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Up and Coming
December 23, 2016
Question

Oculus TrayTool - SuperSampling profiles, HMD disconnect fixes (hopefully)

Oculus Tray Tool  
current version: 0.87.3

What is it?
In short; It’s a free application that helps you get the most out of your Rift. It is developed by me, ApollyonVR, with the support of the community for beta testing. Please note that this application is not an official piece software from Oculus, I am not affiliated with Oculus in any way. Any issues you
have with this application should be reported to me and not Oculus support. You can reach me here on the forums or by contacting me at *REDACTED*

Oculus Tray Tool (OTT) has many features that will hopefully help you get the very best VR experience. It has options that help you automatically switch audio and microphone to the Rift and back, handle the Oculus runtime service, voice commands, batch import Steam games (added to OTT by the awesome headkaze over at http://headsoft.com.au), replace icons for your games and more.

It’s primary feature however, is the ability to create “Profiles” for you VR Games and apps.
Within these Profiles, you set how Asyncronous SpaceWarp (ASW) should act, increase the perceived resolution by using Supersampling and increase the CPU Priority of a given app to get the most juice out of your system for that specific application.
Once a Profile has been created for a game or app, OTT will detect when it is started and apply the
profile for it, without the need for taking your headset of.

If you want to have a peek at all the things OTT can do for you before installing the application, check the User Guide pdf. The latest version of this application will always be right below this intro, but the app also checks for available updates on startup.

Enjoy, have fun and please report any issues, suggestion or feature requests to me using the above mentioned methods. Oh, and feel free to buy me a coffee by using the PayPal button in-app. 🙂
 
The very nice people over at Guru3d.com have been kind enough to host some mirrors for the setups, so make sure to pay them a visit!
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UPDATE 03/08

Hi all!
It's been a while since i released a new version, but now the time has come! 😃
I'm looking for ppl who want to test the new version before public release.
There are primarily changes for the Quest but anyone is welcome to test it.
Just drop an email to *REDACTED* and i'll get you a download link
and some instructions. Also include what type of headset (Rift or Quest)
that you are using.

 

Also, i now have a proper domain for the website, so swing by www.ApollyonVR.com
and check out the new Forum! If you have questions, comments or suggestions

that is the place to post them. 😃

 

Below are the release notes for the new version. Please note that this is a Beta version

for testing the new features. If you just want to use a stable version of OTT then head

over to www.apollyonvr.com and simply download the latest version.

 

Version 0.87.7
* Oculus Dash will now use the same CPU Priority as what you set for OVR Server.
* Added a "Comments" option to Profiles.
* Implemented Paolod29's code for a permanent AirLink (https://github.com/pd29/oculus-airlink-enabler).
* Added more choices to the Quest Link settings for "Bitrate" and "Encode Resolution".
* Added option for "Force Mipmap generation on all layers" on the Game Settings tab.
* Added option for "Offset Mipmap bias on all layers" on the Game Settings tab.
* Added option for "Force Mipmap generation on all layers" to Profiles.
* Added option for "Offset Mipmap bias on all layers" to Profiles.
* Added option for "Encode Dynamic Bitrate" on the Quest Link tab.
* Added option for "Dynamic Bitrate Max" on the Quest Link tab.
* Added "FOV Multiplier" to Profiles. Setting this to a value lower than 1, for example 0.8,
will increase FPS due to less pixels being drawn at the expense of lower FOV.
* When creating a brand new Profile, the current settings from the Game Settings tab will be used.
This will make it even easier to create a new Profile! Simply experiment with different settings
on the Game Settings tab, and when you have found the perfect combo for a given game those
settings are copied over when you click "Create new Profile".

* Added option to Disable profiles.

* Redesigned the Profiles window a bit.
* Fixed some bugs.

 
Cheers!
This topic has been closed for replies.

