General VR & MR Development
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As a result of verifying the organization's administrator certification with my license, I received an e-mail stating that "The image of your license is not sufficient, please resubmit it".However, when I tried to resubmit the request on the certification page, it said, "Verification request under review." and I cannot resubmit the request.I cancelled the request once, but it is the same situation. Also, when I discussed the above matter with developer support, I was told that I should discuss the account level issue with https://store.facebook.com/help/support/, not developer support.However, even after consulting with the above, I was told that "this is not the place to discuss this issue" and the issue was not resolved. Does anyone else have a similar problem or know of a solution?
I'm being asked an authentication code, but the email is only asking whether it was me logging in. It is not going past the code screen
I currently have an account for both MQ for developers - private app distribution and well as a managed organization in Quest for Business, which hosts devices for end-users and internal staff. I'm trying to add my organization to a second release channel so that internal staff can perform Beta testing prior to release however I'm met with the error indicated below. Is there a workaround for this?
Hello everyone! I would like to know if it is possible to add extra cameras to the Quest 3 headset.The idea is to add two small thermal cameras to the front of the headset, to obtain a passthrough with night vision. It would be an extra layer of information that helps RGB cameras see in complete darkness.Initially I think of gluing the thermal cameras to the front of the viewfinder, and connecting them by cable to a cell phone, where it obtains electrical power and image processing. Then that image should go from the cell phone to the Quest 3 wirelessly.I was analyzing the documentation, and I think this could be done through the Passthrough.API, Android Camera2.API, your opinion on this would be very useful.I am a person with a visual condition called retinitis pigmentosa, which causes night blindness and decreased peripheral visual field. Therefore, it would be miraculous for me (and for many others), to be able to have night vision, but also assistance for low vision, su
Hello -I have a large number of conversions on my Funnel analytics for my Oculus developer's account but the rest of the analytics have not triggered yet and most of the reported conversions are not appearing on my financial documents. Please help me get this straightened out...Ted
We have an Oculus game available on the store alongside a web portal designed to help users manage their account information.We're eager to provide users with the convenience of logging into our web portal using their Oculus account, ideally through some form of OAuth or Single Sign-On (SSO) mechanism.The primary resource I've come across regarding this integration is the documentation on "Account Linking".In essence, here's the flow:Our web portal initiates the user's redirection to the Meta SSO URL, which can be found at https://auth.oculus.com/sso/?redirect_uri=https://someloginuri.com/oa&organization_id=1234567812345678.The user agrees to link their account with our web portal.Following the agreement, the user is redirected back to our web portal, accompanied by encoded data we can leverage for authenticating the user within the Oculus API.The account linking process does indeed work, yet there's a recurring issue. Users are prompted to "CONNECT ACCOUNT" each time they visit th
Hello!I recently upgraded from Quest 2 to Quest 3.But my MQDH Custom Buttons to grab logs & bugreport don't work anymore.I don't seem to have any permissions on the headset via `adb`I can see the device with `adb devices`;I can shell into the device with `adb shell`But whenever I tried to pull a file or use `cat` I get a permission denied error on all the files in mysdcard/Android/ ... folders. Any advice would be much appreciated! Joel
I started developing for Quest3 but I'm stuck and not making much progress...So far, I've got pass-through working and added collision detection to the scanned room model.Next, I want to bring the scanned 3D model into a Unity scene so I can edit it, but I'm stuck because I don't know how to do it...Any ideas on how to make this work, or even a little advice, would really help.
This is one feature I love about the Quest 3. I play all my games this way. But now I'm a bit worried I'll be stuck with Meta headsets in the future. I can't imagine using a headset that don't have this feature.
Hello, I want to create a Meta for Developers account in my PC but I keep getting this error when I input the code sent to my email:This is because we noticed you are using a device you don't usually use and we need to keep your account safe. We'll allow you to make this change after you've used this device for a while. How can I solve this issue?
I’ve been reading about how play can enhance learning, and it got me thinking about AI. Can our models really learn from playful interactions? I feel like a virtual world could be the perfect setting for this kind of exploration. Has anyone experimented with this? What are your thoughts on using play as a learning tool for AI?
Hi. I'm working with Unreal Engine 5.3 and Meta Quest 3. I'm having the following error message when using a web browser within UE5 and connecting to an HTTP url. ERR_CLEARTEXT_NOT_PERMITTEDDo you know how can I enable the use of cleartext http traffic? Is it somewhere in the MetaXR Plugin or MetaXRPlatform plugin or would it be somewhere in UE5 Settings or do I need to modify some AndroidManifest.xml somewhere?I found that someone asked something related here: https://communityforums.atmeta.com/t5/Quest-Development/Having-issue-with-setting-Cleartext-HTTP-traffic-for-development/m-p/777427/highlight/trueAlso found some info for Android development here:https://www.repeato.app/how-to-resolve-cleartext-http-traffic-not-permitted-error-in-android-8-and-above/ Any help would be greatly appreciated!
For some reason the updates are taking hours wow. the Quest 2 is really really slow!
I can't get past that during setup, I don't have an organization. How do I avoid that in setup?
