Causes and mitigations of judder
I'm encountering an issue where objects seem to jitter / flicker when I move. It's kind of like double vision. Or you could describe it as blurry edges.
After googling I discovered that this is called judder.
It happens more noticeably when I have a heavier scene. But it does happen a bit in light scenes as well. I did not notice a correlation with the performance metrics I'm tracking (FPS, stale frames, GPU usage, CPU usage).
I did not quite understand the previous discussion I read on the topic. I'm a novice VR developer. I'd appreciate some guidance on ways to identify the causes and mitigations for this issue.
I'm developing for PCVR using the Oculus Quest 2 headset.
(I posted this on other forums, I'll post back any solutions that I get)
