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March 5, 2019

grab object using Oculus Rift raycast

Hey Guys,
I am very new to unity and am building a VR app for Oculus Go. I want to pick and move the object by pointing the ray from the controller on the object and then picking or releasing it by pressing the trigger button. I want the object to stay fixed at the end of the ray's position rather than coming suddenly onto the controller. 
If anyone could point me in a right direction or help me with this, I would greatly appreciate it!
Thanks in advance.

1 reply

March 6, 2019
I believe this is called or similar to a "distance grab" - I'll try to locate a guide i saw... -https://developer.oculus.com/blog/distance-grab-sample-now-available-in-oculus-unity-sample-framework/