john.j.kolb.v
18 days agoExplorer
WebGPU Compute into WebXR on Quest
Anyone know the expected date for Meta Quest's WebGPU-WebXR layer?
i just purchased a MetaQuest 3, to complement my Quest 2, for WebXR development *with* WebGPU ( Compute-Shader only Voxel/SDF engine ) and found Meta-Browser's doesn't support WebGPU-WebXR, a 'Chromium 134' stable feature. Suprising since Quest 3 is a "Flagship of XR" device ( in terms of sales/popularity/development ).
Reference check here:
https://immersive-web.github.io/webxr-samples/webgpu/
i've web-searched extensively yet not found a workaround/flag to set or anything to do other than the suggestion to build a WebGPU copy into WebGL context ( wasting bandwidth/VRAM on copying the XR canvas? )
Am i missing anything?
Thx---