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Up and Coming
December 23, 2016
Question

Oculus TrayTool - SuperSampling profiles, HMD disconnect fixes (hopefully)

Oculus Tray Tool  
current version: 0.87.3

What is it?
In short; It’s a free application that helps you get the most out of your Rift. It is developed by me, ApollyonVR, with the support of the community for beta testing. Please note that this application is not an official piece software from Oculus, I am not affiliated with Oculus in any way. Any issues you
have with this application should be reported to me and not Oculus support. You can reach me here on the forums or by contacting me at *REDACTED*

Oculus Tray Tool (OTT) has many features that will hopefully help you get the very best VR experience. It has options that help you automatically switch audio and microphone to the Rift and back, handle the Oculus runtime service, voice commands, batch import Steam games (added to OTT by the awesome headkaze over at http://headsoft.com.au), replace icons for your games and more.

It’s primary feature however, is the ability to create “Profiles” for you VR Games and apps.
Within these Profiles, you set how Asyncronous SpaceWarp (ASW) should act, increase the perceived resolution by using Supersampling and increase the CPU Priority of a given app to get the most juice out of your system for that specific application.
Once a Profile has been created for a game or app, OTT will detect when it is started and apply the
profile for it, without the need for taking your headset of.

If you want to have a peek at all the things OTT can do for you before installing the application, check the User Guide pdf. The latest version of this application will always be right below this intro, but the app also checks for available updates on startup.

Enjoy, have fun and please report any issues, suggestion or feature requests to me using the above mentioned methods. Oh, and feel free to buy me a coffee by using the PayPal button in-app. 🙂
 
The very nice people over at Guru3d.com have been kind enough to host some mirrors for the setups, so make sure to pay them a visit!
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UPDATE 03/08

Hi all!
It's been a while since i released a new version, but now the time has come! 😃
I'm looking for ppl who want to test the new version before public release.
There are primarily changes for the Quest but anyone is welcome to test it.
Just drop an email to *REDACTED* and i'll get you a download link
and some instructions. Also include what type of headset (Rift or Quest)
that you are using.

 

Also, i now have a proper domain for the website, so swing by www.ApollyonVR.com
and check out the new Forum! If you have questions, comments or suggestions

that is the place to post them. 😃

 

Below are the release notes for the new version. Please note that this is a Beta version

for testing the new features. If you just want to use a stable version of OTT then head

over to www.apollyonvr.com and simply download the latest version.

 

Version 0.87.7
* Oculus Dash will now use the same CPU Priority as what you set for OVR Server.
* Added a "Comments" option to Profiles.
* Implemented Paolod29's code for a permanent AirLink (https://github.com/pd29/oculus-airlink-enabler).
* Added more choices to the Quest Link settings for "Bitrate" and "Encode Resolution".
* Added option for "Force Mipmap generation on all layers" on the Game Settings tab.
* Added option for "Offset Mipmap bias on all layers" on the Game Settings tab.
* Added option for "Force Mipmap generation on all layers" to Profiles.
* Added option for "Offset Mipmap bias on all layers" to Profiles.
* Added option for "Encode Dynamic Bitrate" on the Quest Link tab.
* Added option for "Dynamic Bitrate Max" on the Quest Link tab.
* Added "FOV Multiplier" to Profiles. Setting this to a value lower than 1, for example 0.8,
will increase FPS due to less pixels being drawn at the expense of lower FOV.
* When creating a brand new Profile, the current settings from the Game Settings tab will be used.
This will make it even easier to create a new Profile! Simply experiment with different settings
on the Game Settings tab, and when you have found the perfect combo for a given game those
settings are copied over when you click "Create new Profile".

* Added option to Disable profiles.

* Redesigned the Profiles window a bit.
* Fixed some bugs.

 
Cheers!
This topic has been closed for replies.

1867 replies

Up and Coming
June 30, 2020


@MrBluePlaydoh Old issue that i haven't gotten around to fixing yet. Just uncheck 'Start with windows' and check it again, should solve the issue.

Cheers!


Thank you will check that out.
Up and Coming
July 2, 2020
It worked a treat, thank you.
Up and Coming
July 6, 2020
Difference between Adaptive and Auto ASW?
Participant
July 6, 2020
This might be a dumb question, but is there a difference between 0 and 1.0 when settings a Default Super Sampling value?
Honored Contributor
July 7, 2020
deleted
9800x3d, rtx5090, X870E MB w/wifi7, 64Gb 6000 ram, 2x2TB SSD, 1000W PSU, Win 11pro, QPro, Q3, w/Link and Air Link, Vive Pro1 with 2x2.0 base stations, Etsy lens mod and Index Controllers
Up and Coming
July 7, 2020
@shitForBreakfast Not a dumb question at all, and yes, there's a bit of a difference. 0 means that OTT will not touch/modify super sampling, while any other value, including 1.0, will be set as SS. I made it this way so that you could set 0 as SS (e.g. don't touch) in case you wanted to use some in-game SS settings (where applicable) but still use OTT to set ASW, CPU prio e.t.c.
New Participant
July 8, 2020
I've seemed to have encountered a bug. Even if you don't toggle the options that change that Power Plan in windows, it seems like the program changes the default power plan to High Performance, rather than not touching it at all, which is what I'd prefer. I get that I can simply just toggle the option and have the tray tool change to Balanced anyway, but it seems like a workaround rather than how it should be working already.
Up and Coming
July 8, 2020
@Skazzy3 That's actually not OTT, it's the Oculus app that changes powerplan. A while back Oculus started doing this as it gives better overall VR performance. And since a lot of users used OTT or other methods for changing powerplan anyway i guess they figured it was good to just do it automatically in-app. You can use the OTT options to set other powerplans, and it will now also detect when Oculus changes powerplan and switch back to whatever you have set in OTT.

Cheers!
Honored Contributor
July 10, 2020
@ApollyonVR I updated to the latest version 0.86.6 today.  I still get the same problem that not all games with profiles, including Oculus and Steam ones, give me a verbal message that OTT has applied its profile.  Plus when I check it with the OTT pixel info it shows that it has not changed it from my Global settings.  If I exit the game and then restart it again it normally then will give me the verbal message and when I check the OTT pixel info is correct.  The two I tried today that do this are from the Oculus Store and include Nature Trek and Google Earth VR.

Again, not a big deal for me since my OTT Global settings are mainly what I want anyway.  Audio switching seems to be working better now though, thanks.
9800x3d, rtx5090, X870E MB w/wifi7, 64Gb 6000 ram, 2x2TB SSD, 1000W PSU, Win 11pro, QPro, Q3, w/Link and Air Link, Vive Pro1 with 2x2.0 base stations, Etsy lens mod and Index Controllers
Inspiring
July 10, 2020
How does the new 'graphics settings' options affect this and the settings now? They are very opaque with 'performance' and 'quality' and 'balanced'. wtf do those mean? I assume they are variations on resolutions and pixeldensity but not really sure what tools to check. The Debug tool even retains original values so I'm not sure what is being manipulated.
8700k @ whatever i feel like, 2070 Super, 3200mhz 32gb memory @ CL16, 1tb wd sn750, msi z370 gaming plus, pvc pipe gun