"You've moved too far" popup negatively impacts mixed reality applications
I want to support large playspaces in my boundaryless mixed reality game, but moving 20+ meters from the last recenter interrupts the app with this popup (even when boundaryless):
Because of this distance leash, I've had to add my own 'guardian' to avoid user confusion and complaints:
Users can defeat this annoying interruption by disabling ‘physical space features,’ an option tucked away in system developer settings, but this is annoying and potentially dangerous. It disables the guardian entirely, even in VR apps, and it’s easy to forget to re-enable. (I've done it before!)
tl;dr: this pop-up nearly ruins my game, and the only way to get around it is potentially dangerous.
Is there any safer way around this? Are there any plans to lift this restriction for large-scale mixed reality apps?
Other examples
Spatial Ops support page
https://resolutiongames.zendesk.com/hc/en-us/articles/29172767544603-What-should-I-do-if-the-You-ve-moved-too-far-message-appears-when-I-ve-moved-too-far-from-the-starting-point
Old forum post with several supporting replies
[META QUEST 3] Bypass the "you've moved too far" popup | Meta Community Forums - 1186667
Twitter post with decent attention
https://x.com/_xulipa/status/1970795999648997584
Complaints from my Discord
Complaints from other Discords