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Community Manager
August 27, 2019

Rift S and Rift 1.41 PTC Release Notes

Home
  • We’ve added an Announcements window that shows when you first open your Home. Here you can find info about new items, reward packs, friend’s homes, and more.
  • When you receive a new item for your home, the blue notification indicator will show until you pull the item out of your inventory.

Payments

Desktop App
  • We’ve made enhancements to the Oculus desktop app to reduce load time.
  • We’ve made updates to improve the performance of your library in the Oculus desktop app.

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As always, if you encounter any issues with this software release, please be sure to report them using the Help Center > Provide Feedback option within the Oculus desktop software. If you have any feature requests or suggestions to make the Oculus software even better, please head over to our UserVoice page to share your feedback. Thanks for your continued help!

Edit 8/27: Updated library bullet point to better reflect what was included in this update.

99 replies

ShowbizDonkey
Inspiring
September 16, 2019
The new PTC build that got pushed out today (1.41.0.295808) should help out with those odd controller / input behaviors some of you are experiencing.
Inspiring
September 16, 2019
Awesome ! I'll opt back in and try it out later tonight. 
Thanks again Oculus and Showbiz !
i7-7700k, Zotac RTX 3080 AMP Holo (10G), QuestPro, Quest 2 Previous: Oculus GO, Oculus RIFT - 3 sensor Room-scale, Oculus Rift S
Inspiring
September 17, 2019
I can confirm the latest beta (5808) has fixed the controller issue. Steamvr is playing great with SkyrimVR, No Mans Sky, Fallout4VR.  And of course Oculus titles like: EchoVR and Marvel Powers United.

Thanks again !!! :)
i7-7700k, Zotac RTX 3080 AMP Holo (10G), QuestPro, Quest 2 Previous: Oculus GO, Oculus RIFT - 3 sensor Room-scale, Oculus Rift S
Participant
September 17, 2019
hello
displayport is not working on OculusApp 1.41.0.295808.
i sent log. 
The last thing HMD can't use is the same, but the details change depending on the connected display port, so i connected to all the display ports and got the logs.
September 17, 2019
Ugh,
So due to my Rift S microphone always dropping out at the most inconvenient times, I said heck with it and ordered a desktop mic. Have it set up and it is working great.  No more dealing with mic dropouts.
I disabled the Rift S mic.

However now when opening Oculus Home, my Rift S is showing a big red X, and it says " no headset audio". I have headset audio through the Rift S jack using earbuds, audio is fine. I just have mic disabled.
So now I guess I am always going to have a warning there with big red X and everything is now working great for me??
I know this a little OCD of me, but I like having everything showing green and ok.

Or maybe Oculus could fix it to where if one has the mic disabled it will still show green and ok for audio? 

Update: Never mind , I got it. Apparently it was when the Rift S mic had dropped out again, I unplugged the usb and plugged back in. Now the Rift S mic is showing in device manager as disabled, and all green and ok in Oculus Home.

All is well! At least for now LOL.


Participant
September 17, 2019
Thanks for the controller loss fix :)  Tested it last night and it works great...

Now on to testing the odd controller grip with throwing more extensively..  I'll report back .
September 17, 2019
Time to jump back in then.
September 18, 2019

dburne said:

Ugh,
So due to my Rift S microphone always dropping out at the most inconvenient times, I said heck with it and ordered a desktop mic. Have it set up and it is working great.  No more dealing with mic dropouts.
I disabled the Rift S mic.

However now when opening Oculus Home, my Rift S is showing a big red X, and it says " no headset audio". I have headset audio through the Rift S jack using earbuds, audio is fine. I just have mic disabled.
So now I guess I am always going to have a warning there with big red X and everything is now working great for me??
I know this a little OCD of me, but I like having everything showing green and ok.

Or maybe Oculus could fix it to where if one has the mic disabled it will still show green and ok for audio? 

Update: Never mind , I got it. Apparently it was when the Rift S mic had dropped out again, I unplugged the usb and plugged back in. Now the Rift S mic is showing in device manager as disabled, and all green and ok in Oculus Home.

All is well! At least for now LOL.



Well I was wrong with it being fixed, apparently with the Rift S mic disabled I am always going to have the red warning in Oculus that I have no headset audio, even though I do. Certainly does not affect my experience, just an annoyance in the warning.

Maybe Oculus will correct this at some point.
Participant
September 18, 2019
Now it's working nicely. Thanks Oculus. I have noticed I'm not getting any kinda of trouble with the microphone after the PTC 1.41 such as the Robotic voice on my Rift S, did someone notice this as well? did they sort it out maybe?
EDIT: After a while the robotic voice showed up, I'm keep waiting for this to be fixed. 
September 19, 2019
And now I am getting a message it looks like I have connected a new device, would I like to set up my Rift S now?
This after a long gaming session with it and it is working fine.
And of course still have the red X in the desktop app, showing I have no headset audio.
I have audio through my earbuds in Rift S jack and mic through my USB Mic as I had nothing but problems with Rift S mic.

So everything working swimmingly, but annoyed by the big Red X and message asking if I would like to set up my new Rift S.