.

    I'm curious -- users who are reporting the hands moving when you point towards the back sensor, do you have them mounted above your eye level?  When mine were at shoulder-height, I had the same problem, because I think 2 sensors need to see the controller for high accuracy.  But once I raised them, it went away.

    Anyways, thanks for the hard work!  I will update if the improvement seems less substantial after playing a few games.
    February 4, 2017
    Major issues with this update when running room scale. Would be nice to be able to roll back an update. 
    nalex66
    Honored Contributor
    February 4, 2017


    I'm seeing lots of complaints on here, so I thought I'd share my positive feedback.  

    First, the visibility fix to the guardian system is awesome!  Can't count how many times I've gotten too close to it playing Arizona Sunshine in a dark location and been blinded by the brightness of it lol.  I like the way it now blanks the guardian wall near your hands so that if you're aiming a gun it doesn't block your view.


    I agree, the new look of the Guardian walls is much better. It also doesn't seem to pop up nearly as much now (I used to get it appearing a lot, even when I wasn't particularly close to it).

    Tracking seems solid so far. I used to get a bit of a hitch in the headset tracking when I turned away from the sensors, but that seems better. I haven't used Touch enough yet to say if the spinning hands issue is fixed, but I'll spend some time in Medium over the weekend and find out.
    DK2, CV1, Go, Quest, Quest 2, Quest 3. Try my game: Cyclops Island Demo
    Up and Coming
    February 4, 2017
    Great,  after the update my 3rd sensor which I had plugged in to my Inatek USB card as 3.0 is now reading as poor tracking quality.  I specifically bought that card so that I could have all three sensors plugged into 3.0 USB.  WTF Oculus?
    Up and Coming
    February 4, 2017
    Not sure what happened to my comment a moment ago but I'd like to add that not only did this update make it so my 3rd sensor now reads with poor tracking quality in a USB 3.0 even though it was fine before,  but,  My .bat file I used to stop the invasive Oculus services in windows does not work anymore.  Now when I stop the services a Oculus window pops up and still tries to connect but can't so it just sits there broken.
    Up and Coming
    February 4, 2017
    Yep..simple as that. Just download the installer, select repair..and voila. 
    Up and Coming
    February 4, 2017
    Also, USB 3.0 ports are backwards compatible.  WHY, put up a tracking message forcing the user to move it specifically to a USB 2.0 port?  That doesn't make sense.