Skip to main content
Up and Coming
December 23, 2016
Question

Oculus TrayTool - SuperSampling profiles, HMD disconnect fixes (hopefully)

Oculus Tray Tool  
current version: 0.87.3

What is it?
In short; It’s a free application that helps you get the most out of your Rift. It is developed by me, ApollyonVR, with the support of the community for beta testing. Please note that this application is not an official piece software from Oculus, I am not affiliated with Oculus in any way. Any issues you
have with this application should be reported to me and not Oculus support. You can reach me here on the forums or by contacting me at *REDACTED*

Oculus Tray Tool (OTT) has many features that will hopefully help you get the very best VR experience. It has options that help you automatically switch audio and microphone to the Rift and back, handle the Oculus runtime service, voice commands, batch import Steam games (added to OTT by the awesome headkaze over at http://headsoft.com.au), replace icons for your games and more.

It’s primary feature however, is the ability to create “Profiles” for you VR Games and apps.
Within these Profiles, you set how Asyncronous SpaceWarp (ASW) should act, increase the perceived resolution by using Supersampling and increase the CPU Priority of a given app to get the most juice out of your system for that specific application.
Once a Profile has been created for a game or app, OTT will detect when it is started and apply the
profile for it, without the need for taking your headset of.

If you want to have a peek at all the things OTT can do for you before installing the application, check the User Guide pdf. The latest version of this application will always be right below this intro, but the app also checks for available updates on startup.

Enjoy, have fun and please report any issues, suggestion or feature requests to me using the above mentioned methods. Oh, and feel free to buy me a coffee by using the PayPal button in-app. 🙂
 
The very nice people over at Guru3d.com have been kind enough to host some mirrors for the setups, so make sure to pay them a visit!
-----------
 
UPDATE 03/08

Hi all!
It's been a while since i released a new version, but now the time has come! 😃
I'm looking for ppl who want to test the new version before public release.
There are primarily changes for the Quest but anyone is welcome to test it.
Just drop an email to *REDACTED* and i'll get you a download link
and some instructions. Also include what type of headset (Rift or Quest)
that you are using.

 

Also, i now have a proper domain for the website, so swing by www.ApollyonVR.com
and check out the new Forum! If you have questions, comments or suggestions

that is the place to post them. 😃

 

Below are the release notes for the new version. Please note that this is a Beta version

for testing the new features. If you just want to use a stable version of OTT then head

over to www.apollyonvr.com and simply download the latest version.

 

Version 0.87.7
* Oculus Dash will now use the same CPU Priority as what you set for OVR Server.
* Added a "Comments" option to Profiles.
* Implemented Paolod29's code for a permanent AirLink (https://github.com/pd29/oculus-airlink-enabler).
* Added more choices to the Quest Link settings for "Bitrate" and "Encode Resolution".
* Added option for "Force Mipmap generation on all layers" on the Game Settings tab.
* Added option for "Offset Mipmap bias on all layers" on the Game Settings tab.
* Added option for "Force Mipmap generation on all layers" to Profiles.
* Added option for "Offset Mipmap bias on all layers" to Profiles.
* Added option for "Encode Dynamic Bitrate" on the Quest Link tab.
* Added option for "Dynamic Bitrate Max" on the Quest Link tab.
* Added "FOV Multiplier" to Profiles. Setting this to a value lower than 1, for example 0.8,
will increase FPS due to less pixels being drawn at the expense of lower FOV.
* When creating a brand new Profile, the current settings from the Game Settings tab will be used.
This will make it even easier to create a new Profile! Simply experiment with different settings
on the Game Settings tab, and when you have found the perfect combo for a given game those
settings are copied over when you click "Create new Profile".

* Added option to Disable profiles.

* Redesigned the Profiles window a bit.
* Fixed some bugs.

 
Cheers!
This topic has been closed for replies.

1867 replies

Up and Coming
June 21, 2020

TomCgcmfc said:



Is it normal to get the orange light when the Oculus service is stopped on the Rift S? 


Yes, shows it is on standby mode.  Mine stays that way even when I shutdown my pc.  No need to unplug it imho.

