Pappity
10 months agoMHCP Partner
Navmesh on Mobile
I have a project using a navmesh profile and some of the UAB's. They all work perfectly on Desktop and in VR, but when testing in Mobile the navmesh is not recognized at all. Any ideas?
I have a project using a navmesh profile and some of the UAB's. They all work perfectly on Desktop and in VR, but when testing in Mobile the navmesh is not recognized at all. Any ideas?
What is the expected mechanic that fails on mobile? Is the player restricted to move only inside the navigation surface or is it that the NPCs do not move at all? And are you testing on published or preview mode?
The NPC's do not move at all. In preview mode (on mobile) the mesh does not bake on the scripted command. We did further testing and in published mode, the mesh bakes as intended and the NPC's move as intended along the navmesh. So, not ideal for testing, but should work when it is published.