Hi everyone,I’m developing an educational XR application for Meta Quest 3S devices, intended for public use in a science center.I’m trying to deploy the app in Shared Mode via Meta Horizon Managed Services (HMS). My application uses:OVRManagerPassthrough API for basic passthrough functionality (showing the real-world environment as a background layer).I do NOT use:Scene UnderstandingSpatial AnchorsObject AnchorsAvatars SDKPlatform SDK APIs However, when I upload my updated APK to HMS, I keep getting the error:Shared mode: contains Insight SDKI have tried::white_heavy_check_mark: Removing all references to Scene Understanding scripts (e.g. OVRSceneManager, OVRSceneAnchor).:white_heavy_check_mark: Removing Spatial Anchors scripts.:white_heavy_check_mark: High Managed Stripping Level to reduce unused code.:white_heavy_check_mark: Cleaning up Assembly Definitions.But the Insight SDK warning still appears, even though my app only uses passthrough. And so the app won't update.My questio
We’re working on integrating a new license system for our VR training app and were hoping to get insights on two related issues we’re facing — particularly in the context of Meta for Work (MHMS).Accessing MHMS Distributed FilesWe’d like to support large-scale deployments by allowing customers to deploy encrypted license files to headsets via Horizon managed services (there us an option there to deploy files to devices). File distribution itself works fine, but we haven’t found a way to read these files from within the app at runtime, i.e. to have the proper permissions to read those files. Do you have any guidance on how to access these files from the app?Storing License Info LocallyWe also want to store license data locally on the device after activation (while online, in the case were they do not want to distribute license files), so the app can validate the license even when the device is offline. This is essentially the same encrypted data as the distributed file, just generated on
Can the developers please create and release a downloadable update that allows creators to film in both portrait and/or landscape modes? Maybe make this a setting we can toggle between in the app. This would be so helpful thank you.
I currently need to link the player's Meta account to our game using the Unity Meta XR Platform SDK for login purposes. After passing the application permission check, the player's ID can be obtained through the Users.GetLoggedInUser() method. However, the Token cannot be obtained using the Users.GetAccessToken() method. This method always returns an empty result. Could you please tell me if I have not configured something correctly or if there is any missing step?
Vision Correction Software for Mobile DevicesOverview:I have an innovative idea for a mobile application that enhances the user experience for individuals with weak eyesight. The app would function as a software-based vision correction tool, eliminating the need for users to wear glasses while using their smartphones.How It Works:Users input their exact eye prescription (e.g., sphere, cylinder, axis values).The app applies a real-time visual adjustment to the mobile screen, optimizing display clarity based on the user’s vision needs.The software runs in the background, ensuring seamless usability across all apps without requiring external hardware.Potential Technologies to Use:Image Processing & Computer Vision: OpenCV, TensorFlow, or AI-based vision correction algorithms.Mobile App Development: Flutter (Dart) or Native (Kotlin/Swift).Real-Time Rendering: GPU-based shaders for on-the-fly visual adjustments.Target Audience:Individuals with weak eyesight who frequently use smartphone
Hey everyone,I'm curious: will there ever be a developer kit (SDK) available for Meta glasses? I think the glasses are great, but there's not much to do with them right now. So, I thought, why not build a community around it?If Meta releases an API or something that other apps could call or interact with indirectly (since it seems there's already a service running in the background), this could enable commands from third-party apps. This way, you could allow users to develop their own apps and further customize the experience.For example, let's say I want to do something customizable, like turning on my smart lights using the command "Hey Meta". My own app could register a command (or more than one) so that whenever I say "Hey Meta, [do something]", this command triggers (it could be a post or a deeplink) that my app could receive and then perform the desired action, only for that command. And if this API allows me to use the camera live, like we do in Instagram livestreams, the possib
Good day everyone, i have a really great idea for a game. It will be a crowd pleaser for all ages, guaranteed! with plenty of upgrade/addons! More of a beginners game aimed at people who are starting on oculus so they can get used to the controls I guess How do I get someone onboard to develop a protype of what I’m thinking? I don’t want any revenue, but hey it it makes it to the top and your feeling generous 💆♀️🙋♀️
Why is the Meta Oculus software a virus basically? it's not shown in "Startup" on task manager so I can't disable it from automatically starting when I turn on my PC . theres no way to disable it from Startup in the oculus App either.. just some virus software basically huh meta? 🙂
I have been trying to fix a problem that I have with an ad account since last night. I have sent several messages but don't have a response. I have two business pages, My assistant used to run ads on the first page and never reported any issued to me about the ad account. I have been working on the new page, and checked everything when I was creating an ad account. I went through a good number of meta blueprint courses to make sure, I am doing everything right. I tried running an ad last night and found a problem with it running. when I looking into the ad setting, it set account restrictions. I checked and all previous accounts from my personal and other business page looked ok, when I started digging deeper, It showed account restrictions on two of my ad accounts. However, when I looked into the ad manager for those accounts there were no rejected or restricted notices on any of the ads. however on top of the page, it showed the account restriction
Hi.As Meta announced, Organization Groupings will be discontinued as of July 25th.What does it mean? We need to have a general matrix from which different organizations that will publish different games can branch off.How can we do this from now on?Thank you very much.
i cant get it to work, ive tried all the tutorials on youtube, and ive enabled voicemeeter mode on virtual desktop streamer but i cant get music playing through my microphone. i dont want to go back to quest link because its so bad, but i really want to get this to work. i got it to work once but there was a really bad echo. ive tried voicemeeter potato and banana, but neither of them work for me. i dont know what im doing wrong.
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