Skip to main content
Up and Coming
December 23, 2016
Question

Oculus TrayTool - SuperSampling profiles, HMD disconnect fixes (hopefully)

Oculus Tray Tool  
current version: 0.87.3

What is it?
In short; It’s a free application that helps you get the most out of your Rift. It is developed by me, ApollyonVR, with the support of the community for beta testing. Please note that this application is not an official piece software from Oculus, I am not affiliated with Oculus in any way. Any issues you
have with this application should be reported to me and not Oculus support. You can reach me here on the forums or by contacting me at *REDACTED*

Oculus Tray Tool (OTT) has many features that will hopefully help you get the very best VR experience. It has options that help you automatically switch audio and microphone to the Rift and back, handle the Oculus runtime service, voice commands, batch import Steam games (added to OTT by the awesome headkaze over at http://headsoft.com.au), replace icons for your games and more.

It’s primary feature however, is the ability to create “Profiles” for you VR Games and apps.
Within these Profiles, you set how Asyncronous SpaceWarp (ASW) should act, increase the perceived resolution by using Supersampling and increase the CPU Priority of a given app to get the most juice out of your system for that specific application.
Once a Profile has been created for a game or app, OTT will detect when it is started and apply the
profile for it, without the need for taking your headset of.

If you want to have a peek at all the things OTT can do for you before installing the application, check the User Guide pdf. The latest version of this application will always be right below this intro, but the app also checks for available updates on startup.

Enjoy, have fun and please report any issues, suggestion or feature requests to me using the above mentioned methods. Oh, and feel free to buy me a coffee by using the PayPal button in-app. 🙂
 
The very nice people over at Guru3d.com have been kind enough to host some mirrors for the setups, so make sure to pay them a visit!
-----------
 
UPDATE 03/08

Hi all!
It's been a while since i released a new version, but now the time has come! 😃
I'm looking for ppl who want to test the new version before public release.
There are primarily changes for the Quest but anyone is welcome to test it.
Just drop an email to *REDACTED* and i'll get you a download link
and some instructions. Also include what type of headset (Rift or Quest)
that you are using.

 

Also, i now have a proper domain for the website, so swing by www.ApollyonVR.com
and check out the new Forum! If you have questions, comments or suggestions

that is the place to post them. 😃

 

Below are the release notes for the new version. Please note that this is a Beta version

for testing the new features. If you just want to use a stable version of OTT then head

over to www.apollyonvr.com and simply download the latest version.

 

Version 0.87.7
* Oculus Dash will now use the same CPU Priority as what you set for OVR Server.
* Added a "Comments" option to Profiles.
* Implemented Paolod29's code for a permanent AirLink (https://github.com/pd29/oculus-airlink-enabler).
* Added more choices to the Quest Link settings for "Bitrate" and "Encode Resolution".
* Added option for "Force Mipmap generation on all layers" on the Game Settings tab.
* Added option for "Offset Mipmap bias on all layers" on the Game Settings tab.
* Added option for "Force Mipmap generation on all layers" to Profiles.
* Added option for "Offset Mipmap bias on all layers" to Profiles.
* Added option for "Encode Dynamic Bitrate" on the Quest Link tab.
* Added option for "Dynamic Bitrate Max" on the Quest Link tab.
* Added "FOV Multiplier" to Profiles. Setting this to a value lower than 1, for example 0.8,
will increase FPS due to less pixels being drawn at the expense of lower FOV.
* When creating a brand new Profile, the current settings from the Game Settings tab will be used.
This will make it even easier to create a new Profile! Simply experiment with different settings
on the Game Settings tab, and when you have found the perfect combo for a given game those
settings are copied over when you click "Create new Profile".

* Added option to Disable profiles.

* Redesigned the Profiles window a bit.
* Fixed some bugs.

 
Cheers!
This topic has been closed for replies.

1867 replies

Participant
June 26, 2019

Sigma8510 said:




Sigma8510 said:

After Oculus software update to 1.38.1, Oculus Homeless option does not appear to be working in OTT.  Using version 86.1.  Anyone else seeing this?


working for me.


Thank you!  I will try again and look at my settings.


Got it to work by disabling then re-enabling Homeless.
Participant
June 29, 2019
Latest version (0.86.1.2) is taking a long time to start up.  May revert to the last version.

June 30, 2019

Sigma8510 said:

Latest version (0.86.1.2) is taking a long time to start up.  May revert to the last version.



