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Up and Coming
December 23, 2016
Question

Oculus TrayTool - SuperSampling profiles, HMD disconnect fixes (hopefully)

Oculus Tray Tool  
current version: 0.87.3

What is it?
In short; It’s a free application that helps you get the most out of your Rift. It is developed by me, ApollyonVR, with the support of the community for beta testing. Please note that this application is not an official piece software from Oculus, I am not affiliated with Oculus in any way. Any issues you
have with this application should be reported to me and not Oculus support. You can reach me here on the forums or by contacting me at *REDACTED*

Oculus Tray Tool (OTT) has many features that will hopefully help you get the very best VR experience. It has options that help you automatically switch audio and microphone to the Rift and back, handle the Oculus runtime service, voice commands, batch import Steam games (added to OTT by the awesome headkaze over at http://headsoft.com.au), replace icons for your games and more.

It’s primary feature however, is the ability to create “Profiles” for you VR Games and apps.
Within these Profiles, you set how Asyncronous SpaceWarp (ASW) should act, increase the perceived resolution by using Supersampling and increase the CPU Priority of a given app to get the most juice out of your system for that specific application.
Once a Profile has been created for a game or app, OTT will detect when it is started and apply the
profile for it, without the need for taking your headset of.

If you want to have a peek at all the things OTT can do for you before installing the application, check the User Guide pdf. The latest version of this application will always be right below this intro, but the app also checks for available updates on startup.

Enjoy, have fun and please report any issues, suggestion or feature requests to me using the above mentioned methods. Oh, and feel free to buy me a coffee by using the PayPal button in-app. 🙂
 
The very nice people over at Guru3d.com have been kind enough to host some mirrors for the setups, so make sure to pay them a visit!
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UPDATE 03/08

Hi all!
It's been a while since i released a new version, but now the time has come! 😃
I'm looking for ppl who want to test the new version before public release.
There are primarily changes for the Quest but anyone is welcome to test it.
Just drop an email to *REDACTED* and i'll get you a download link
and some instructions. Also include what type of headset (Rift or Quest)
that you are using.

 

Also, i now have a proper domain for the website, so swing by www.ApollyonVR.com
and check out the new Forum! If you have questions, comments or suggestions

that is the place to post them. 😃

 

Below are the release notes for the new version. Please note that this is a Beta version

for testing the new features. If you just want to use a stable version of OTT then head

over to www.apollyonvr.com and simply download the latest version.

 

Version 0.87.7
* Oculus Dash will now use the same CPU Priority as what you set for OVR Server.
* Added a "Comments" option to Profiles.
* Implemented Paolod29's code for a permanent AirLink (https://github.com/pd29/oculus-airlink-enabler).
* Added more choices to the Quest Link settings for "Bitrate" and "Encode Resolution".
* Added option for "Force Mipmap generation on all layers" on the Game Settings tab.
* Added option for "Offset Mipmap bias on all layers" on the Game Settings tab.
* Added option for "Force Mipmap generation on all layers" to Profiles.
* Added option for "Offset Mipmap bias on all layers" to Profiles.
* Added option for "Encode Dynamic Bitrate" on the Quest Link tab.
* Added option for "Dynamic Bitrate Max" on the Quest Link tab.
* Added "FOV Multiplier" to Profiles. Setting this to a value lower than 1, for example 0.8,
will increase FPS due to less pixels being drawn at the expense of lower FOV.
* When creating a brand new Profile, the current settings from the Game Settings tab will be used.
This will make it even easier to create a new Profile! Simply experiment with different settings
on the Game Settings tab, and when you have found the perfect combo for a given game those
settings are copied over when you click "Create new Profile".

* Added option to Disable profiles.

* Redesigned the Profiles window a bit.
* Fixed some bugs.

 
Cheers!
This topic has been closed for replies.

