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Community Manager
August 27, 2019

Rift S and Rift 1.41 PTC Release Notes

Home
  • We’ve added an Announcements window that shows when you first open your Home. Here you can find info about new items, reward packs, friend’s homes, and more.
  • When you receive a new item for your home, the blue notification indicator will show until you pull the item out of your inventory.

Payments

Desktop App
  • We’ve made enhancements to the Oculus desktop app to reduce load time.
  • We’ve made updates to improve the performance of your library in the Oculus desktop app.

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As always, if you encounter any issues with this software release, please be sure to report them using the Help Center > Provide Feedback option within the Oculus desktop software. If you have any feature requests or suggestions to make the Oculus software even better, please head over to our UserVoice page to share your feedback. Thanks for your continued help!

Edit 8/27: Updated library bullet point to better reflect what was included in this update.

99 replies

Participant
September 6, 2019
hello.
Only the firmware was updated today.
displayport is not working yet.i sent log.
have a good weekend. see you next week.
Inspiring
September 6, 2019
Here's a thread from STEAMVR Discussions regarding the freezing Left Controller issue with Touch: https://steamcommunity.com/app/250820/discussions/0/1633040337752409333/

Hopefully that's enough for STEAM to become aware of the issue.  Since I don't have the issue with Oculus titles, then it must be an incompatibility between 1.41 and STEAMVR.


i7-7700k, Zotac RTX 3080 AMP Holo (10G), QuestPro, Quest 2 Previous: Oculus GO, Oculus RIFT - 3 sensor Room-scale, Oculus Rift S
New Participant
September 6, 2019
1.41 gave me steamVR input issues. like stuck buttons in skyrimVR, or spinning. Once i reverted back to 1.40 the issue went away.

in steamVR i would go to controller settings and it would show the buttons were stuck being pressed even though they werent.
Participant
September 9, 2019
I just reverted to the old Firmware and Controllers are fine again. I thinking about going back on headset firmware before the white flash fix, beacause the resolution is much weaker than before. They capped the resolution in order to get rid of the flashing. I had them only once per 4-5 hours so im good with that. Normaly one is able to get a refund because it hast the proclaimed resolution anymore.
Honored Contributor
September 9, 2019

DEKED said:

I just reverted to the old Firmware and Controllers are fine again. I thinking about going back on headset firmware before the white flash fix, beacause the resolution is much weaker than before. They capped the resolution in order to get rid of the flashing. I had them only once per 4-5 hours so im good with that. Normaly one is able to get a refund because it hast the proclaimed resolution anymore.


So, how have you measured this 'loss' of resolution? I haven't noticed it.
Intel Core i7 6700K @ 4.5GHz. Asus-Z170-PRO MB - Nvidia RTX 3080 ti - 16GB DDR4 2666MHZ HYPERX SAVAGE.
September 9, 2019



DEKED said:

I just reverted to the old Firmware and Controllers are fine again. I thinking about going back on headset firmware before the white flash fix, beacause the resolution is much weaker than before. They capped the resolution in order to get rid of the flashing. I had them only once per 4-5 hours so im good with that. Normaly one is able to get a refund because it hast the proclaimed resolution anymore.


So, how have you measured this 'loss' of resolution? I haven't noticed it.

Yeah same here.
Inspiring
September 9, 2019

DEKED said:

I just reverted to the old Firmware and Controllers are fine again. I thinking about going back on headset firmware before the white flash fix, beacause the resolution is much weaker than before. They capped the resolution in order to get rid of the flashing. I had them only once per 4-5 hours so im good with that. Normaly one is able to get a refund because it hast the proclaimed resolution anymore.


There's a resolution setting in your Oculus app; perhaps you changed it by accident: https://uploadvr.com/rift-s-hidden-resolution-setting/


i7-7700k, Zotac RTX 3080 AMP Holo (10G), QuestPro, Quest 2 Previous: Oculus GO, Oculus RIFT - 3 sensor Room-scale, Oculus Rift S
Participant
September 13, 2019
HMD keep rebooting when after NVIDIA Driver Update 436.30. 
This issue no longer occurs when using another Displayport.
I received the impression that the usage rate of GPU was very high.
i sent log. Of course, the initial setup is incomplete.
PalitGPU GTX1080Ti product code: NEB108T019LC-1021F

The log seems that begin to some devices functioning correctly.
New Participant
September 15, 2019

Muscle87 said:

1.41 gave me steamVR input issues. like stuck buttons in skyrimVR, or spinning. Once i reverted back to 1.40 the issue went away.

in steamVR i would go to controller settings and it would show the buttons were stuck being pressed even though they werent.


I got same problem when I start Onward via SteamVR my left controller spinning. The same happens when I start the game through Oculus. It only helps to roll back to 1.40
Up and Coming
September 16, 2019
Same controller issues with 1.41 beta here.