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RuneSR2
Honored Contributor
July 28, 2018
Question

The destructive force of GREAT VR games getting mediocre or no reviews

When telling my friends and colleagues that VR is mankind's most impressive invention since the wheel, I keep hearing that many will consider buying a VR headset when great games arrive. I can then tell them about the many awesome VR games, but the problem arises when I have to show some reviews of such great VR games. Often there're no reviews or the authors of VR game reviews seem keen to do their very best bashing most VR games for not being good enough - quite contrary to my experiences.

I know Oculus took great pride getting a top-ranked VR game on Metacritic, and they succeeded with Lone Echo last year. But where do we stand this summer? - Here's today's list of the best PC games, including VR games, from Metacritic (and my friends read such lists):



According to that list there are no games you can't play without a VR headset. The only game on the list you can play in VR is The Forest, but it works in 2D too. If the list is expanded to show all current games, Gunheart also receives 83 points like The Forest, and again you don't need a VR headset to play Gunheart. My friends easily conclude that since there're no VR-only high-ranking games on the Metacritic list, it's because current VR games are of poor quality and VR is something no one truly needs. 

I can't blame them for drawing such conclusions, and even showing 2D trailers don't help much, because you can't communicate the greatness of VR games using a 2D video.

I think it's a great problem that new and awesome VR games don't get good reviews or do not get reviewed at all. Let's take Moss - it's a VR-only game arriving a few months ago:

Moss Metacritic Score for PC: No score due to insufficient number of reviews.
Moss User Score in the Oculus Store: About 96% average. 

There're just 3 Moss reviews for PC VR on Metacritic, scoring the game at 79, 80 or 90 % - which in no way reflects user experiences. And often I see a similar trend. 

The reason behind the few Moss PC reviews are probably that many reviewers reviewed the PS4 version and then didn't want to do another review for PC VR. Thus compared to the 3 reviews for the Rift/Vive version, there're 62 reviews of the PS4 version! Interestingly many reviewers have no problem reviewing different game versions for PS4, XBox One and PC - like Battlefield 1, Fifa 18 and Rise of the Tomb Rader just to name a few titles. Why didn't Moss PC VR get a similar treatment?

This is a great problem - Moss for the Rift and Vive is not the same as the PS4 version; PS4 has no controllers matching the Rift or Vive, and the PS4 has much lower resolution (also when using high levels of super-sampling on the Rift and Vive). But the greatness of Moss PC VR was never communicated to the masses, because there're almost no published reviews of one of the greatest VR games so far - and certainly the best one thus far in 2018!

Another problem of mixing VR and 2D games on Metacritic is to compare apples and oranges, or probably more to compare grapes and watermelons 😉

To illustrate: Is Subnautica 2D the same as Subnautica VR? Is Elite Dangerous 2D the same as Elite Dangerous VR? I'd personally consider Subnautica VR about 10 times better than Subnautica 2D, even if the VR version does have some problems. So should we rate Subnautica 2D at 10 % and the VR version at 100 % ? Of course this would not be fair, but I'd have no problem rating Subnautica 2D at 65 % and the VR version at 95 %, if we really want to compare apples and oranges - and want to rate both on the same scale. 
I believe that many reviewers rate VR games just as if the games were in 2D. Comparing 2D and VR games, I'd have a hard time rating a 2D game more than 70 % - and that would be for the very best AAA 2D games, while I'd have a hard time rating any high-quality VR game below 90 %. This is due to the fact that VR games are so incredibly more visually impressive and immersive than any 2D game can be - and Touch controllers add a lot to provide a truly unique VR experience. For example I'd have no problem rating a 2D version of Marvel Powers United at maybe 60 %, and to rate the VR version at 90 %, because the immersion - the feeling of being present in the game world - is so much better in VR. 

If reviewers fail to clearly communicate how much better VR games are compared to 2D games, how are persons - who know very little about VR - going to know how much better VR games are compared to 2D games? The current bashing of Marvel Powers United is a great example of this - and it's a great destructive force limiting VR adoption when VR game reviewers constantly criticize gameplay as if a VR game wasn't different from a 2D game. A new VR game which is the best within it's genre - compared to other VR games in the same genre - is per definition the new reference and should carry a rating reflecting that position. - And such a VR game should not carry a rating that reflects a reviewers preference for 2D games in the genre. 

