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Up and Coming
December 23, 2016
Question

Oculus TrayTool - SuperSampling profiles, HMD disconnect fixes (hopefully)

Oculus Tray Tool  
current version: 0.87.3

What is it?
In short; It’s a free application that helps you get the most out of your Rift. It is developed by me, ApollyonVR, with the support of the community for beta testing. Please note that this application is not an official piece software from Oculus, I am not affiliated with Oculus in any way. Any issues you
have with this application should be reported to me and not Oculus support. You can reach me here on the forums or by contacting me at *REDACTED*

Oculus Tray Tool (OTT) has many features that will hopefully help you get the very best VR experience. It has options that help you automatically switch audio and microphone to the Rift and back, handle the Oculus runtime service, voice commands, batch import Steam games (added to OTT by the awesome headkaze over at http://headsoft.com.au), replace icons for your games and more.

It’s primary feature however, is the ability to create “Profiles” for you VR Games and apps.
Within these Profiles, you set how Asyncronous SpaceWarp (ASW) should act, increase the perceived resolution by using Supersampling and increase the CPU Priority of a given app to get the most juice out of your system for that specific application.
Once a Profile has been created for a game or app, OTT will detect when it is started and apply the
profile for it, without the need for taking your headset of.

If you want to have a peek at all the things OTT can do for you before installing the application, check the User Guide pdf. The latest version of this application will always be right below this intro, but the app also checks for available updates on startup.

Enjoy, have fun and please report any issues, suggestion or feature requests to me using the above mentioned methods. Oh, and feel free to buy me a coffee by using the PayPal button in-app. 🙂
 
The very nice people over at Guru3d.com have been kind enough to host some mirrors for the setups, so make sure to pay them a visit!
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UPDATE 03/08

Hi all!
It's been a while since i released a new version, but now the time has come! 😃
I'm looking for ppl who want to test the new version before public release.
There are primarily changes for the Quest but anyone is welcome to test it.
Just drop an email to *REDACTED* and i'll get you a download link
and some instructions. Also include what type of headset (Rift or Quest)
that you are using.

 

Also, i now have a proper domain for the website, so swing by www.ApollyonVR.com
and check out the new Forum! If you have questions, comments or suggestions

that is the place to post them. 😃

 

Below are the release notes for the new version. Please note that this is a Beta version

for testing the new features. If you just want to use a stable version of OTT then head

over to www.apollyonvr.com and simply download the latest version.

 

Version 0.87.7
* Oculus Dash will now use the same CPU Priority as what you set for OVR Server.
* Added a "Comments" option to Profiles.
* Implemented Paolod29's code for a permanent AirLink (https://github.com/pd29/oculus-airlink-enabler).
* Added more choices to the Quest Link settings for "Bitrate" and "Encode Resolution".
* Added option for "Force Mipmap generation on all layers" on the Game Settings tab.
* Added option for "Offset Mipmap bias on all layers" on the Game Settings tab.
* Added option for "Force Mipmap generation on all layers" to Profiles.
* Added option for "Offset Mipmap bias on all layers" to Profiles.
* Added option for "Encode Dynamic Bitrate" on the Quest Link tab.
* Added option for "Dynamic Bitrate Max" on the Quest Link tab.
* Added "FOV Multiplier" to Profiles. Setting this to a value lower than 1, for example 0.8,
will increase FPS due to less pixels being drawn at the expense of lower FOV.
* When creating a brand new Profile, the current settings from the Game Settings tab will be used.
This will make it even easier to create a new Profile! Simply experiment with different settings
on the Game Settings tab, and when you have found the perfect combo for a given game those
settings are copied over when you click "Create new Profile".

* Added option to Disable profiles.

* Redesigned the Profiles window a bit.
* Fixed some bugs.

 
Cheers!
This topic has been closed for replies.

1867 replies

Up and Coming
January 8, 2020
Have any of us tried the VRSS and OTT set supersampling at the same time on a game which has the VRSS possibility in nvidia drivers? Do they work together or is the manually set SS needed anymore on VRSS supported games?
i9-9900K@ 5GHz, ASUS Rog Strix 2080 Super OC , 32gb 3466MHz DDR4, ROG Strix Z390 E Gaming, 1 x Inateck 4 port USB 3.0 card, 2x3.1, USB, 6x3.0 USB on mobo, 1x USB-C on G-card, Reverb G2
January 8, 2020


Netheri said:

Have any of us tried the VRSS and OTT set supersampling at the same time on a game which has the VRSS possibility in nvidia drivers? Do they work together or is the manually set SS needed anymore on VRSS supported games?




I would think they would work together regarding SS, as the VRSS settings suggest setting different SS rations based on resolution set.
Up and Coming
January 8, 2020

dburne said:



Netheri said:

Have any of us tried the VRSS and OTT set supersampling at the same time on a game which has the VRSS possibility in nvidia drivers? Do they work together or is the manually set SS needed anymore on VRSS supported games?




