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February 20, 2025

Deadzone of PrimaryIndexTrigger,

  • February 20, 2025
  • 0 replies
  • 305 views

Hello, I am trying to get float values from quest3 left/right trigger button.

The code I am using is this: 

float triggerValue = OVRInput.Get(OVRInput.Axis1D.PrimaryIndexTrigger, controllerType);

I am able to get float values but it won't be increased to value large than 0 until the button is "half press".

Then the value suddenly increase to 1 if I keep pressing it. So it's definitely not linear...

I wonder if it's possible to change this analog mapping and make it linear?

Best