Forum Discussion
Anonymous
3 years agoMeta Avatars: how to feed custom input?
Hi, I'm prototyping with the new Meta Avatars system and am using the SampleAvatarEntity script to instantiate fake avatars. I'd like to replay head pose, controller states, and/or hand states (p...
simonmersus
1 year agoExplorer
To add on to the discussion (and to reply to the two last comments), this code used to work for me. I was working with Oculus SDK version 54-55 in Unity 2021 and the custom avatar input script did the trick for a few months, but recently upgraded my project to Unity 2022 + Meta SDKs v60-62 and now it behaves like you say. The hand poses are still working, but the Avatar is not following the wrists positions anymore but my own hands (with Standalone selected). If I hide my hands, it just stops moving. And if I select None instead of Standalone, I get a T-pose. So yeah they definitely changed something in the last 6 months.
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