The orange  light shuts off when my PC is off.  Could be that when I shut down the Oculus service.  Power management changes to balance plan. And the usb ports are power off when when is shutdown.
ASUS TUF GAMING X570-PLUS (WI-FI), Ryzen 7 3700x, 16 gigs ram DDR-4 3600 MHZ. SSD XPG 8200 pro 1 TB. WD Black 4 TB. Windows 10 PRO 64-bit. MSI VENTUS 3 RTX 3080 OC, Primary: MSI MAG274QRF-QD 2nd monitor: Acer Predator XG270HU 1440p@144 hz, Phanteks Enthoo Pro case. Corsair rm750x PSU. Rift S.
Up and Coming
June 24, 2020
Now that NVIDIA has introduced the VRSS (Variable Rate Super Supersampling) onto their drivers and using it in games just needs and authentication or something like that for the game in NVIDIA labs, i was wondering, how does this go with the OTT supersampling settings?
i9-9900K@ 5GHz, ASUS Rog Strix 2080 Super OC , 32gb 3466MHz DDR4, ROG Strix Z390 E Gaming, 1 x Inateck 4 port USB 3.0 card, 2x3.1, USB, 6x3.0 USB on mobo, 1x USB-C on G-card, Reverb G2
Honored Contributor
June 24, 2020
I believe VRSS only works with RTX gpu’s so it does not even show up as a selectable option in nvidia control panel with my gtx1080ti.  To date I have not seen anyone in VR that has found any use for this anyway.
9800x3d, rtx5090, X870E MB w/wifi7, 64Gb 6000 ram, 2x2TB SSD, 1000W PSU, Win 11pro, QPro, Q3, w/Link and Air Link, Vive Pro1 with 2x2.0 base stations, Etsy lens mod and Index Controllers
June 25, 2020

TomCgcmfc said:

I believe VRSS only works with RTX gpu’s so it does not even show up as a selectable option in nvidia control panel with my gtx1080ti.  To date I have not seen anyone in VR that has found any use for this anyway.


Yeah I have not , as it is not supported by Nvidia in any of the main games I run.
Up and Coming
June 25, 2020

dburne said:


TomCgcmfc said:

I believe VRSS only works with RTX gpu’s so it does not even show up as a selectable option in nvidia control panel with my gtx1080ti.  To date I have not seen anyone in VR that has found any use for this anyway.


Yeah I have not , as it is not supported by Nvidia in any of the main games I run



On RTX cards control panel it's on basic settings and on program settings it's grayed, if the game isn't certified for it yet. Meaning, Nvidia hasn't labbed it yet.
i9-9900K@ 5GHz, ASUS Rog Strix 2080 Super OC , 32gb 3466MHz DDR4, ROG Strix Z390 E Gaming, 1 x Inateck 4 port USB 3.0 card, 2x3.1, USB, 6x3.0 USB on mobo, 1x USB-C on G-card, Reverb G2
Up and Coming
June 25, 2020
And as for use, well, it really would have use at least on Rift Cv1 and on i.e. The Climb.
i9-9900K@ 5GHz, ASUS Rog Strix 2080 Super OC , 32gb 3466MHz DDR4, ROG Strix Z390 E Gaming, 1 x Inateck 4 port USB 3.0 card, 2x3.1, USB, 6x3.0 USB on mobo, 1x USB-C on G-card, Reverb G2
Up and Coming
June 25, 2020
@Netheri VRSS is game-specific at the moment, but perhaps that might change with the new cards coming up.
In either case check out this post for enabling it in unsupported games, if you're up for some tinkering. Haven't tested this myself though.


Cheers!
Up and Coming
June 25, 2020


@Netheri VRSS is game-specific at the moment, but perhaps that might change with the new cards coming up.
In either case check out this post for enabling it in unsupported games, if you're up for some tinkering. Haven't tested this myself though.


Cheers!


You know i will at some point ;) . Thanks!
i9-9900K@ 5GHz, ASUS Rog Strix 2080 Super OC , 32gb 3466MHz DDR4, ROG Strix Z390 E Gaming, 1 x Inateck 4 port USB 3.0 card, 2x3.1, USB, 6x3.0 USB on mobo, 1x USB-C on G-card, Reverb G2
Up and Coming
June 27, 2020
Its a shame this dont start up with windows any more!
Up and Coming
June 29, 2020
@MrBluePlaydoh Old issue that i haven't gotten around to fixing yet. Just uncheck 'Start with windows' and check it again, should solve the issue.

Cheers!