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Up and Coming
December 23, 2016
Question

Oculus TrayTool - SuperSampling profiles, HMD disconnect fixes (hopefully)

Oculus Tray Tool  
current version: 0.87.3

What is it?
In short; It’s a free application that helps you get the most out of your Rift. It is developed by me, ApollyonVR, with the support of the community for beta testing. Please note that this application is not an official piece software from Oculus, I am not affiliated with Oculus in any way. Any issues you
have with this application should be reported to me and not Oculus support. You can reach me here on the forums or by contacting me at *REDACTED*

Oculus Tray Tool (OTT) has many features that will hopefully help you get the very best VR experience. It has options that help you automatically switch audio and microphone to the Rift and back, handle the Oculus runtime service, voice commands, batch import Steam games (added to OTT by the awesome headkaze over at http://headsoft.com.au), replace icons for your games and more.

It’s primary feature however, is the ability to create “Profiles” for you VR Games and apps.
Within these Profiles, you set how Asyncronous SpaceWarp (ASW) should act, increase the perceived resolution by using Supersampling and increase the CPU Priority of a given app to get the most juice out of your system for that specific application.
Once a Profile has been created for a game or app, OTT will detect when it is started and apply the
profile for it, without the need for taking your headset of.

If you want to have a peek at all the things OTT can do for you before installing the application, check the User Guide pdf. The latest version of this application will always be right below this intro, but the app also checks for available updates on startup.

Enjoy, have fun and please report any issues, suggestion or feature requests to me using the above mentioned methods. Oh, and feel free to buy me a coffee by using the PayPal button in-app. 🙂
 
The very nice people over at Guru3d.com have been kind enough to host some mirrors for the setups, so make sure to pay them a visit!
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UPDATE 03/08

Hi all!
It's been a while since i released a new version, but now the time has come! 😃
I'm looking for ppl who want to test the new version before public release.
There are primarily changes for the Quest but anyone is welcome to test it.
Just drop an email to *REDACTED* and i'll get you a download link
and some instructions. Also include what type of headset (Rift or Quest)
that you are using.

 

Also, i now have a proper domain for the website, so swing by www.ApollyonVR.com
and check out the new Forum! If you have questions, comments or suggestions

that is the place to post them. 😃

 

Below are the release notes for the new version. Please note that this is a Beta version

for testing the new features. If you just want to use a stable version of OTT then head

over to www.apollyonvr.com and simply download the latest version.

 

Version 0.87.7
* Oculus Dash will now use the same CPU Priority as what you set for OVR Server.
* Added a "Comments" option to Profiles.
* Implemented Paolod29's code for a permanent AirLink (https://github.com/pd29/oculus-airlink-enabler).
* Added more choices to the Quest Link settings for "Bitrate" and "Encode Resolution".
* Added option for "Force Mipmap generation on all layers" on the Game Settings tab.
* Added option for "Offset Mipmap bias on all layers" on the Game Settings tab.
* Added option for "Force Mipmap generation on all layers" to Profiles.
* Added option for "Offset Mipmap bias on all layers" to Profiles.
* Added option for "Encode Dynamic Bitrate" on the Quest Link tab.
* Added option for "Dynamic Bitrate Max" on the Quest Link tab.
* Added "FOV Multiplier" to Profiles. Setting this to a value lower than 1, for example 0.8,
will increase FPS due to less pixels being drawn at the expense of lower FOV.
* When creating a brand new Profile, the current settings from the Game Settings tab will be used.
This will make it even easier to create a new Profile! Simply experiment with different settings
on the Game Settings tab, and when you have found the perfect combo for a given game those
settings are copied over when you click "Create new Profile".

* Added option to Disable profiles.

* Redesigned the Profiles window a bit.
* Fixed some bugs.

 
Cheers!
This topic has been closed for replies.

1867 replies

Inspiring
November 28, 2021

As a feature request, could we get profiles for air link vs wired link, so that the encoding bit rate is automatically adjusted?