I would think they would work together regarding SS, as the VRSS settings suggest setting different SS rations based on resolution set.


Yeah, that would be _ideal_ and that's the reason i am wondering/asking, if we have actual experience of it yet. 
i9-9900K@ 5GHz, ASUS Rog Strix 2080 Super OC , 32gb 3466MHz DDR4, ROG Strix Z390 E Gaming, 1 x Inateck 4 port USB 3.0 card, 2x3.1, USB, 6x3.0 USB on mobo, 1x USB-C on G-card, Reverb G2
Honored Contributor
February 29, 2020
Does anyone know if it is ok to use OTT together with Revive? Reason I ask is because I currently run a Rift cv1 and Vive Pro.  Thanks to OTT audio and ovrservices switching and the Vive Link Box on/off button these make switching between these very easy.  However if I want to run Revive (to be able to play Oculus store games on my Vive Pro) I need to have the Oculus desktop app running in the background.

Any thoughts?  Thanks.
9800x3d, rtx5090, X870E MB w/wifi7, 64Gb 6000 ram, 2x2TB SSD, 1000W PSU, Win 11pro, QPro, Q3, w/Link and Air Link, Vive Pro1 with 2x2.0 base stations, Etsy lens mod and Index Controllers
Up and Coming
March 3, 2020
Hi Apollyon, I'm having an issue where I have to restart the tool every time I restart the game i.e. IL-2 Greatest Battles, DCS World, in order to get the OTT to work again I have to alt-tab out and restart the profile I have saved.

logs, .
 
" any failure you meet is never a defeat; merely a set up for a greater comeback " Asus z370 MX||i9x9900k||ddr4-32gb PC3200||RTX 2080-8gb||AX1200 Corsair||turtle beach elite pro 7.1||Win10x64||TrackIr 4/ir||ViRpiL,T50cm|MFG CrossWinds||X55 Throttle||G15 Keyboard/Mouse|| Rift VR \ 32" Samsung|| 1x9inc||
Up and Coming
March 4, 2020
@71st_Mastiff I see a crash in the log so something is up for sure. What if you use WMI instead of Timer as detection method? Any difference then?
Cheers!
Honored Contributor
March 5, 2020

TomCgcmfc said:

Does anyone know if it is ok to use OTT together with Revive? Reason I ask is because I currently run a Rift cv1 and Vive Pro.  Thanks to OTT audio and ovrservices switching and the Vive Link Box on/off button these make switching between these very easy.  However if I want to run Revive (to be able to play Oculus store games on my Vive Pro) I need to have the Oculus desktop app running in the background.

Any thoughts?  Thanks.@ApollyonVR 
9800x3d, rtx5090, X870E MB w/wifi7, 64Gb 6000 ram, 2x2TB SSD, 1000W PSU, Win 11pro, QPro, Q3, w/Link and Air Link, Vive Pro1 with 2x2.0 base stations, Etsy lens mod and Index Controllers
Up and Coming
March 6, 2020
@TomCgcmfc For this one i'm not sure to be honest. I can theorize though. If you have a profile for a game that you run with the Vive, then OTT would detect that game and do it's thing, which is perhaps not what you want in this particular scenario. As OTT works on the oculus service, and the Vive does not, then whatever OTT does would not have any affect and might instead possibly cause issues. But then again, since you are not rendering anything to the Rift, it should really just sit there and whatever actions it does on the oculus service will probably not interfere with the Vive. Although in this case i cannot verify anything as i don't have a Vive to test with, so these are just wild theories. =/

Cheers!
Up and Coming
March 8, 2020


@71st_Mastiff I see a crash in the log so something is up for sure. What if you use WMI instead of Timer as detection method? Any difference then?
Cheers!


I did not noticed it had defaulted back to timer instead of staying with wmi. trying it out now. here's a logs of issue with timer and wmi not working correctly.
" any failure you meet is never a defeat; merely a set up for a greater comeback " Asus z370 MX||i9x9900k||ddr4-32gb PC3200||RTX 2080-8gb||AX1200 Corsair||turtle beach elite pro 7.1||Win10x64||TrackIr 4/ir||ViRpiL,T50cm|MFG CrossWinds||X55 Throttle||G15 Keyboard/Mouse|| Rift VR \ 32" Samsung|| 1x9inc||
Up and Coming
March 29, 2020
ok more of the same still crashes and I have to resstart when ever I start after stopping the applications
" any failure you meet is never a defeat; merely a set up for a greater comeback " Asus z370 MX||i9x9900k||ddr4-32gb PC3200||RTX 2080-8gb||AX1200 Corsair||turtle beach elite pro 7.1||Win10x64||TrackIr 4/ir||ViRpiL,T50cm|MFG CrossWinds||X55 Throttle||G15 Keyboard/Mouse|| Rift VR \ 32" Samsung|| 1x9inc||