Deadzone of PrimaryIndexTrigger,
Hello, I am trying to get float values from quest3 left/right trigger button.
The code I am using is this:
float triggerValue = OVRInput.Get(OVRInput.Axis1D.PrimaryIndexTrigger, controllerType);
I am able to get float values but it won't be increased to value large than 0 until the button is "half press".
Then the value suddenly increase to 1 if I keep pressing it. So it's definitely not linear...
I wonder if it's possible to change this analog mapping and make it linear?
Best
I am able to get float values but it won't be increased to value large than 0 until the button is "half press".
Then the value suddenly increase to 1 if I keep pressing it. So it's definitely not linear...
I wonder if it's possible to change this analog mapping and make it linear?
Best
