Check if OpenVR / SteamVR / OculusVR headset is mounted on your head
The Oculus and the Vive have this light proximity sensor that detects whether you have your VR headset placed on your head currently or not.
Is there any way to tap into that for our own game checks? E.g. We could pause or restart the game depending on whether the headset's being worn or not.
I'm using Unity/C#, but any (driver / API level) help is much appreciated.