1867 replies

Up and Coming
April 27, 2017
Looks like Oculus home updated to 1.14
Anyone know if this broke OTT functionality?
Thanks
April 27, 2017
Even if it does, this time we wouldn't have to wait  for Oculus to release the new Oculus Debug Tool for 1.14 since they have now integrated it into the Oculus installation folder (of course your installation drive and dir may differ):

C:\Program Files\Oculus\Support\oculus-diagnostics
April 27, 2017
Hey ApollyonVR,

Dumb Question for ya: For the Innatek card, I have " disable Fresco Logic Power Management on Start" checked. It also states Fresco Registry Tweaks enabled.
But I get a warning that power management is disabled.
Have I got this set correctly - I do put a check there, to disable fresco login power management on start,  if I do not want power management to kick in for my sensors or hmd on my Rift correct?
Up and Coming
April 29, 2017
@dburne Yes that is correct. If you hare having issues with disconnects then tick that box. I'm not sure why it sometimes detects PM as enabled, might be that i check PM status too fast after disabling it, might need to wait a second or two before checking. Have noticed that sometimes as well, but only now and then. Will look into it.
April 29, 2017


@dburne Yes that is correct. If you hare having issues with disconnects then tick that box. I'm not sure why it sometimes detects PM as enabled, might be that i check PM status too fast after disabling it, might need to wait a second or two before checking. Have noticed that sometimes as well, but only now and then. Will look into it.



No worries, just wanted to make sure I was doing it correctly - figured I probably was as I was not having any disconnects. Thanks!
April 30, 2017


@dburne Yes that is correct. If you hare having issues with disconnects then tick that box. I'm not sure why it sometimes detects PM as enabled, might be that i check PM status too fast after disabling it, might need to wait a second or two before checking. Have noticed that sometimes as well, but only now and then. Will look into it.



Well for whatever reason it seems to have stopped doing that message, have checked it after a few new cold boots and no longer getting it.
New Participant
May 1, 2017
Sorry if this question has been asked but this is a very long thread. Must the tray tool be running to set the supersampling level or once set is supersampling always activated?

Thank you.
Honored Contributor
May 1, 2017
This is what I saw : When you set an SS for a game in OculusTray, and it's running. You launch Oculus Home, you launch the game, SS is set by OTT, then you exit the Game, and Home take benefit of the SS game (easy to see Home improved). If you now launch another game not defined in OTT or not SS defined in ingame setting it will take advantage of the previous SS game. This is true also without OTT : You don't launch OTT and PC freshly booted, you launch Home, you Launch a game which have is own SS setting (E.g. RoboRecall with 1.5 in its options) then you exit RoboRecall and now you have a beautiful Home keeping RoboRecall setting of 1.5 as SS. I don't know what could happen if you add OH as a "game" in OTT with its own SS setting as I don't know if OH still running when you are in a game...
“Dreams feel real while we are in them, it's only when we wake up that we realize something was strange.” - Dom Cobb " Be careful, if you are killed in real life you die in VR too. " - TD_4242 I7 10700K,  RTX 4070 TI Super, 64GB DDR4 3200Mhz, Oculus Rift CV1 and Quest 3
Up and Coming
May 1, 2017
@Carnajo Yes, you need to have it running for profiles to work. One of the main usages of this application/tool is the possibility of creating profiles for different games. As different games can handle different levels of super sampling and ASW, this is once of the advatages of using it (or so i think). When you start the app, and if the Oculus Service is running, whatever you have set in the "Set Super Sampling" dropdown list will be used for Oculus Home and any application/game that does not have a profile. So it is sort of a "baseline". Any game that does not have a profile will "inherit" the last setting made, but any game that does have a profile for will get whatever the setting for that profile is. Does that clear it up? Also, there is a bit of info in the user guide as well, so take a peek at that and poke me/this post if you have any further questions.
Inspiring
May 5, 2017
So, I'm knew to VR, only had my Rift 2 weeks, is it still worth getting this app? Is it working ok and worth it?
UK: England - Leeds - - RTX 2080 - Rift CV1 & Rift S - Make love, not war - See you in the Oasis!