Forum Discussion

snow.14560's avatar
snow.14560
Explorer
5 months ago

ASW Failure: AMD RX 9070 XT in Meta Link PCVR No Generated Frames (Quest 3)

Hello everyone,

I'm encountering a significant issue with Asynchronous Spacewarp (ASW) while using my AMD RX 9070 XT graphics card with Meta Link PCVR (Quest 3 headset).

The specific symptom is that the Oculus performance HUD shows the "ASW Presented-Frame Count" increasing normally, indicating ASW is active, but no interpolated frames are actually being generated. This results in noticeable stuttering and "double vision" in the VR experience, instead of the expected smooth motion.

To troubleshoot this problem, I have already performed the following extensive steps:

  • Performed a clean installation of the latest AMD Adrenalin graphics drivers using DDU (Display Driver Uninstaller).
  • Disabled Windows Hardware-accelerated GPU Scheduling (HAGS).
  • Adjusted AMD Adrenalin software settings, including disabling Radeon Anti-Lag, Radeon Chill, and Radeon Enhanced Sync, and experimented with different global graphics presets.
  • Checked for conflicts with other OpenXR API layers (e.g., ensuring "turbo mode" is off in OpenXR Toolkit/Quad-Views-Foveated) and closed all unnecessary background applications that might interfere with the encoder.
  • Adjusted and reset refresh rate and render resolution settings within Meta Link graphics preferences.
  • Verified the integrity of the Link cable and USB port connection.

This strongly suggests a compatibility or optimization issue between the Meta Link software and AMD's RX 9070 XT (RDNA 4 architecture).

Could Meta provide an official update or guidance regarding this specific ASW failure with the RX 9070 XT? Any insights or potential solutions from the Meta support team or other users who have encountered and resolved this issue would be greatly appreciated.

My system configuration:

  • GPU: AMD RX 9070 XT
  • Headset: Meta Quest 3
  • Connection Method: Link Cable

8 Replies

  • d0gg's avatar
    d0gg
    Rising Star

    So I went out and tried to research this for you and every single place that I read about it, All of them all said that the issue is very simply that the Meta Link software is an absolute joke when it comes to trying to use that particular video card and the other AMD cards (actually most said the Meta Link software was a joke period, but I digress).

    I have experienced the same exact thing to be honest with you. I've tried to use the Meta Link software and I have met nothing but frustration and headaches. I actually use an Nvidia 4070 TI super for my card.

    You will have to spend a very small amount of money (I think it's like $15 in the quest store), but if you switch over to Virtual Desktop, I can almost guarantee you that you will no longer have any of the problems that you're experiencing right now. Plus, if you just give it a try and it doesn't do what I think it's going to do for you put in for a return and get your money back. Just make sure that you don't use it more than two hours.

     

     

    • steve_40's avatar
      steve_40
      Consultant

      Virtual Desktop (standalone version) only works wirelessly. The OP is using the Link cable with QuestLink and probably does not want to go wireless. The "classic version" of Virtual Desktop uses a wired connection, but only supports Rift, Vive, Valve Index and Windows Mixed Reality headsets.

      • d0gg's avatar
        d0gg
        Rising Star

        Never said it didn't use wireless. I said to give it a try and see if they liked the results.

        If they like the results keep the app and enjoy the PCVR. If not, return the app and get your money back.

        Maybe be supportive and offer options to fix a situation rather than judgmental and point fingers because the option someone else offered gets to a solution a different way.

        (also, if you REALLY want to be wired to the PC, there are work arounds to using VD with a cable)

  • If you look in the following folder on your PC:

    C:\Program Files\Oculus\Support\oculus-diagnostics

    Then run "OculusDebugTool.exe" you will find that this tool has a setting that allows you to disable Asynchronous Spacewarp. I always leave mine disabled.