Up and Coming
January 17, 2022

Using OTT to super sample seems to cause a massive issue with Dash now. It seems to be worse when you use the game profiles to set a different SS than the default. Anytime there's a dash notification while playing, the game freezes up for several seconds. This is on Quest 2 wired with 1.5x render resolution with a 3080. Even if I just set SS to 1.2 the game will freeze up if Dash pops up (otherwise performance is fine). Any fix or workaround?

The Furious Angels - an Oculus Rift Online Gaming Community!
Honored Contributor
January 28, 2022

Tbone  I've found it best with my Q2/rtx3090 to forget about using any SS with OTT now.  Just put in 0 (zero), rest defaults, and use your Oculus pc Desktop device graphics settings and ODT setting to max your game clarity and performance.  You can also apply in-game settings if they are available and you still have headroom.  For SteamVR manually set visuals to 100% and disable advanced super sample filtering.  I still use a few OTT game profiles in order to set different ASW options, esp with flight sims.  I also use the OTT audio switcher because I find it a little more reliable. 

9800x3d, rtx5090, X870E MB w/wifi7, 64Gb 6000 ram, 2x2TB SSD, 1000W PSU, Win 11pro, QPro, Q3, w/Link and Air Link, Vive Pro1 with 2x2.0 base stations, Etsy lens mod and Index Controllers
February 16, 2022

seems like the Steam library import function relies on your Steam library to be located in the default path but not any other location like external drive

could you fix it?

New Participant
May 3, 2022

Any chance that you can make this tool open source? I would like to be able to view and build the source code myself

Up and Coming
May 14, 2022

Been away awhile, im pretty sure you could turn off the oculus service when exiting the oculus app? seems like it only happens when exiting OTT now.

Inspiring
August 19, 2022

With the latest version, Oculus Link profiles no longer work?

Francisc074
New Participant
October 3, 2022

Hello Apollyon,

Its possible to change the "FOV Multiplier" on OTT instead to be a square crop to be a circle crop??!!

Thanks so much for your work

 

Regards

Francis

Inspiring
October 6, 2023

Is the app still developed, or is it dead?

Honored Contributor
October 6, 2023

Geezik wrote:

Is the app still developed, or is it dead?


Hasn't been updated for about 15 months now but it still works fine for me.  I mainly use it to set ASW settings for different games/sims.  Also, I use the Link tab to change the bitrate when going back and forth from Link to Air Link.  I'm not sure how actively this app is being further developed but I usually send in a small donation once a year to show my support.  Maybe others should consider doing the same.

https://www.apollyonvr.com/

 

9800x3d, rtx5090, X870E MB w/wifi7, 64Gb 6000 ram, 2x2TB SSD, 1000W PSU, Win 11pro, QPro, Q3, w/Link and Air Link, Vive Pro1 with 2x2.0 base stations, Etsy lens mod and Index Controllers
Inspiring
October 7, 2023

TomCgcmfc  that makes a lot of sense! Btw. What bitrates you use for link / airlink?

Up and Coming
February 8, 2024

Hello, oculus tray tool projects seem abandoned, is possible realise the source code on github for keep the project on?

 
 

 

 

Honored Contributor
February 9, 2024

markhollis wrote:

Hello, oculus tray tool projects seem abandoned, is possible realise the source code on github for keep the project on?

 
 

 

 


Maybe just go to the OTT website and try contacting the developer there.  I usually donate $5-10 every year to show my appreciation.  Maybe if others had also done this over the years it might have got more updates?  Still basically works fine for me, even with win11 and v62.

https://www.apollyonvr.com/

 

9800x3d, rtx5090, X870E MB w/wifi7, 64Gb 6000 ram, 2x2TB SSD, 1000W PSU, Win 11pro, QPro, Q3, w/Link and Air Link, Vive Pro1 with 2x2.0 base stations, Etsy lens mod and Index Controllers