Out of area access occurs when using Oculus Audio Spatialize for native for Mac.
Hello, I'm looking for a solution to a problem I have with OVRAudio.
I am using OVRAudio API for Native C/C++ 32.0.0.
When I decode 2nd Order material with the ovrAudio_ProcessAmbisonicStreamInterleaved function, out-of-domain accesses occur.
I have specified "order" as "2" in the ovrAudio_CreateAmbisonicStream function argument, but it still occurs.
Is there any necessary procedure?
Also, is it possible to get a sample code to decode the 2nd Order?