Yeah, it keeps hanging on "Starting up. please wait....." .. when i kill the OculusDebugtoolCLI proces it says "ready" .. something is definitely wrong there .. going back to the previous version also
New Participant
July 1, 2019
For 2 years I had almost no trouble with OTT. But since a few weeks I have multiple problems with SteamVR games. I am using 1.7 as global value and of course different values for each game profile. 

- So the supersampling value I set in OTT for individual SteamVR games is either not applied (they just use the global value) or even sometimes multiplied with this global value of 1.7. Of course I deactivated the automatic SS detection in SteamVR and set it to 100%. So far I‘ve tested Titanic VR, Jet Island, Skyrim VR and Hellblade.

- also in Hellblade it overwrites the ingame supersampling, no matter which value I set in OTT for it, even at 0. The ingame SS has no effect. This didn’t happen before. Before I’ve set 0 in OTT and could use the ingame SS. And as I mentioned above it does set the global value and not the value of the game profile, same goes for Jet Island and Titanic VR.

- Also in Skyrim VR every 5 seconds I get a a short framedrop if OTT is active. If I close OTT while the game is still running the framedrops disappear.


At the moment this makes OTT unusable for me with SteamVR games.
Up and Coming
July 2, 2019
@Sigma8510 @fvdheide1963 Could you get me some logs perhaps? If you can

1) Start OTT, kill OculusDebugtoolCLI.exe process if it looks like OTT i hanging on start and see if it starts up.
2) Go to the Advanced tab and uncheck any options here ('Use Local DebugTool', 'Start AppWatcher on OTT start')
3) Click "Restart in Debug Mode" and see if it starts up now.
4) If it still hangs after restarting in debug mode/unchecking the options, once again kill the OculusDebugtoolCLI.exe
    process and after that get me the ott.log. Send that to me as a PM or via email.

@Tomat@Tomatenmann Did this start after you updated OTT or did it start after something else happened? SteamVR has had a few updates, did it appear after that? Or some other update? Need some more info here. Also, if you could do a start in debug mode, then start up a few games you've had issues with, like Skyrim and such, then after that get me the ott.log and i'll have a look.

Include something descriptive about your perticular issue in the message/email so i know what it is about.

Cheers!
Participant
July 2, 2019
Will try later tonight.
New Participant
July 2, 2019
First of all, I would like to thank the dev very much for the OTT software; it has been awesome since I started using the last few weeks and its brilliant :) I have been more than happy with it; so thank you very much for all your hard work.

I have a few questions. I am now on OTT .86.1. Should the oculus runtime start when computer restarts without oculus home being open? I use OTT and have noticed since update when I restart the computer the headset is active; whereas prior I don't think it was. BUT, Oculus also just updated on beta so maybe its that is causing oculus to run on start up and I did not notice. Is there a way to use OTT to make Oculus not run on computer on start up or restart? IE only when I launch OTT?

Anyways, I am also getting the hanging issue as described above and killing ORT or debug fixes it. Thanks

PS - how do I generate a log ?
Up and Coming
July 3, 2019
@Razorss  The Oculus service is normally set to Automatic start, so it will always start with the pc unless you set the service to Manual or Disabled. If you had done this previously, and then the Oculus software was updated, the service will most likely be back to automatic start. If you go to the Service & Startup tab in OTT there are some options to handle the Oculus service, so check those out.

The log is named ott.log and is located in the OTT installation path, "C:\Program Files (x86)\Oculus Tray Tool" by default.
It has basic logging by default, which gives you some info on what's happening so you can track what happnes when you start a game an such. But you can enable debug logging, which is more useful for me in sorting out issues, by going to the Advanced tab in OTT and clicking "Restart in debug mode". This will generate a fresh ott.log with debug enabled. So do that, then replicate whatever issue you have, in this case killing the debug tool, and after that grab the ott.log and send that to me in a private message or in an email.

Cheers!
Up and Coming
July 4, 2019
Working on a patch for the startup issue which seems to be caused by a removed feature from the debug tool.
If you're on Oculus 1.39 you will probably experience this hang on startup. If so, please ping me and i'll get you
the patch to test it out.

Cheers!
Inspiring
July 4, 2019
Hey ApollyonVR, first of all thanks for your great work ! Would it be possible for you to add height adjustment into OTT ? Oculus removed it from the Rift S and now nearly all of my oculus native titles are not playable anymore :(