Skip to main content
Up and Coming
December 23, 2016
Question

Oculus TrayTool - SuperSampling profiles, HMD disconnect fixes (hopefully)

Oculus Tray Tool  
current version: 0.87.3

What is it?
In short; It’s a free application that helps you get the most out of your Rift. It is developed by me, ApollyonVR, with the support of the community for beta testing. Please note that this application is not an official piece software from Oculus, I am not affiliated with Oculus in any way. Any issues you
have with this application should be reported to me and not Oculus support. You can reach me here on the forums or by contacting me at *REDACTED*

Oculus Tray Tool (OTT) has many features that will hopefully help you get the very best VR experience. It has options that help you automatically switch audio and microphone to the Rift and back, handle the Oculus runtime service, voice commands, batch import Steam games (added to OTT by the awesome headkaze over at http://headsoft.com.au), replace icons for your games and more.

It’s primary feature however, is the ability to create “Profiles” for you VR Games and apps.
Within these Profiles, you set how Asyncronous SpaceWarp (ASW) should act, increase the perceived resolution by using Supersampling and increase the CPU Priority of a given app to get the most juice out of your system for that specific application.
Once a Profile has been created for a game or app, OTT will detect when it is started and apply the
profile for it, without the need for taking your headset of.

If you want to have a peek at all the things OTT can do for you before installing the application, check the User Guide pdf. The latest version of this application will always be right below this intro, but the app also checks for available updates on startup.

Enjoy, have fun and please report any issues, suggestion or feature requests to me using the above mentioned methods. Oh, and feel free to buy me a coffee by using the PayPal button in-app. 🙂
 
The very nice people over at Guru3d.com have been kind enough to host some mirrors for the setups, so make sure to pay them a visit!
-----------
 
UPDATE 03/08

Hi all!
It's been a while since i released a new version, but now the time has come! 😃
I'm looking for ppl who want to test the new version before public release.
There are primarily changes for the Quest but anyone is welcome to test it.
Just drop an email to *REDACTED* and i'll get you a download link
and some instructions. Also include what type of headset (Rift or Quest)
that you are using.

 

Also, i now have a proper domain for the website, so swing by www.ApollyonVR.com
and check out the new Forum! If you have questions, comments or suggestions

that is the place to post them. 😃

 

Below are the release notes for the new version. Please note that this is a Beta version

for testing the new features. If you just want to use a stable version of OTT then head

over to www.apollyonvr.com and simply download the latest version.

 

Version 0.87.7
* Oculus Dash will now use the same CPU Priority as what you set for OVR Server.
* Added a "Comments" option to Profiles.
* Implemented Paolod29's code for a permanent AirLink (https://github.com/pd29/oculus-airlink-enabler).
* Added more choices to the Quest Link settings for "Bitrate" and "Encode Resolution".
* Added option for "Force Mipmap generation on all layers" on the Game Settings tab.
* Added option for "Offset Mipmap bias on all layers" on the Game Settings tab.
* Added option for "Force Mipmap generation on all layers" to Profiles.
* Added option for "Offset Mipmap bias on all layers" to Profiles.
* Added option for "Encode Dynamic Bitrate" on the Quest Link tab.
* Added option for "Dynamic Bitrate Max" on the Quest Link tab.
* Added "FOV Multiplier" to Profiles. Setting this to a value lower than 1, for example 0.8,
will increase FPS due to less pixels being drawn at the expense of lower FOV.
* When creating a brand new Profile, the current settings from the Game Settings tab will be used.
This will make it even easier to create a new Profile! Simply experiment with different settings
on the Game Settings tab, and when you have found the perfect combo for a given game those
settings are copied over when you click "Create new Profile".

* Added option to Disable profiles.

* Redesigned the Profiles window a bit.
* Fixed some bugs.

 
Cheers!
This topic has been closed for replies.

1867 replies

April 10, 2017

GibStorm said:

What I'd like to know, is why this simple tool insists on using 3-4% of my CPU all of the time, while not even having Oculus Home running. What is it doing? Seriously, 3-4% of an 8 i7 6700K running at 4.6 Ghz is A LOT. Are you mining bitcoins or what?



You got me curious so I checked mine in task manager, it shows it at 0% CPU usage without Home running. I then launched Home and observed for a couple of minutes and still showed 0% CPU usage.

I am running .68 version.
Maybe ApollyonVR can shed some light.
April 10, 2017
Here you go @ApollyonVR. I have added a screenshot of my Task Manager as well, so you can see the problem.

Up and Coming
April 11, 2017
@GibStorm
i have the same issue and I found out, that on my system it is caused by the power plan setting.
I can only get 0% cpu usage if I choose max performance mode.
Up and Coming
April 11, 2017
Hi, i have an issue since the 0.65 version : it keeps saying " could not locate OculusClient in C:\Program Files\Oculus\Support\oculus-client, despite the fact i had typed the correct path several times with and without the "\", this is why i had abandonned the use of of your tool, and i was hoping this issue was solved , but not  :(
Have you a clue to make this working again ?

Up and Coming
April 11, 2017
ED won't apply the same setting twice; it'll just use the last one applied. Which in most cases would be the one you have set under HMD Quality in the man 3D Quality menu in the game tiself.
Participant
April 11, 2017
I have Dragon NaturallySpeaking installed on my computer, but it doesn't show up in the options for Voice Engine. Is there any way to make Dragon NaturallySpeaking work with the voice commands?
Up and Coming
April 11, 2017
@netshaman I probably made some silly mistake somewhere, i'll PM you and we'll take a look at it. This error should not cause any issues besides not being able to automatically launch Home when the tool starts or when the service starts. Super sampling and other stuff should work fine i hope.

@JacobVR The super sampling options in this tool is mainly for the games/applications that do not have it built it. I generally recommend using the built-in option if it exists, like in Robo Recall for example. You can test a bit by setting SS to 1.0 in ED, then setting up a profile with something higher, and ED should then super sample at the SS set in the OTT profile. Or, set up a profile for ED where you set SS to 0, then set SS to something higher in ED and that value should be the one that is used. I'll test a bit more myself when i get the chance, haven't been in ED for a long time so it's high time i chase down some pirates. =)

@billyisms I don't know what
Dragon NaturallySpeaking is to be honest. The tool uses a native Windows speech engine (which is not Cortana by the way), so it only recognizes that voice engine and voices installed for that voice engine.

April 11, 2017
Hey. Nice tool, but every time I play Robo Recall and push the menu button on the Touch controller, the game says that it's out of focus, even though the window IS in focus. And I have to mouse-click every time.. Any chance you can fix this?
April 12, 2017

Syndroid said:

@GibStorm
i have the same issue and I found out, that on my system it is caused by the power plan setting.
I can only get 0% cpu usage if I choose max performance mode.


I'm always in "High performance" mode, but still get the CPU load problem.
April 13, 2017
ApollyonVR,

Question for ya - regarding Pixel Density per application.
I have set a profile in the OTT for a specific game. I set it to 1.8 PD.
On the main screen of the Tray Tool, I do not have a SS rate set, it is at 0.

When I launch the Visual Hud Overlay, it shows my Pixel Density whilst at my desktop of 1.5
After launching the game, it again shows my Pixel Density as 1.5 even though I have selected a PD of 1.8 for that game.

The specific game I am running is through Steam VR. I had done some checking and understood that the PD set in Oculus would still work even though running the game through Steam VR, is this correct?
Why is the overlay showing a PD of 1.5 at all times for me?

Thanks for any tips!