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New Participant
August 18, 2018

Are Android Background Services possible on Oculus GO?

  • August 18, 2018
  • 5 replies
  • 2153 views
Hello!

We are planning a client-server architecture in a project in which an app implements a background service that delivers information to client VR apps. In a standard Android environment this approach is not a problem - my question is whether this approach can also work on the Oculus Go.

I hope you can help me with this question. Thank you very much.

5 replies

Up and Coming
August 18, 2018
Why would the server need to be in VR?

Just run a standard web server and deliver the information with standard networking.

As long as the Go app is running, it can recieve packets like any other Android app.
New Participant
August 21, 2018


Why would the server need to be in VR?

Just run a standard web server and deliver the information with standard networking.



Hi and thanks for your Message. Its not a standard webserver use case, and i cant do it this way. I need a custom server running on the device to establish a connection to a embedded device in my wifi.

Please see my explaining picture.


New Participant
August 21, 2018
While only one client app is receiving at a time, the server must be alive and forwarding in background. No problem in vanilla android, but i dont know if its possible/allowed in the android fork tailored for the Oculus GO.
New Participant
August 22, 2018
I'm very interested in this as well. We'd like to have assets pre-cached for users and a background service seems the best way to achieve this.
New Participant
February 21, 2025

Hi, 

were you able to find the solution to this?