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Up and Coming
December 23, 2016
Question

Oculus TrayTool - SuperSampling profiles, HMD disconnect fixes (hopefully)

Oculus Tray Tool  
current version: 0.87.3

What is it?
In short; It’s a free application that helps you get the most out of your Rift. It is developed by me, ApollyonVR, with the support of the community for beta testing. Please note that this application is not an official piece software from Oculus, I am not affiliated with Oculus in any way. Any issues you
have with this application should be reported to me and not Oculus support. You can reach me here on the forums or by contacting me at *REDACTED*

Oculus Tray Tool (OTT) has many features that will hopefully help you get the very best VR experience. It has options that help you automatically switch audio and microphone to the Rift and back, handle the Oculus runtime service, voice commands, batch import Steam games (added to OTT by the awesome headkaze over at http://headsoft.com.au), replace icons for your games and more.

It’s primary feature however, is the ability to create “Profiles” for you VR Games and apps.
Within these Profiles, you set how Asyncronous SpaceWarp (ASW) should act, increase the perceived resolution by using Supersampling and increase the CPU Priority of a given app to get the most juice out of your system for that specific application.
Once a Profile has been created for a game or app, OTT will detect when it is started and apply the
profile for it, without the need for taking your headset of.

If you want to have a peek at all the things OTT can do for you before installing the application, check the User Guide pdf. The latest version of this application will always be right below this intro, but the app also checks for available updates on startup.

Enjoy, have fun and please report any issues, suggestion or feature requests to me using the above mentioned methods. Oh, and feel free to buy me a coffee by using the PayPal button in-app. 🙂
 
The very nice people over at Guru3d.com have been kind enough to host some mirrors for the setups, so make sure to pay them a visit!
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UPDATE 03/08

Hi all!
It's been a while since i released a new version, but now the time has come! 😃
I'm looking for ppl who want to test the new version before public release.
There are primarily changes for the Quest but anyone is welcome to test it.
Just drop an email to *REDACTED* and i'll get you a download link
and some instructions. Also include what type of headset (Rift or Quest)
that you are using.

 

Also, i now have a proper domain for the website, so swing by www.ApollyonVR.com
and check out the new Forum! If you have questions, comments or suggestions

that is the place to post them. 😃

 

Below are the release notes for the new version. Please note that this is a Beta version

for testing the new features. If you just want to use a stable version of OTT then head

over to www.apollyonvr.com and simply download the latest version.

 

Version 0.87.7
* Oculus Dash will now use the same CPU Priority as what you set for OVR Server.
* Added a "Comments" option to Profiles.
* Implemented Paolod29's code for a permanent AirLink (https://github.com/pd29/oculus-airlink-enabler).
* Added more choices to the Quest Link settings for "Bitrate" and "Encode Resolution".
* Added option for "Force Mipmap generation on all layers" on the Game Settings tab.
* Added option for "Offset Mipmap bias on all layers" on the Game Settings tab.
* Added option for "Force Mipmap generation on all layers" to Profiles.
* Added option for "Offset Mipmap bias on all layers" to Profiles.
* Added option for "Encode Dynamic Bitrate" on the Quest Link tab.
* Added option for "Dynamic Bitrate Max" on the Quest Link tab.
* Added "FOV Multiplier" to Profiles. Setting this to a value lower than 1, for example 0.8,
will increase FPS due to less pixels being drawn at the expense of lower FOV.
* When creating a brand new Profile, the current settings from the Game Settings tab will be used.
This will make it even easier to create a new Profile! Simply experiment with different settings
on the Game Settings tab, and when you have found the perfect combo for a given game those
settings are copied over when you click "Create new Profile".

* Added option to Disable profiles.

* Redesigned the Profiles window a bit.
* Fixed some bugs.

 
Cheers!
This topic has been closed for replies.

1867 replies

Up and Coming
December 1, 2020
@MrRixter Well, games behave differently. Some start fast, too fast for the WMI detection method to catch it. So do try switching to the timer method. Some games have launchers that start before the actual game does, and sometimes these launchers start, do their thing and then exit, making OTT think that the game itself has exited. So there are several things that could cause this, and only the logs can show us what is happening. So if you can, please do a few tests with games/profiles that do not work properly for you. 

1) With OTT running, start a game for which you have a profile.
2) Please note the time when you start the game so i can find it in the logs.
3) Send me a PM here on the forums or an email, with the ott.log along with the
    name of the games you tested and the time you started them.

@Brian_Hillard Yea, that one is a bit tricky to do, coding-wise that is. Will try and get some time to look into it, there have been a few oculus updates that might have changed things up.

Cheers!
New Participant
December 2, 2020


@MrRixter Well, games behave differently. Some start fast, too fast for the WMI detection method to catch it. So do try switching to the timer method. Some games have launchers that start before the actual game does, and sometimes these launchers start, do their thing and then exit, making OTT think that the game itself has exited. So there are several things that could cause this, and only the logs can show us what is happening. So if you can, please do a few tests with games/profiles that do not work properly for you. 

1) With OTT running, start a game for which you have a profile.
2) Please note the time when you start the game so i can find it in the logs.
3) Send me a PM here on the forums or an email, with the ott.log along with the
    name of the games you tested and the time you started them.

@Brian_Hillard Yea, that one is a bit tricky to do, coding-wise that is. Will try and get some time to look into it, there have been a few oculus updates that might have changed things up.

Cheers!


Thank you for trying to assist. I could live without profiles but global settings like Pixel Density and ASW mode not applying randomly and realizing that after I'm already in game is what's bothering me the most. Could you help with that?

