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Up and Coming
December 23, 2016
Question

Oculus TrayTool - SuperSampling profiles, HMD disconnect fixes (hopefully)

Oculus Tray Tool  
current version: 0.87.3

What is it?
In short; It’s a free application that helps you get the most out of your Rift. It is developed by me, ApollyonVR, with the support of the community for beta testing. Please note that this application is not an official piece software from Oculus, I am not affiliated with Oculus in any way. Any issues you
have with this application should be reported to me and not Oculus support. You can reach me here on the forums or by contacting me at *REDACTED*

Oculus Tray Tool (OTT) has many features that will hopefully help you get the very best VR experience. It has options that help you automatically switch audio and microphone to the Rift and back, handle the Oculus runtime service, voice commands, batch import Steam games (added to OTT by the awesome headkaze over at http://headsoft.com.au), replace icons for your games and more.

It’s primary feature however, is the ability to create “Profiles” for you VR Games and apps.
Within these Profiles, you set how Asyncronous SpaceWarp (ASW) should act, increase the perceived resolution by using Supersampling and increase the CPU Priority of a given app to get the most juice out of your system for that specific application.
Once a Profile has been created for a game or app, OTT will detect when it is started and apply the
profile for it, without the need for taking your headset of.

If you want to have a peek at all the things OTT can do for you before installing the application, check the User Guide pdf. The latest version of this application will always be right below this intro, but the app also checks for available updates on startup.

Enjoy, have fun and please report any issues, suggestion or feature requests to me using the above mentioned methods. Oh, and feel free to buy me a coffee by using the PayPal button in-app. 🙂
 
The very nice people over at Guru3d.com have been kind enough to host some mirrors for the setups, so make sure to pay them a visit!
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UPDATE 03/08

Hi all!
It's been a while since i released a new version, but now the time has come! 😃
I'm looking for ppl who want to test the new version before public release.
There are primarily changes for the Quest but anyone is welcome to test it.
Just drop an email to *REDACTED* and i'll get you a download link
and some instructions. Also include what type of headset (Rift or Quest)
that you are using.

 

Also, i now have a proper domain for the website, so swing by www.ApollyonVR.com
and check out the new Forum! If you have questions, comments or suggestions

that is the place to post them. 😃

 

Below are the release notes for the new version. Please note that this is a Beta version

for testing the new features. If you just want to use a stable version of OTT then head

over to www.apollyonvr.com and simply download the latest version.

 

Version 0.87.7
* Oculus Dash will now use the same CPU Priority as what you set for OVR Server.
* Added a "Comments" option to Profiles.
* Implemented Paolod29's code for a permanent AirLink (https://github.com/pd29/oculus-airlink-enabler).
* Added more choices to the Quest Link settings for "Bitrate" and "Encode Resolution".
* Added option for "Force Mipmap generation on all layers" on the Game Settings tab.
* Added option for "Offset Mipmap bias on all layers" on the Game Settings tab.
* Added option for "Force Mipmap generation on all layers" to Profiles.
* Added option for "Offset Mipmap bias on all layers" to Profiles.
* Added option for "Encode Dynamic Bitrate" on the Quest Link tab.
* Added option for "Dynamic Bitrate Max" on the Quest Link tab.
* Added "FOV Multiplier" to Profiles. Setting this to a value lower than 1, for example 0.8,
will increase FPS due to less pixels being drawn at the expense of lower FOV.
* When creating a brand new Profile, the current settings from the Game Settings tab will be used.
This will make it even easier to create a new Profile! Simply experiment with different settings
on the Game Settings tab, and when you have found the perfect combo for a given game those
settings are copied over when you click "Create new Profile".

* Added option to Disable profiles.

* Redesigned the Profiles window a bit.
* Fixed some bugs.

 
Cheers!
This topic has been closed for replies.

1867 replies

Up and Coming
July 5, 2019
@lenne0815 That one is a bit out of my hands i'm afraid. While i don't have the Rift S (yet) it sounds really strange that there is no way of setting height or simillar. Reading though the setup process, there is supposed to be a way of setting the floor level during the setup. In Oculus 1.38 it is supposed to be done by touching the floor with one of the contollers (and pressing a button i would guess), and in Oculus 1.39 (currenly in testing) the process for finding the floor is apparently automatic, but there should also be a way of doing it manually. So i would recommend you run through the setup process again and see if there is some way of manually telling the software where floorlevel is.

Cheers!
Up and Coming
July 6, 2019
hello, it's possible to add something like cable guardian?
New Participant
July 8, 2019
First off, thank you for your hard work on the program. I have been using it for quite sometime.

I think I found a couple of bugs.

1. Turn on Pixel Density in the Visual Hud.
2. Set a Default Supersampling 
3. Make a game profile with the supersampling lower then what is set in Default Supersampling.
4. Start the game and it will use the Default Supersampling in lieu of the one in the profile.
5. This is confirmed by the Pixel Density in the Visual Hud.

The other one:
1. Turn on Pixel Density in the Visual Hud.
2. The Default Supersampling values don't align with what is shown in the Pixel Density (using Oculus Home and the Virtual Desktop). I tried numerous ones. Assuming the Left/Right viewport numbers is screen resolution, they don't alight with supersampling values either. There could also be some sort of adaptive pixel density happening as well.
  
Up and Coming
July 8, 2019
@TopFord  I need the ott.log in order to check on things, so drop me PM with the log (you might need to zip in first) and then we can have a look.
New Participant
July 8, 2019


@TopFord  I need the ott.log in order to check on things, so drop me PM with the log (you might need to zip in first) and then we can have a look.


Just sent you a PM with the log.
New Participant
July 9, 2019
Thank you ApollyonVR, second thing I DLed after learning how to set mine up from Oasis on YT.
Up and Coming
July 9, 2019
@MajorDodger  It's my pleasure =)
Up and Coming
July 9, 2019
Looking for someone with a Rift S and who is also running with a NVIDIA RTX 20xx GPU to help test some stuff.
Even better, if there is someone with a Rift S that was previously using a GTX 10xx GPU and has upgraded to a RTX20xx GPU that would be very helpful in doing some comparisson. Just ping me here or in a PM and i'll explain a bit more.

Cheers!
New Participant
July 10, 2019
Hello, thanks for the software it's a life changer.

I currently have an issue with OTT however. It seems that when OTT is opened my VR games close automaticaly after like 30 seconds when I don't have my headset on my head. 

Do you any idea what could cause this ? A setting maybe ?
Up and Coming
July 10, 2019
@MeTeC  Sounds really wierd, i'll drop you a PM with some questions and we can take it from there.