Developer documentation updates for the week of August 12th, 2024
Hello Meta Quest Developers! Here are the latest developer.oculus.com documentation updates for the week of August 12th, 2024.
Updates:
- The Platform Abuse Policy has been updated. Please review it so you understand our new rules to prevent platform abuse.
- The Multiplayer topic Destinations Overview has been rewritten for clarity and updated with new guidance (Unity, Native, Unreal).
- The topic Getting Started with Webhooks has been updated with a new table for the order_status event. This event is sent to your server when a user has completed a purchase for any add-on content, or if any existing add-on purchase has been updated (Unity, Native, Unreal).
- The Add-ons topic Add-ons Integration has been updated with a new best practice: Don’t hardcode your app’s price into your app. Instead we recommend that you use the localized price returned by the API endpoint (Unity, Native, Unreal).
- The Meta XR Simulator getting started topic Simulate a VR Environment with Meta XR Simulator has been rewritten for clarity and updated with new guidance (Unity, Native, Unreal).
- The left-side navigation for our Unity topics has been reorganized to improve content discoverability.
- The Unity specific topic Explore Meta Quest Features with Building Blocks has been rewritten for clarity and updated with new guidance.
- The Unity specific topic Platform SDK Entitlements End-to-End has updated steps for adding the AppID in Unity.
- The Unity specific topic Build Configuration Overview has been updated with new guidance.
- The Unity specific topic Spatial Anchors Overview has been rewritten for clarity and updated with new guidance.
- The Unity specific getting started topic Spatial Anchors has been rewritten for clarity and updated with new guidance.
- The Unity specific topic Spatial Data Permission has updates related to key components, process flow, and troubleshooting.
- The Unity specific Voice SDK topic Integrating Voice SDK has been updated with new setup instructions.
- The Unity specific topic Platform SDK Entitlements End-to-End has updated guidance on how to build and upload the APK file.
- The Unity specific scene topic Access Scene data with OVRAnchor has updated guidance on how components work.
- The following Unity specific Movement SDK topics have been updated. The Meta XR Interaction SDK is required in addition to the Meta XR Core SDK for Unity v63 or newer.
- The following new Unity example topics have been added:
- BodyPoseDetectionExamples Scene - This scene demonstrates pose recognition of the body skeleton.
- ConcurrentHandsControllersExamples Scene - This scene demonstrates how you can use controllers and hands simultaneously while also retaining the ability to poke with a hand even if it’s holding a controller.
- DistanceGrabExample Scene - This scene showcases multiple ways for signaling, attracting, and grabbing distance objects.
- GestureExamples Scene - This scene showcases the use of the Sequence component combined with active state logic to create a simple swipe gesture.
- HandGrabExample Scene - This scene showcases use of the HandGrabInteractor and HandGrabInteractable, the components used to implement grab interactions.
- HandGrabUseExamples Scene - This scene demonstrates how a Use interaction can be performed on top of a HandGrab interaction.
- LocomotionExamples Scene - This scene demonstrates how to move around the space by teleporting and turning on the spot.
- PokeExamples Scene - This scene showcases the PokeInteractor on various surfaces with touch limiting.
- PoseExamples Scene - This scene showcases six different hand poses, with visual signaling of pose recognition.
- RayExamples Scene - This scene showcases the RayInteractor interacting with a curved Unity canvas using the CanvasCylinder component.
- SnapExamples Scene - This scene demonstrates how objects can snap to predefined locations, such as your hands or slots on a board.
- TouchGrabExamples Scene - This scene showcases a procedural pose grab interaction.
- A new Unity specific topic, Teleport Interaction, has been added.
- A new getting started topic for Unity, Create a VR Scene in Unity, has been added.
- A new Unity specific camera topic, Configure Meta XR Camera Settings, has been added.
- A new Unity specific spatial anchors topic, Spatial Anchors Best Practices, has been added.
- A new Unity specific Meta XR Simulator topic, Simulate a Mixed Reality Environment, has been added.
- A new Unity specific scene topic, Troubleshooting Scene has been added.
- A New Unity specific topic on Input Actions has been added.
- A new Native specific topic, MediaProjection API on Meta Quest, has been added. This API is designed to enable remote casting, live streaming, and screen sharing experiences.
- The Unreal specific topic Passthrough API Overview has been updated with new health and safety recommendations.
- The Unreal specific getting started topic Spatial Anchors has been rewritten for clarity and updated with new guidance.
- A New Unreal specific Spatial Anchors topic, Spatial Anchors Best Practices, has been added.
- A number of topics have updated branding for Meta Quest Link and the Meta Horizon Store.
Removed topics:
- The outdated Unity topic Set Up Development Environment has been removed and replaced with Set Up Unity for XR Development.
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