By the way OTT starts/stops oculus service and home when it starts and quits. Maybe that is causing the random behavior? Maybe it tries to apply the global settings before the oculus service even is fully started?
New Participant
December 2, 2020


@MrRixter Well, games behave differently. Some start fast, too fast for the WMI detection method to catch it. So do try switching to the timer method. Some games have launchers that start before the actual game does, and sometimes these launchers start, do their thing and then exit, making OTT think that the game itself has exited. So there are several things that could cause this, and only the logs can show us what is happening. So if you can, please do a few tests with games/profiles that do not work properly for you. 

1) With OTT running, start a game for which you have a profile.
2) Please note the time when you start the game so i can find it in the logs.
3) Send me a PM here on the forums or an email, with the ott.log along with the
    name of the games you tested and the time you started them.

@Brian_Hillard Yea, that one is a bit tricky to do, coding-wise that is. Will try and get some time to look into it, there have been a few oculus updates that might have changed things up.

Cheers!



Thank you for trying to assist. I could live without gaming profiles but global settings like Pixel Density and ASW not applying randomly and realizing that after I'm already in-game is what's really bothering me. Could you help with that?

By the way OTT starts/stops the oculus service and home when it starts and quits. Maybe that's causing the random behavior? Maybe sometimes it tries to apply the global settings before the oculus service is fully started?
Up and Coming
December 2, 2020
@MrRixter Yea, that might be it. Timing is a bit tricky to get right sometimes. On one pc the service might start fast and clean, on another it might take longer. And even though it reports as started, it might need a second or two more to be fully accessible. If you try not using the start/stop service feature, how do things work then? If that works better, i will take a look at adding a bigger delay to give the service more time to start up, and we'll see if that works better. But for now please test starting up OTT with Oculus service already running, and let me know how it works.

Cheers!
Honored Contributor
December 2, 2020
@ApollyonVR  I've used OTT to start/stop ovr services for a long time now.  I do this because I run a dual PCVR headset setup (Rift cv1 and Vive Pro).  I have never seen where Global SS and ASW settings have not worked as expected. 

I only have problems with a very few Oculus store apps (eg. Natures Trek and Google Earth) that do not always take the game profile settings.  Often they do if I restart them.  Changing delays or startup options do not seem to make any difference.  My simple workaround of setting Global values to these and then adjusting game profiles that need higher or lower seems to work fine for me for now.

Many thanks for your continued efforts with OTT mate.  I don't know how I could live without it!  Cheers.
9800x3d, rtx5090, X870E MB w/wifi7, 64Gb 6000 ram, 2x2TB SSD, 1000W PSU, Win 11pro, QPro, Q3, w/Link and Air Link, Vive Pro1 with 2x2.0 base stations, Etsy lens mod and Index Controllers
New Participant
December 2, 2020
Hey, thanks for the tool.

Can you integrate a function to set a specific desktop resolution when using Link? 

Virtual Desktop does that and I miss that. I have a 5120x1440 screen and the desktop in Oculus Link is so big. I would like to have it more in a 16:9 format than in 32:9.

Best,
Chris
Honored Contributor
December 3, 2020


Hey, thanks for the tool.

Can you integrate a function to set a specific desktop resolution when using Link? 

Virtual Desktop does that and I miss that. I have a 5120x1440 screen and the desktop in Oculus Link is so big. I would like to have it more in a 16:9 format than in 32:9.

Best,
Chris


I don't know for sure but I think that OTT is limited to what the Oculus Debug Tool (ODT) can do with Link. 
9800x3d, rtx5090, X870E MB w/wifi7, 64Gb 6000 ram, 2x2TB SSD, 1000W PSU, Win 11pro, QPro, Q3, w/Link and Air Link, Vive Pro1 with 2x2.0 base stations, Etsy lens mod and Index Controllers
Up and Coming
December 3, 2020
@SchmockLord As @TomCgcmfc mentions, OTT is limited in how it can interact with Link. But i can for sure add an option in the profiles that let's you set the desktop resolution to use when that profile is used. Would that work for you? So i'll see what i can do and get you something to test.

Cheers!
Honored Contributor
December 3, 2020


@SchmockLord As @TomCgcmfc mentions, OTT is limited in how it can interact with Link. But i can for sure add an option in the profiles that let's you set the desktop resolution to use when that profile is used. Would that work for you? So i'll see what i can do and get you something to test.

Cheers!


That would be super useful! At the moment I'm switching resolution between various apps to get the best visuals without cooking my GPU. :)
Intel Core i7 6700K @ 4.5GHz. Asus-Z170-PRO MB - Nvidia RTX 3080 ti - 16GB DDR4 2666MHZ HYPERX SAVAGE.
Honored Contributor
December 3, 2020




@SchmockLord As @TomCgcmfc mentions, OTT is limited in how it can interact with Link. But i can for sure add an option in the profiles that let's you set the desktop resolution to use when that profile is used. Would that work for you? So i'll see what i can do and get you something to test.

Cheers!


That would be super useful! At the moment I'm switching resolution between various apps to get the best visuals without cooking my GPU. :)


I have a 1080p gaming monitor (currently set at 100Hz refresh rate) and I do not find that changing its resolution makes any difference with my PCVR performance.  Maybe if I had a high res 4K monitor this might be more worthwhile?
9800x3d, rtx5090, X870E MB w/wifi7, 64Gb 6000 ram, 2x2TB SSD, 1000W PSU, Win 11pro, QPro, Q3, w/Link and Air Link, Vive Pro1 with 2x2.0 base stations, Etsy lens mod and Index Controllers