Are Meta Quest 3 Controllers always active?
Hello people,
I am creating an application that uses HandTracking and Controllers at the same time. To do this, I used the OVRCameraRig from the "ConcurrentHandControllersExample" scene.
Everything works fine BUT I would like the controller to always be active.
That is to say that currently, the controller ONLY activates when I pick it up. Whereas since I want to use it as a tracker, I would like it to always be active.
I've seen that the ‘Controller Visual’ script allows the helmet to disable the controllers when they're not being held, and to enable them when they are.
However, we can't modify the oculus code for our own use (thank you...), and there doesn't seem to be ANY option to modify the settings of this code, and ensure that the controllers are ALWAYS active.
I hope I'm wrong, and that someone can enlighten me :).
Thanks in advance for your answers.