I think it would be great if Oculus representatives could ask Metacritic not to mix 2D and VR games; there are plenty of VR games to support having their own category.
We need to stop comparing apples and oranges. 

Finally we could take a look on the current top three PC games on Metacritic, namely these:

Into the Breach - rated 89 %


Pillars of Eternity II: Deadfire - rated 88 %


Final Fantasy XV - Windows - rated at 85 %


I do think that some of these games look impressive, but are these games way better than the latest and greatest Rift games? Personally I'd consider the following games so much better; compared to 2D games I'd happily rate Moss at 97 %, Seeking Dawn at 93 % and Marvel Powers United VR at 90 %



    132 replies

    Inspiring
    August 1, 2018
    In my military exams 70%+ = pass Less than 70% = fail. That was 80's.

    I'm pretty sure it was the same in my City & Guilds exams. I took those in 1981, 1984 and 1998. Though over 90% was also recognised, as a "Credit pass". I didn't get that - but my old man did - clever sod!

    School ratings (70's) were as described my Big Mike. Getting anything lower than a C was cause for head-hanging shame.

    PS - I always ignore such ratings in reviews, because it's very rare that I agree with them for the ones I have personal experience of.
    Johnny's Scale Models Showcase i5 9600k @4.5GHz; 16GB DDR4 3200; 6xSSD; RTX2080ti; Gigabyte Z390D Mobo Rift CV1; Index; Quest; Quest 2
    Up and Coming
    August 1, 2018
    This scale system becomes confusing when rating looks. 

    I always use the school system where  60 is barely passing, 70 is a C, 80 is B, and 90 is an A. 

    So an average looking girl to me is a 7. But a lot of guys think average looking is a 5. So, for a long time I was confused by why guys are so picky and giving good looking women a 7. They were just using a different scale. 


    i7 9700k 3090 rtx   CV1, Rift-S, Index, G2
    Shadowmask72
    Honored Contributor
    August 1, 2018
    Hey batman. Great points you are making but I would say perhaps you're putting too much emphasis on Metacritic itself and traditional "game journalists". 

    There are a number of smaller sites on there that don't even own a VR headset to publish regular VR reviews I discovered. Bigger sites look towards which games bring in the most traffic to aid filling their ad  coffers. 


    There are other albeit less well known outlets aggregating VR game reviews. Like https://vrgamecritic.com. I think give it time and the VR word will eventually penetrate into the mainstream mindset. Look at the cool experiences we are playing now as the building blocks for a better future. Plus these games are going to look mint on gen 2 and 3 hardware.
    System Specs: MSI NVIDIA RTX 4090 , i5 13700K CPU, 32GB DDR 4 RAM, Win 11 64 Bit OS.
    Up and Coming
    August 2, 2018
    Here is a really brutal review of Marvel Powers from RoadToVR

    ‘Marvel Powers United VR’ Review – Wave Shooting Meets Cosplay

    Deadpool’s SMGs, for instance, can be literally fired infinitely by holding the trigger down the entire match. You can also pull out his Katanas and throw an unlimited number of them at enemies (this turns out to be incredibly effective, and means you’ll have little reason to use the katanas for slashing, let alone your SMGs, pistols, or throwing stars). Characters who can hover can do so indefinitely, and there’s almost never a reason not to be in the air as it gives you the best angle for zapping baddies.
    i7 9700k 3090 rtx   CV1, Rift-S, Index, G2
    Honored Contributor
    August 2, 2018
    I think it would be a good idea for all VR games to have VR and non-VR options.  I know a few that I have do like RealFlight 8, X-plane 11, Project Cars, and Assetto Corsa.  This is great because it allows you to show your friends the diff's between the VR and non-VR versions.  Then guys can make a decision whether or not to go to VR.  Actually, sometimes I like to play all these games/sims on a flat screen, lol!

