App Submission stuck/lost?
I am working on my first Unity Oculus App. I have submitted multiple builds and it keeps getting rejected with reason "The FPS is below 60". I went through all of the settings and optimized the app and when I test it, it stays at 70-72 FPS the entire game. I resubmitted the app and it's "In Review" but I haven't received a response for 3 days. Normally I get the rejection the next day. This seems like a good sign (not quickly rejected), but I'm wondering why the much longer delay in finishing review. Is this normal? I know the website says 1-2 weeks, but I think that's their safe buffer timeframe since I've always heard back the next day. Is there a way to contact the App Review team to make sure the app isn't stuck/lost? Thanks!
