"customizable_texture" for Home import object, created in 3DS Max
Anyone any ideas how to create an object with a "customizable surface" material applied in 3DS Max? This material allows one to create an monitor screen for example onto which your PC desktop can be broadcasted. See : https://support.oculus.com/326598838066496/ instructions. In 3DSMax, I added "customizable_texture" to the name of to the used material, and then exported to GLB using the Babylon plugin. After I imported it into Oculus Home, the object has the option to be broadcasted to, but when I select that option, nothing happens I also tried to exporrt as GLTF, open it as a TXT file and added the "customizable surface" to the material name, and then converted to GLB. Same things happened. . Then I created an object in Blender and added the "customizable surface" to the material name, and export to GLB |
