Skip to main content
Up and Coming
December 23, 2016
Question

Oculus TrayTool - SuperSampling profiles, HMD disconnect fixes (hopefully)

Oculus Tray Tool  
current version: 0.87.3

What is it?
In short; It’s a free application that helps you get the most out of your Rift. It is developed by me, ApollyonVR, with the support of the community for beta testing. Please note that this application is not an official piece software from Oculus, I am not affiliated with Oculus in any way. Any issues you
have with this application should be reported to me and not Oculus support. You can reach me here on the forums or by contacting me at *REDACTED*

Oculus Tray Tool (OTT) has many features that will hopefully help you get the very best VR experience. It has options that help you automatically switch audio and microphone to the Rift and back, handle the Oculus runtime service, voice commands, batch import Steam games (added to OTT by the awesome headkaze over at http://headsoft.com.au), replace icons for your games and more.

It’s primary feature however, is the ability to create “Profiles” for you VR Games and apps.
Within these Profiles, you set how Asyncronous SpaceWarp (ASW) should act, increase the perceived resolution by using Supersampling and increase the CPU Priority of a given app to get the most juice out of your system for that specific application.
Once a Profile has been created for a game or app, OTT will detect when it is started and apply the
profile for it, without the need for taking your headset of.

If you want to have a peek at all the things OTT can do for you before installing the application, check the User Guide pdf. The latest version of this application will always be right below this intro, but the app also checks for available updates on startup.

Enjoy, have fun and please report any issues, suggestion or feature requests to me using the above mentioned methods. Oh, and feel free to buy me a coffee by using the PayPal button in-app. 🙂
 
The very nice people over at Guru3d.com have been kind enough to host some mirrors for the setups, so make sure to pay them a visit!
-----------
 
UPDATE 03/08

Hi all!
It's been a while since i released a new version, but now the time has come! 😃
I'm looking for ppl who want to test the new version before public release.
There are primarily changes for the Quest but anyone is welcome to test it.
Just drop an email to *REDACTED* and i'll get you a download link
and some instructions. Also include what type of headset (Rift or Quest)
that you are using.

 

Also, i now have a proper domain for the website, so swing by www.ApollyonVR.com
and check out the new Forum! If you have questions, comments or suggestions

that is the place to post them. 😃

 

Below are the release notes for the new version. Please note that this is a Beta version

for testing the new features. If you just want to use a stable version of OTT then head

over to www.apollyonvr.com and simply download the latest version.

 

Version 0.87.7
* Oculus Dash will now use the same CPU Priority as what you set for OVR Server.
* Added a "Comments" option to Profiles.
* Implemented Paolod29's code for a permanent AirLink (https://github.com/pd29/oculus-airlink-enabler).
* Added more choices to the Quest Link settings for "Bitrate" and "Encode Resolution".
* Added option for "Force Mipmap generation on all layers" on the Game Settings tab.
* Added option for "Offset Mipmap bias on all layers" on the Game Settings tab.
* Added option for "Force Mipmap generation on all layers" to Profiles.
* Added option for "Offset Mipmap bias on all layers" to Profiles.
* Added option for "Encode Dynamic Bitrate" on the Quest Link tab.
* Added option for "Dynamic Bitrate Max" on the Quest Link tab.
* Added "FOV Multiplier" to Profiles. Setting this to a value lower than 1, for example 0.8,
will increase FPS due to less pixels being drawn at the expense of lower FOV.
* When creating a brand new Profile, the current settings from the Game Settings tab will be used.
This will make it even easier to create a new Profile! Simply experiment with different settings
on the Game Settings tab, and when you have found the perfect combo for a given game those
settings are copied over when you click "Create new Profile".

* Added option to Disable profiles.

* Redesigned the Profiles window a bit.
* Fixed some bugs.

 
Cheers!
This topic has been closed for replies.

1867 replies

Honored Contributor
May 18, 2017
Forget to thanks you @ApollyonVR as now the tool don't eat anymore CPU resource in iddle like it did previously, that's great! :)

“Dreams feel real while we are in them, it's only when we wake up that we realize something was strange.” - Dom Cobb " Be careful, if you are killed in real life you die in VR too. " - TD_4242 I7 10700K,  RTX 4070 TI Super, 64GB DDR4 3200Mhz, Oculus Rift CV1 and Quest 3
Up and Coming
May 19, 2017
@YoLolo69 Your welcome =) Working on a few bug fixes and some new stuff so there will be an update soon.
New Participant
May 20, 2017
Not sure if its helping (Did a clean install before rifting) but haven't had any issues and sped up not having to manually turn off USB power management, power profiles etc. 

Currently running 2x Inateck (one card wouldn't handle 2 sensors and HMD and I have a 3rd sensor coming) 7 port cards as my Z87 Sabertooth USB is complete garbage... which is odd because it did work for a while and then just stopped... well constant interrupts.  Down the road may update my MB and processor with a "rift friendly" MB but the inateck is doing the job great.
Inspiring
May 22, 2017
Sorry for being a numpt.

Is super sampling the same as Debug Tool's Pixels Per Display Pixel Overide?

Or is it... super sampling?

nvm
I just read the help popup and yes, it is the Debug Tool's PPDPO :)
Participant
May 26, 2017
Is the 69 update that I was notified of via the tool the latest version?  I tried it and ran into issues getting most of my settings to retain after shutdown.  It took multiple instances of opening, setting, and closing the tool to get each individual setting to stick, to the point that I just gave up and rolled back to 68.2.
Participant
May 28, 2017
Having two problems:
1. I downloaded 0.68.2. It runs but then says there is an update available. 0.69 seems to freeze, just says 'Starting up, please wait' and never gives me a window.
2. I have a 4k monitor, scaling set to 200%. Part of the windows is cut off. (0.68.2)
Participant
May 28, 2017
Ok, now 0.68.2 is doing the same thing, just says 'Starting up, please wait' but I never get a window. I can't find a download link for 0.69 anymore.
I'm guessing your tool relies on the Oculus Debug Tool, which they seem to have broken in the latest update, at least for me. When I run it I get "Error - Unable to connect to service. Error code: -3003 Version 1.15.0.391815"
Up and Coming
May 28, 2017
Been away for a while, will do some testing with 1.15 this week.
May 28, 2017
0.68.2 seems to be running fine for me on version 1.15, starts up normally with no errors listed.
Up and Coming
May 29, 2017
Hi,  69.0 wont save settings or apply  ss to ets2 or AC. Reverted to 68.2 and all is well apart from the reminder to update. Running on 1.15 beta program.