1867 replies

Up and Coming
March 30, 2020
@TomCgcmfc hi! I installed ReVive last night for testing purposes (i was testing can i use openVRtwitchchat on Oculus SDK game through ReVive and SteamVR and it worked! ) and as far as i experienced the OTT informed "program launch detected" so at least with Rift-SteamVR-ReVive-Ocululus Application the OTT worked without issues. However only option enabled for The Climb for me is "ASW off" as i've set the graph re-scale from the game itself. So not sure about does it work with Vive (Pro) but at least it works with Rift-SteamVR-ReVive with without issues. 
i9-9900K@ 5GHz, ASUS Rog Strix 2080 Super OC , 32gb 3466MHz DDR4, ROG Strix Z390 E Gaming, 1 x Inateck 4 port USB 3.0 card, 2x3.1, USB, 6x3.0 USB on mobo, 1x USB-C on G-card, Reverb G2
Up and Coming
March 30, 2020
@71st_Mastiff Could you drop me some fresh logs and i'll have a look.

Cheers!
New Participant
April 1, 2020
Heads up with with the latest update, I attempted to adjust oculus link settings. After rebooting the service, link stopped working, and I started getting this error whenever i tried to launch the debug tool:


Multiple re-installs and repairs didn't fix the issue, I had to do a refresh of windows according to oculus support. It is now fixed, but oof that wasn't fun. 
Up and Coming
April 1, 2020
@Noxybutt Do you mean latest update of Oculus or OTT? Also, this sounds really wierd. I do the same thing with this as the Oculus Debug Tool does, which is edit a few registry keys under HKEY_CURRENT_USER\Software\Oculus\RemoteHeadset. Here you'll find the follwing keys and their Debug Tool equivalent settings:

DistortionCurve
A Value 0 = Low
A Value 1 = High
If it's missing = Default

EncodeWidth
 The Encode Resoution Width (hex)

If you simply remove the DistortionCurve key and set the Encode Width to 2016 (decimal) you are back to default.

Cheers!
Up and Coming
April 14, 2020
Hi ApollyonVR,
Using the latest version (86.5) but I'm getting crashes a lot with the system message of "A new guard page for the stack cannot be created".  Here is my ott.log  https://www.dropbox.com/s/v5n9tggowob3q71/ott.log?dl=0
 
Home built VR rig NZXT H440 Black Mid-Tower Intel i7-7700 Kaby Lake Asus Maximus IX Hero mobo NVidia 1080ti 32 Gb Corsair 3200Mhz DDR4 Corsair H80i liquid cooling
Up and Coming
April 14, 2020
@KinkyJalepeno I've sent you a PM so check that out.
Up and Coming
April 14, 2020


@KinkyJalepeno I've sent you a PM so check that out.



Got it, thanks ::smile:
Home built VR rig NZXT H440 Black Mid-Tower Intel i7-7700 Kaby Lake Asus Maximus IX Hero mobo NVidia 1080ti 32 Gb Corsair 3200Mhz DDR4 Corsair H80i liquid cooling
New Participant
April 21, 2020
Anyway to fix somehow the homeless update hassle? I don't know how many of you remember to restore oculus home or to tick the automatic function... I don't/didn't. Now the program doesn't know which is which and is stuck... Any chance for a backup with at least the first version of the home that is not deleted or messed up?

Secondly. I am with Mastiff here. Same games and at least in DCS almost every time I first start DCS after a reboot the OTT does crash or can't actually do the stuff like setting ASW OFF.

Other than that. many thanks for this tool!!
New Participant
April 23, 2020
I noticed that my mic wasn't working whilst using tray tools the other day on oculus link, not too sure if it's since updating (OTT update) as I've only started gaming online with it. Is there a setting somewhere I've not checked?
Up and Coming
April 23, 2020
@Jesus2nd Have you made the settings right in OTT? "Tray Tool" section, -> "Use audio Switcher" ->configure
i9-9900K@ 5GHz, ASUS Rog Strix 2080 Super OC , 32gb 3466MHz DDR4, ROG Strix Z390 E Gaming, 1 x Inateck 4 port USB 3.0 card, 2x3.1, USB, 6x3.0 USB on mobo, 1x USB-C on G-card, Reverb G2