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Up and Coming
December 23, 2016
Question

Oculus TrayTool - SuperSampling profiles, HMD disconnect fixes (hopefully)

Oculus Tray Tool  
current version: 0.87.3

What is it?
In short; It’s a free application that helps you get the most out of your Rift. It is developed by me, ApollyonVR, with the support of the community for beta testing. Please note that this application is not an official piece software from Oculus, I am not affiliated with Oculus in any way. Any issues you
have with this application should be reported to me and not Oculus support. You can reach me here on the forums or by contacting me at *REDACTED*

Oculus Tray Tool (OTT) has many features that will hopefully help you get the very best VR experience. It has options that help you automatically switch audio and microphone to the Rift and back, handle the Oculus runtime service, voice commands, batch import Steam games (added to OTT by the awesome headkaze over at http://headsoft.com.au), replace icons for your games and more.

It’s primary feature however, is the ability to create “Profiles” for you VR Games and apps.
Within these Profiles, you set how Asyncronous SpaceWarp (ASW) should act, increase the perceived resolution by using Supersampling and increase the CPU Priority of a given app to get the most juice out of your system for that specific application.
Once a Profile has been created for a game or app, OTT will detect when it is started and apply the
profile for it, without the need for taking your headset of.

If you want to have a peek at all the things OTT can do for you before installing the application, check the User Guide pdf. The latest version of this application will always be right below this intro, but the app also checks for available updates on startup.

Enjoy, have fun and please report any issues, suggestion or feature requests to me using the above mentioned methods. Oh, and feel free to buy me a coffee by using the PayPal button in-app. 🙂
 
The very nice people over at Guru3d.com have been kind enough to host some mirrors for the setups, so make sure to pay them a visit!
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UPDATE 03/08

Hi all!
It's been a while since i released a new version, but now the time has come! 😃
I'm looking for ppl who want to test the new version before public release.
There are primarily changes for the Quest but anyone is welcome to test it.
Just drop an email to *REDACTED* and i'll get you a download link
and some instructions. Also include what type of headset (Rift or Quest)
that you are using.

 

Also, i now have a proper domain for the website, so swing by www.ApollyonVR.com
and check out the new Forum! If you have questions, comments or suggestions

that is the place to post them. 😃

 

Below are the release notes for the new version. Please note that this is a Beta version

for testing the new features. If you just want to use a stable version of OTT then head

over to www.apollyonvr.com and simply download the latest version.

 

Version 0.87.7
* Oculus Dash will now use the same CPU Priority as what you set for OVR Server.
* Added a "Comments" option to Profiles.
* Implemented Paolod29's code for a permanent AirLink (https://github.com/pd29/oculus-airlink-enabler).
* Added more choices to the Quest Link settings for "Bitrate" and "Encode Resolution".
* Added option for "Force Mipmap generation on all layers" on the Game Settings tab.
* Added option for "Offset Mipmap bias on all layers" on the Game Settings tab.
* Added option for "Force Mipmap generation on all layers" to Profiles.
* Added option for "Offset Mipmap bias on all layers" to Profiles.
* Added option for "Encode Dynamic Bitrate" on the Quest Link tab.
* Added option for "Dynamic Bitrate Max" on the Quest Link tab.
* Added "FOV Multiplier" to Profiles. Setting this to a value lower than 1, for example 0.8,
will increase FPS due to less pixels being drawn at the expense of lower FOV.
* When creating a brand new Profile, the current settings from the Game Settings tab will be used.
This will make it even easier to create a new Profile! Simply experiment with different settings
on the Game Settings tab, and when you have found the perfect combo for a given game those
settings are copied over when you click "Create new Profile".

* Added option to Disable profiles.

* Redesigned the Profiles window a bit.
* Fixed some bugs.

 
Cheers!
This topic has been closed for replies.

1867 replies

Participant
April 24, 2017


@nangu Administrator is needed to do some registry reading and sometimes writing, but i'll look into it.


Thank you!
April 24, 2017

YoLolo69 said:

Hi @ApollyonVR , I have the same remark than other about CPU usages. Even minimized in tray, without Home launched so using only my monitor, it's swimming between 4 and 5% the whole time, on my i7 3770K OC 4,45Ghz. All other things work fine. Sound kind of too much, so if you can have a look ;)


Just to report in, that it is not a seldom issue, I have this behavior too on my i7 6700K with Windows 10 (pre creators update).
Up and Coming
April 24, 2017
Just tested on my work pc running Windows 8.1, (no Rift though) and i do see the same CPU usage here. My Win 10 at home does not have this behaviour. But i should hopefully be able to find what is causing the issue now that i have something to test on, so i will update you guys when i have found the problem.
Up and Coming
April 24, 2017
Ok, so i think i have found the issue, and it has to do with the method i am using to check if any of the games in the profiles list is running. The larger the list the more CPU it will take to continuously process this list. You can test by making a copy of your config.xml, then in the original one remove all profiles. CPU usage should now be very close to 0. I am also processing the list even if Home is not running, which is somewhat stupid. I will change that to only start looking once Home is running. That will not remove the underlying issue though, as when Home is started the list will be processed and CPU usage will rise. I will see if i can find a more efficient way of detecting application starts to lower CPU usage.
Up and Coming
April 24, 2017
Just check once per second...?
Honored Contributor
April 24, 2017
Or dispatch this process, so don't manage all the list during the same loop. E.g. check one entry on the list each 1/4sec and then the next one, etc. Even if it take few seconds it's not that important for the initialization of SS IMHO.
“Dreams feel real while we are in them, it's only when we wake up that we realize something was strange.” - Dom Cobb " Be careful, if you are killed in real life you die in VR too. " - TD_4242 I7 10700K,  RTX 4070 TI Super, 64GB DDR4 3200Mhz, Oculus Rift CV1 and Quest 3
Up and Coming
April 24, 2017
Actually, it is. You cannot change SS of a running game/application, so i need to catch it very fast on startup so it does not have time to properly initialize, and thereby it will "inherit" the SS value set on the oculus service. If that catch is too slow, and the application has time to startup, SS will not be applied and you will need to restart the game in order for it to get the proper SS value. But i will do some testing and see if i can find a better way to detect startups.
korgen63
Up and Coming
April 24, 2017
0.68.1 is supposed to fix an issue about the detection of SteamVR.
I'm using it but "SteamVR does not seem to be installed"
Honored Contributor
April 24, 2017
Ok, so now I better understand the problem, thanks for the explanation!
“Dreams feel real while we are in them, it's only when we wake up that we realize something was strange.” - Dom Cobb " Be careful, if you are killed in real life you die in VR too. " - TD_4242 I7 10700K,  RTX 4070 TI Super, 64GB DDR4 3200Mhz, Oculus Rift CV1 and Quest 3
Up and Coming
April 25, 2017
@korgen63 Might be another non-english Windows issue, i'll take a look at that as soon as i can.