    Edit; also it would allow guys to rate these VR and non-VR, or VR vs non-VR.
    i9 13900K water cooled, RTX4090, Z790 MB w/wifi6e, 64Gb 6400 ram, 2x2TB SSD, 1000W PSU, Win 11, QPro, Q3, w/Link and Air Link, Vive Pro1 with 2x2.0 base stations, Etsy lens mod and Index Controllers
    Participant
    August 3, 2018
    I think the original poster is overthinking this issue.  Once VR users increase so will people buying and rating games which will then lead to much better games rising to the top and being noticed, and Steam and other game sellers to re-think their rating system to take into account VR better.  

    I don't think the perception of not having any cool games is limiting VR adoption at all.  Every person I tell about my Rift is intrigued.  They just don't want to spend $500 to upgrade their computer ($1000 if they need to replace their laptop) + $450 more for a 3 sensor Rift setup.  A $1000 to $1500 entry barrier is pretty steep.  Once that total entry barrier cost drops by half or so, which will definitely happen over time, I think it will take off exponentially. 


    Up and Coming
    August 3, 2018


    I think the original poster is overthinking this issue.  Once VR users increase so will people buying and rating games which will then lead to much better games rising to the top and being noticed, and Steam and other game sellers to re-think their rating system to take into account VR better.  

    I don't think the perception of not having any cool games is limiting VR adoption at all.  Every person I tell about my Rift is intrigued.  They just don't want to spend $500 to upgrade their computer ($1000 if they need to replace their laptop) + $450 more for a 3 sensor Rift setup.  A $1000 to $1500 entry barrier is pretty steep.  Once that total entry barrier cost drops by half or so, which will definitely happen over time, I think it will take off exponentially. 



    Looking at the Steam hardware survey only a small percentage of people--around 10% have the high-end video cards. Those are just the entry requirements before you spend another $400+ on a proper HMD. 

    At best you can imagine 5% of Steam gamers having VR HMDs if the price drops by 50%. 

    And it's not just a money issue. Lots of people can't deal with PC issues. Their computer literacy is limited. 
    i7 9700k 3090 rtx   CV1, Rift-S, Index, G2
    Up and Coming
    August 3, 2018

    RuneSR2 said:



    I do think that some of these games look impressive, but are these games way better than the latest and greatest Rift games? Personally I'd consider the following games so much better; compared to 2D games I'd happily rate Moss at 97 %, Seeking Dawn at 93 % and Marvel Powers United VR at 90 %



    Seeking Dawn was the worst game i have played in 2018 so i find it startling that you award it a score that is up there with some of the greatest games of all time. 
    Zenbane
    Honored Contributor
    August 3, 2018

    nrosko said:


    RuneSR2 said:



    I do think that some of these games look impressive, but are these games way better than the latest and greatest Rift games? Personally I'd consider the following games so much better; compared to 2D games I'd happily rate Moss at 97 %, Seeking Dawn at 93 % and Marvel Powers United VR at 90 %



    Seeking Dawn was the worst game i have played in 2018 so i find it startling that you award it a score that is up there with some of the greatest games of all time. 



    It's all subjective. You really loved the Forest VR which has some of the worst VR Gameplay many people have played. Folks all over reddit and Facebook trashed it at launch. Different strokes for different folks.
    Up and Coming
    August 3, 2018

    Zenbane said:


    nrosko said:


    RuneSR2 said:



    I do think that some of these games look impressive, but are these games way better than the latest and greatest Rift games? Personally I'd consider the following games so much better; compared to 2D games I'd happily rate Moss at 97 %, Seeking Dawn at 93 % and Marvel Powers United VR at 90 %



    Seeking Dawn was the worst game i have played in 2018 so i find it startling that you award it a score that is up there with some of the greatest games of all time. 



    It's all subjective. You really loved the Forest VR which has some of the worst VR Gameplay many people have played. Folks all over reddit and Facebook trashed it at launch. Different strokes for different folks.


    To be fair I haven't played The Forrest much at all since its beta release. It's not amazing but i wouldn't say its bad either & hope they continue to put the effort in. Did you play it in the end then, what specifically is the worst gameplay?