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Up and Coming
December 23, 2016
Question

Oculus TrayTool - SuperSampling profiles, HMD disconnect fixes (hopefully)

Oculus Tray Tool  
current version: 0.87.3

What is it?
In short; It’s a free application that helps you get the most out of your Rift. It is developed by me, ApollyonVR, with the support of the community for beta testing. Please note that this application is not an official piece software from Oculus, I am not affiliated with Oculus in any way. Any issues you
have with this application should be reported to me and not Oculus support. You can reach me here on the forums or by contacting me at *REDACTED*

Oculus Tray Tool (OTT) has many features that will hopefully help you get the very best VR experience. It has options that help you automatically switch audio and microphone to the Rift and back, handle the Oculus runtime service, voice commands, batch import Steam games (added to OTT by the awesome headkaze over at http://headsoft.com.au), replace icons for your games and more.

It’s primary feature however, is the ability to create “Profiles” for you VR Games and apps.
Within these Profiles, you set how Asyncronous SpaceWarp (ASW) should act, increase the perceived resolution by using Supersampling and increase the CPU Priority of a given app to get the most juice out of your system for that specific application.
Once a Profile has been created for a game or app, OTT will detect when it is started and apply the
profile for it, without the need for taking your headset of.

If you want to have a peek at all the things OTT can do for you before installing the application, check the User Guide pdf. The latest version of this application will always be right below this intro, but the app also checks for available updates on startup.

Enjoy, have fun and please report any issues, suggestion or feature requests to me using the above mentioned methods. Oh, and feel free to buy me a coffee by using the PayPal button in-app. 🙂
 
The very nice people over at Guru3d.com have been kind enough to host some mirrors for the setups, so make sure to pay them a visit!
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UPDATE 03/08

Hi all!
It's been a while since i released a new version, but now the time has come! 😃
I'm looking for ppl who want to test the new version before public release.
There are primarily changes for the Quest but anyone is welcome to test it.
Just drop an email to *REDACTED* and i'll get you a download link
and some instructions. Also include what type of headset (Rift or Quest)
that you are using.

 

Also, i now have a proper domain for the website, so swing by www.ApollyonVR.com
and check out the new Forum! If you have questions, comments or suggestions

that is the place to post them. 😃

 

Below are the release notes for the new version. Please note that this is a Beta version

for testing the new features. If you just want to use a stable version of OTT then head

over to www.apollyonvr.com and simply download the latest version.

 

Version 0.87.7
* Oculus Dash will now use the same CPU Priority as what you set for OVR Server.
* Added a "Comments" option to Profiles.
* Implemented Paolod29's code for a permanent AirLink (https://github.com/pd29/oculus-airlink-enabler).
* Added more choices to the Quest Link settings for "Bitrate" and "Encode Resolution".
* Added option for "Force Mipmap generation on all layers" on the Game Settings tab.
* Added option for "Offset Mipmap bias on all layers" on the Game Settings tab.
* Added option for "Force Mipmap generation on all layers" to Profiles.
* Added option for "Offset Mipmap bias on all layers" to Profiles.
* Added option for "Encode Dynamic Bitrate" on the Quest Link tab.
* Added option for "Dynamic Bitrate Max" on the Quest Link tab.
* Added "FOV Multiplier" to Profiles. Setting this to a value lower than 1, for example 0.8,
will increase FPS due to less pixels being drawn at the expense of lower FOV.
* When creating a brand new Profile, the current settings from the Game Settings tab will be used.
This will make it even easier to create a new Profile! Simply experiment with different settings
on the Game Settings tab, and when you have found the perfect combo for a given game those
settings are copied over when you click "Create new Profile".

* Added option to Disable profiles.

* Redesigned the Profiles window a bit.
* Fixed some bugs.

 
Cheers!
This topic has been closed for replies.

1867 replies

Up and Coming
May 28, 2019
@Lokham  I've sent yo a new build to test for the missing OK button, which looks to be a simple scaling thing.
Up and Coming
May 28, 2019
@Dethtoon That is pretty hard to say, it really depends on your PC's hardware. If you could run a game at SS 1.5 with the old Rift, it should also work with the Rift S. But it's really something one needs to figure out by testing, a simple thing like what driver version you use for your graphics card might have a pretty big impact on performance.

Cheers!
New Participant
May 28, 2019


@Lokham  I've sent yo a new build to test for the missing OK button, which looks to be a simple scaling thing.


Yep. and your new build works fine. "OK" box appeared. Thanks.
May 29, 2019
@ApollyonVR  : Do you think it will be possible to have voice commands for activating and deactivating passthrough on the Rift S? It would be really helpful in games that are not used with the touch controllers (flight sims, racing sims, etc.). It would really help me to glance a short peak at the keyboard for example.

Regards

Raskil
Honored Contributor
May 29, 2019

Raskil said:

@ApollyonVR  : Do you think it will be possible to have voice commands for activating and deactivating passthrough on the Rift S? It would be really helpful in games that are not used with the touch controllers (flight sims, racing sims, etc.). It would really help me to glance a short peak at the keyboard for example.

Regards

Raskil

Raskil said:

@ApollyonVR  : Do you think it will be possible to have voice commands for activating and deactivating passthrough on the Rift S? It would be really helpful in games that are not used with the touch controllers (flight sims, racing sims, etc.). It would really help me to glance a short peak at the keyboard for example.

Regards

Raskil




You cannot even see the keyboard properly with passthrough inho.  Just remove the rubber nose flap and you will be able to peek at your keyboard.  That's what I'm doing with my sims and I don't think it has any negative immersive effects.  Certainly a lot less than looking at a ghostly passthrough image, lol!
9800x3d, rtx5090, X870E MB w/wifi7, 64Gb 6000 ram, 2x2TB SSD, 1000W PSU, Win 11pro, QPro, Q3, w/Link and Air Link, Vive Pro1 with 2x2.0 base stations, Etsy lens mod and Index Controllers
May 29, 2019
Well, I can see the keyboard properly in passthrough and I use it alot when I play stuff with the oculus controllers.
Honored Contributor
May 29, 2019






Well, yours must work a lot better than mine.  I cannot even make out any letters on my keyboard.  Maybe because my keyboard is back-lit, who knows?
9800x3d, rtx5090, X870E MB w/wifi7, 64Gb 6000 ram, 2x2TB SSD, 1000W PSU, Win 11pro, QPro, Q3, w/Link and Air Link, Vive Pro1 with 2x2.0 base stations, Etsy lens mod and Index Controllers
May 29, 2019

TomCgcmfc said:







Well, yours must work a lot better than mine.  I cannot even make out any letters on my keyboard.  Maybe because my keyboard is back-lit, who knows?

Same here.
Up and Coming
May 29, 2019
@Raskil  Sent you a PM with some stuff we can try out. As i don't have Rift S myself it's a bit hard to test, but if there's a way i'll try to find it. =)
May 30, 2019
Well I don't see the letters on my keyboard as well. But I don't need to. I know which letter is where. I just need to see the keyboard and it's layout.