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Up and Coming
December 23, 2016
Question

Oculus TrayTool - SuperSampling profiles, HMD disconnect fixes (hopefully)

Oculus Tray Tool  
current version: 0.87.3

What is it?
In short; It’s a free application that helps you get the most out of your Rift. It is developed by me, ApollyonVR, with the support of the community for beta testing. Please note that this application is not an official piece software from Oculus, I am not affiliated with Oculus in any way. Any issues you
have with this application should be reported to me and not Oculus support. You can reach me here on the forums or by contacting me at *REDACTED*

Oculus Tray Tool (OTT) has many features that will hopefully help you get the very best VR experience. It has options that help you automatically switch audio and microphone to the Rift and back, handle the Oculus runtime service, voice commands, batch import Steam games (added to OTT by the awesome headkaze over at http://headsoft.com.au), replace icons for your games and more.

It’s primary feature however, is the ability to create “Profiles” for you VR Games and apps.
Within these Profiles, you set how Asyncronous SpaceWarp (ASW) should act, increase the perceived resolution by using Supersampling and increase the CPU Priority of a given app to get the most juice out of your system for that specific application.
Once a Profile has been created for a game or app, OTT will detect when it is started and apply the
profile for it, without the need for taking your headset of.

If you want to have a peek at all the things OTT can do for you before installing the application, check the User Guide pdf. The latest version of this application will always be right below this intro, but the app also checks for available updates on startup.

Enjoy, have fun and please report any issues, suggestion or feature requests to me using the above mentioned methods. Oh, and feel free to buy me a coffee by using the PayPal button in-app. 🙂
 
The very nice people over at Guru3d.com have been kind enough to host some mirrors for the setups, so make sure to pay them a visit!
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UPDATE 03/08

Hi all!
It's been a while since i released a new version, but now the time has come! 😃
I'm looking for ppl who want to test the new version before public release.
There are primarily changes for the Quest but anyone is welcome to test it.
Just drop an email to *REDACTED* and i'll get you a download link
and some instructions. Also include what type of headset (Rift or Quest)
that you are using.

 

Also, i now have a proper domain for the website, so swing by www.ApollyonVR.com
and check out the new Forum! If you have questions, comments or suggestions

that is the place to post them. 😃

 

Below are the release notes for the new version. Please note that this is a Beta version

for testing the new features. If you just want to use a stable version of OTT then head

over to www.apollyonvr.com and simply download the latest version.

 

Version 0.87.7
* Oculus Dash will now use the same CPU Priority as what you set for OVR Server.
* Added a "Comments" option to Profiles.
* Implemented Paolod29's code for a permanent AirLink (https://github.com/pd29/oculus-airlink-enabler).
* Added more choices to the Quest Link settings for "Bitrate" and "Encode Resolution".
* Added option for "Force Mipmap generation on all layers" on the Game Settings tab.
* Added option for "Offset Mipmap bias on all layers" on the Game Settings tab.
* Added option for "Force Mipmap generation on all layers" to Profiles.
* Added option for "Offset Mipmap bias on all layers" to Profiles.
* Added option for "Encode Dynamic Bitrate" on the Quest Link tab.
* Added option for "Dynamic Bitrate Max" on the Quest Link tab.
* Added "FOV Multiplier" to Profiles. Setting this to a value lower than 1, for example 0.8,
will increase FPS due to less pixels being drawn at the expense of lower FOV.
* When creating a brand new Profile, the current settings from the Game Settings tab will be used.
This will make it even easier to create a new Profile! Simply experiment with different settings
on the Game Settings tab, and when you have found the perfect combo for a given game those
settings are copied over when you click "Create new Profile".

* Added option to Disable profiles.

* Redesigned the Profiles window a bit.
* Fixed some bugs.

 
Cheers!
This topic has been closed for replies.

1867 replies

Honored Contributor
January 23, 2019
Man, I wish that Oculus would just incorporate OTT.  I'd even be willing to pay for this as an Oculus App (I already have donated to OTT btw).

 As it is, by itself, OTT is always going to have problems with all Rift firmware and Win10 updates imho.  Heck, even the Oculus Debug Tool (ODT) does not even work all that great lately, lol!
9800x3d, rtx5090, X870E MB w/wifi7, 64Gb 6000 ram, 2x2TB SSD, 1000W PSU, Win 11pro, QPro, Q3, w/Link and Air Link, Vive Pro1 with 2x2.0 base stations, Etsy lens mod and Index Controllers
Up and Coming
January 23, 2019
@TomCgcmfc  Thanks for the kind words =)
Up and Coming
January 23, 2019
To all, if you are having issues with OTT not finding any games, and/or trowing out warnings about not finding any library paths, give me a ping, i've got a potential fix for that that i'd like to try out.

Cheers!
New Participant
January 23, 2019


To all, if you are having issues with OTT not finding any games, and/or trowing out warnings about not finding any library paths, give me a ping, i've got a potential fix for that that i'd like to try out.

Cheers!


I do have problems with the registry path, OTT complains every time I start windows. Tried setting the path manually and restarting, didn't help.

Up and Coming
January 27, 2019
@ApollyonVR
There's an issue with the library vs. profiles. In the "Library" all the Steam games are marked as red even they have profile made in "Profiles". Also, of these reds are clicked in library with right mouse button, it's always giving "create profile"-option instead of "edit profile" (mentioning again that the all games have profile created). Also, for some reason, Assetto Corsa wants to use ADR1FT's icon in library (both are installed in Steam). 
i9-9900K@ 5GHz, ASUS Rog Strix 2080 Super OC , 32gb 3466MHz DDR4, ROG Strix Z390 E Gaming, 1 x Inateck 4 port USB 3.0 card, 2x3.1, USB, 6x3.0 USB on mobo, 1x USB-C on G-card, Reverb G2
New Participant
January 27, 2019
@ApollyonVR Could you provide Hardware IDs for all usb devices that OTT disables power saving for? I wont be using Rift for a while so I want to re-enable power saving in device manager.
Participant
January 28, 2019
In the past, I used OCC instead of Oculus Home, because Oculus Home used too many resources and OCC was much more lightweight.  I can't get Oculus to work anymore without Oculus Home running.  Is there a trick to use Rift without Oculus Home running?
Up and Coming
January 28, 2019
@sab0276 Unfortunately it is no longer possible to use the Rift without Home running. At least not to my knowledge. 
Up and Coming
January 29, 2019
@sab0276  Unfortunately it is no longer possible to use the Rift without Home running. I have not heard of or found a workaround to this yet. But i will do some testing when i get the chance, i have some ideas on stuff to test, so i'll get back on that.
New Participant
February 4, 2019
Hey, I wanted to volunteer my services if you want to get a proper website set up for this instead of just a forum post and Dropbox links. I'm a web dev and SRE, and am happy to donate a bit of my time to improve the distribution channel for this tool since I use it so heavily.

I'll try to watch for replies to this but you're more likely to reach me on Reddit (u/smiller171) or Twitter (@Miller_Geek)