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Ezez333's avatar
Ezez333
Protege
2 years ago
Solved

Quest 3 - Liquid & Debris Error

Got the Quest 3 ten days ago. I've gotten warnings about USB-port containing some debris or liquid, when unplugging or plugging the USB-cable to Quest 3. This has also happened when I power up the headset with its power button. It is a popup window with this warning message.
 
I have no idea if this is software or hardware issue.
 
I got this message first time when I booted the headset for the very first time and plugged the USB-cable to headset.
 
There is obviously no liquid damage or visible debris in the USB port, the device charges OK, I've charged the headset maybe 2 to 3 times, and today I again got a warning when I pressed the power button and the headset booted.
  • Hey everyone! Just jumping in here to report that I'll be locking this thread since we have another one right here that we've flagged internally. 

    If you're having this error pop up after updating to live version 62, please don't hesitate to post your experience in that thread and we'll be glad to have our team do some further reviewing!

    Thanks!

17 Replies

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  • Maus7's avatar
    Maus7
    Honored Guest

    Just used my Quest 3 first time. After 2 hours got the same Fluid in Headset warning. Curious if it will happen again.

  • Emwarz's avatar
    Emwarz
    Honored Guest

    I just had this after no actual water damage. It now says it every time I turn the headset on! Any updates on your end? 

  • I returned my headset, got another Quest 3, but I haven't yet opened it, been too busy before weekend.

    Anyway, I doubt it has anything to do with liquid, guy in the shop I bought my Quest 3 from was guessing it could be some sort of faulty sensor - who knows.

    • AdrellaDev's avatar
      AdrellaDev
      Explorer

      I'm getting the same issue on my Quest Pro. It's been in a case and no possible water damage. Wondering if there's a software issue.

  • Lemwar's avatar
    Lemwar
    Honored Guest

    done nothing different and the message has disappeared. For now. I’ll update if it comes back. I contacted meta and they were willing to replace so don’t worry if this happens to you. 

  • [NOT A SOLUTION] - Just marking this as the solution for visibility

    Hey everyone! I noticed this thread getting a bit of traction, so I wanted to get this flagged with the right team. 

    To get this into the right hands, could everyone still running into this please answer the following:

    1. Could you provide a photo of the error message?
    2. Does it happen when using standalone, connected to PCVR, or both? 
    3. What's the full version number of your headset? (57.0.0.####### or likewise)
      • Quick Settings > System > Software Update
    4. Is your headset on PTC?
    5. Any potential workarounds?

    As soon as I get this, I can get this looked into more in-depth! 

    • Graphic's avatar
      Graphic
      Explorer

      Heads up everyone, this AntiSocializer is going around to several unresolved posts marking them as resolved. Their whole job is seemingly to fraudulently mark big issues that Meta wants to keep quiet at resolved even though they are not resolved at all.

       

      Re: Quest 3 app sharing not working

       

      Re: Anyone else seeing terrible lens glare like glasses without anti-reflective coating?

       

      Re: Cant view synced videos on Meta Quest app

       

      Just a few here. There were several more but they wait until the noise dies down, then they edit the [NOT A SOLUTION] part out but do not change the resolved status.

      • TheAntiSocializer's avatar
        TheAntiSocializer
        Retired Support

        Hey Graphic! As Choleni had explained, I do usually drop a disclaimer at the beginning of the comment for everyone to know it's not a solution to the issue. The reason for marking it as the 'solution' however, is that we want everyone who comes across the specific threads to be able to find our posts quickly so that we can make sure we're gathering the information that our engineers require to ultimately resolve the situation faster.

        As for stickies, we love the idea but unfortunately we're unable to do so within the forums so our only solution/workaround for that is to mark them as 'solved' if we want everyone to be able to see it if/when we merge older and newer threads into them.

        Thank you for your understanding, please feel free to reply with any concerns you might have!

    • Fionna_VR's avatar
      Fionna_VR
      Start Member

      I really need a solution to this--my Quest Pro is just a month out of warranty now and can no longer use the USB C connection, which is a major issue as I play PCVR over Link.  Same issue with two separate cables and it can't possibly be accurate since the connector has had a cable in it the entire time.

      Issue happens often when the cable is plugged/unplugged.  I've also contacted support.

      I am not on PTC as far as I know.  I have sometimes gotten connection just by plugging/unplugging restarting but right now nothing seems to work.

  • Well that is a strange way to operate I must say - not going to speculate why - but no one is going to read a small print inside a thread ("NOT A SOLUTION").

    If the issue is not solved or explained, there is no reason to mark anything "solved" - SMH.

    • Choleni's avatar
      Choleni
      MVP

      Just marking this as the solution for visibility    

      That's the reason.

      People with the same problem find this thread easier and can post the information TheAntiSocializer  asked for here.

      That might help to solve the problem faster.

      • Graphic's avatar
        Graphic
        Explorer

        That's what forum moderator tools like stickies are for. Marking an unresolved issue as resolved is obviously not the right way to gain visibility. Not only that, their posts follow the same cookie cutter procedure every time. Mark resolved & collect some random hardware info to fool people into thinking they are doing something about it, then later on come back and edit the post to inform people to contact support about it.

         

        Go and look at their replies if you don't believe me. This whole forum is just a garbage can Meta send angry customers to so they can yell as loud as they want without potential future customers becoming the wise to their anti consumer tactics

  • Hey everyone! If you're still running into this issue, I would highly suggest reaching out to MetaStoreHelp through PMs. They'll be able to get a closer look into everything and provide some other things to potentially give a shot. 

  • I had this issue pop up last week. It was preceded by an unusual power event on my PC. On Thursday evening, I was plugging in my Link cable to copy some recorded video from the headset, and I got a Windows warning about a power surge on the USB port, which said that the connected device was trying to pull more power than the port could supply, and that the USB port (on the PC) had been disabled. I tried a different cable in a different port, and transferred my files without issue.

    The next day, when I went to use my headset (in stand-alone mode with a battery strap), I immediately got the pop-up warning in the headset about water or debris in the USB port. This is a Quest 3, latest non-PTC version (59… not sure of the full version number or whether I’ve had an update since). I powered down, examined the port as well as my Link cable and battery strap cable, didn’t see anything out of the ordinary, blew some air into the port for good measure. Powered back up, no message, no issue using either cable, and no recurrence since.

    I assume the cause was some debris in the slot causing a short across the power connectors.

  • I had the same issue but appear to have fixed it. My steps were:

    1. I cleaned the ports using compressed air. This appeared to make no difference.

    2. The cable for the Quest 3 was loosely rolled. I unrolled the cable and the issue went away. I am not convinced that this solved the problem but I no longer have the issue.

  • Hey everyone! Just jumping in here to report that I'll be locking this thread since we have another one right here that we've flagged internally. 

    If you're having this error pop up after updating to live version 62, please don't hesitate to post your experience in that thread and we'll be glad to have our team do some further reviewing!

    Thanks!